Welcome BACK...and you might enjoy this similar topic thread: https://forums.elderscrollsonline.com/en/discussion/601732/stamdk-ascending-tide ( if you haven't seen it already )sup. StamDK here. Been off for.... probably 1.5yr?
What's going on with DK on CP campaign lately??
MentalxHammer wrote: »Welcome back Davadin, good to see your name on the forums again.
MagDK is considered S-tier, all abilities in the game aside from the 2 main damage shields, and power of the light/purifying light now scale with your highest offensive stats, so all classes can effectively utilize all skills regardless of whether you’re stam or mag, provided you have the sustain. StamDK plays very similarly to magDK now that everything is hybridized.
Most DKs will be using molten whip as their spammable.
All characters now receive a free 1000 wd/sd at base, so it’s easy to hit 6-7k weapon damage on DK, I don’t suggest going higher to avoid diminishing returns.
CP is completely reworked, you’ll need to study the new system; it looks complex but it’s not hard to figure out. You must now pick and choose 4 main CP stars to utilize from each tree, there are a myriad of less effective passive CP’s to invest into. The soft cap is around 1500, but you can be competitive with 800.
Your rotation as a DK is still primarily a DoT rotation, but with the addition of molten whip you’ll have a nice bit of extra direct damage burst.
There are a few good sets to run in the current meta depending on the situation, I suggest considering clever alchemist, rallying cry, plaguebreak, wretched vitality, or essence thief paired with the magma incarnate monster helm, markyn ring of majesty mythic, and 1x armor of the trainee. I personally use essence thief and wretched vitality with bistat (non recov) food. Without wretched vitality I recommend using orzorga’s smoked bear haunch or the lesser version jewels of misrule to cover the dual sustain you’ll need in the current hybrid meta.
New Cyro rules? Don’t go in with under 30k hp.
Sup dude. Have fun!
Urzigurumash wrote: »We're back to the years long status quo that DK means MagDK, like Sorc means MagSorc. MagDK is close to as strong as a class has ever been. The main thing which separates MagDK and a pure StamDK is how much mileage Mag gets out of the improved Combustion and World in Ruin passive. The two classes aren't even on the same planet in regards to these passives - they buff almost every single attack a MagDK has, but only buff Claw, Breath, and Corrosive for Stam. Balance among the Stam classes has never been better since Warden came out. This is a seldomly discussed subject on this forum because Mag reliably outperforms Stam for every class except Warden and NB. StamNB remains strong in its niche but StamSorc could probably use some targeted buffs.
But, that's all rather moot because you'll get the most out of your StamDK by hybridizing. Flames of Oblivion, Molten Whip, and Burning Talons are all incredibly strong and give us more access to the newly buffed Combustion and World in Ruin. I eat Bear Haunch and require no additional investment into Mag sustain. A huge advantage Flame has right now is that everybody is a Stage 3 Vamp since Undeath is too good to miss, between the extra baseline 1k Weapon Damage, the loss of HP Regen, the irrelevance of 7 Heavy offensive builds, the buffs to Serpent/Atro and Endurance/Intellect, etc.
Slot Coagulating Blood for sure, I think it's the strongest self-heal in the game right now. Molten Whip is very strong and fun to use but it dictates a certain bar arrangement to make the most out of it - i.e. Breath, Claw, Whip, and Cauterize/Flames on one bar.
Cauterize has Savagery now, which is very nice, but even if you want to slot Camo Hunter on the other bar and bothbar Savagery, you'll get more overall damage by wearing Malacath, for sure. They took Crit Chance away from Medium as you may recall, but, since we're in a Healing+Mitgation meta and Damage is easy to come by, most people will agree a 2 stack Markyn Ring of Majesty outperforms Malacath. You can easily run a 3 stack build on DK with it, it gives any other build a run for its money in my opinion.
Personally I'd drop Spriggan's for Witch Knight's Defiance, this set was made for sDK, but I tend to use Corrosive over Leap if I have the Ult. Fully buffed out of Combat / out of Cyro I'm somewhere around 7k Weapon Damage but I play a bit more squishy than what's optimal.
How does StamDK reclaim some of its lost identity? Easy - a big buff to Dizzy Swing. Twice the damage, twice the cast time, twice the cost. You say you prefer DW though, which is definitely the meta for group play right now, I'd strongly recommend you give Burning Talons a try with DW. I've messed with Inhale a bit, not bad, but Talons seems much better.
gariondavey wrote: »Charged with a fire glyph gets you 1k mag per light attack pretty much
no vamp for me tho. i just... don't like the look of it.... lol
what do u mean 7-Heavy offensive? forget about med armors? just go heavy? 5H bonus is better than 5-med?
i have no idea Markyn Ring of Majesty is. is that the new salvage/digging stuff like Malacath?
witch knight defiance? what?
and yeah, about Dizzying... whats with the damage? i got no CP invested, sure, but tooltip is like... 10k? lol I thought it was way higher back then....
gariondavey wrote: »Most stam dk set ups are
2h bb with wd enchant
Dw fb with nirn or sharp with poisoned + charged with flame
Or
Resto bb with wd enchant
Dw fb with nirn or sharp with poisoned + charged with flame
ok Hybrid bars are fun but holy *** my Mag regen rate at 500-ish can barely keep up at all!
What do u guys recommend for trait for each pieces? (is that what those are? the ones that gives Stam or Mag on an armor, or weapons? Glyph was it?)
gariondavey wrote: »Most stam dk set ups are
2h bb with wd enchant
Dw fb with nirn or sharp with poisoned + charged with flame
Or
Resto bb with wd enchant
Dw fb with nirn or sharp with poisoned + charged with flame
remind me, please: for DW with poison and flame like that, can both status (poisoned and burning) be applied to a target?
and what type of wep is best? Axe? Swords?
ok Hybrid bars are fun but holy *** my Mag regen rate at 500-ish can barely keep up at all!
I'm not fully optimized yet, but sustain wise I'm running dubious drink and just switched my mundus to atronoch. Tripots are obviously helpful, and any extra ulti gain you have is an indirect buff to sustain as well. Its not hard I'm sure there are multiple viable solutions. I'm not even abusing... I mean using... The charged/combustion mechanic and I'm still fine.
I'm not fully optimized yet, but sustain wise I'm running dubious drink and just switched my mundus to atronoch. Tripots are obviously helpful, and any extra ulti gain you have is an indirect buff to sustain as well. Its not hard I'm sure there are multiple viable solutions. I'm not even abusing... I mean using... The charged/combustion mechanic and I'm still fine.
is that the abuse? i DW Nirn+Poison and Charged+Flame and it feels.... ok? I can still run out of Mag if I spam without being careful....
so far this build have been pretty cool. i just need to get used to an effective rotation. still testing it against PvE.
Bloodspawn, Fortified Brass, Witch-Knights.
DW + 2H