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A Grumpy Nord's Thoughts on ESO in 2022.

HalvarIronfist
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Greetings everyone, I recently posted this video talking about my thoughts about the current state of the game in 2022, and I'd like to continue that discussion here. I will post the video link, and below that a transcript of the video (Excluding the Intro/Outro) for anyone who wishes to read all of it. I'd love to hear what you all think about ESO right now.

https://youtu.be/WgFUrFdmntA

TRANSCRIPT

I wish to preface my thoughts here by telling you that I've played ESO since the original beta in 2013 and I thoroughly love this game and the community behind it. It is easily the best MMO styled game I have ever played, and I highly doubt anything will personally top it for me.

ESO, despite its splendor is a horribly buggy game at this point in 2022. This is not something that can be covered up, nor deflected. Server issues and bugs have been effecting the community for a long time, and it shows no signs of getting better. Just a few examples are: Not being able to log in at all, (a kingpin issue during the jesters event), the play button disappearing on the game launcher, random disconnects during gameplay, astronomical ping levels, 1 second login queues that don't actually last a second.. Now these are only issues with connections being made or staying stable! Imagine getting into the actual game itself!

Arguably, the people who have the situation worst when it comes to the bugs is the PVP community. The state of Cyrodiil now, and for the past few years has been absolutely horrific and borderline pathetic. Your skills will be greyed out, gap closers will not work unless you take them off before entering Cyrodiil, Bgs, or The Imperial City, and then re slot them, the lag makes much of the combat unplayable, especially during peak hours it's less of a game of "Player vs Player" but rather "Players Vs Server" Who will have their abilities fire first?

Pvp players do not only have most of the bugs, they also have an alarming lack of content. Now, it is likely true that the PVP community is by far smaller than the PVE sector of ESO, but this does not warrant that PVP players have not had actual new content since the launch of Battlegrounds.. This was in 2017... Five whole years ago. Despite a new chapter and new dlcs being pushed out year after year the PVP community has essentially been abandoned by ZOS, and is only given the year after year promise of "We're going to fix it this year!".

That is leading to many veteran PVP guilds and players leaving ESO for greener pastures and as sad as I am as both a PVP player and community member myself to see them go, if you experience these things on the regular I can not blame you for choosing to do something else at all.


For our PVE friends out there, there's never been a better time for you. Of course, you're still going to have some of that regular server instability, and the near-constant issues with the group finder tool that seemingly breaks every event. However, you are the target audience of the ESO Developers as it would seem. Whether you like to quest, do dungeons and trials, or simply like to just run around and explore the worlds, you have abundant levels of content to do and more releasing every single year. I love to quest, personally and I am happy to buy the expansions every year just to experience the stories and get to run around and enjoy the questing. I personally do not do many trials or dungeons past the 3 or 4 time marker anymore unless I absolutely need something from that place specifically.


To our trading friends out there, I feel for you. The inflation on the ESO economy is perhaps not only doubled, but tripled or even quadrupled the value of once cheap items and added an massive influx of gold into the PCNA server at the very least. Personally speaking, and to give you an example that may be a little more understood. I was once the guildmaster of a medium sized trading guild, and we for two months straight held the trader in Kragenmoor, Stonefalls for about 500-600k a week. That is about 8 weeks of winning this one trader at a solid rate. But then within the last year or two that price just kept going up. I would pay 1 million to hold it, 2 million, and then even 3 million would not hold down the spot that once cost 500-600k.

Now, what does that mean for your items? Think about things like golden upgrade mats. Many players who farm these or sell these in bulk are undoubtedly jumping for joy as the prices paid two or three years ago have easily doubled or tripled. What does all this mean, though? Quite simply; there is no effective gold sink in ESO. You can buy a few houses, but once you do there is no massive way to get rid of gold in the game rather than to dump it into a guild trader bid. (An accepted/won trader location will take and delete all the gold it was bid for.) Therefore, the prices are going to the moon.

The general health of the community is probably one of my biggest pain points about ESO. Now, it is arguably hard to label everyone with this blanket statement when I say "The community" but I would like to believe I'm reiterating a lot of the things I hear or read from other players, my guildmates, and my friends in ESO.

Sometimes, it really feels like ZOS isn't listening to us. Whether that has to do with combat, the economy, content, or so forth. It really, undoubtedly feels like ZOS will gung *** an idea and then rescind it or have to change their original plan because of an error. A fair amount of the time, a large amount of the playerbase tells them there's an issue and it feels like it falls on deaf ears.

My first example of the last few years is when the new Combat Lead Developer Brian Wheeler took over. One of his first plans was to introduce the dot meta, for those of you who didn't know what this is or weren't playing at this time. DOTs were already strong abilities. ZOS decided to give them a way out of place buff that made them insanely strong. Despite the pleas of many players not to do this, as it was blatantly overpowered and would result in a nerf of dots come the next 3 month update cycle. ZOS did not listen, they implemented the DOT buff, and then 3 months later, like clockwork, they wanted to nerf DOT skills BELOW the strength level they were ORIGINALLY at before the buffs had hit. Obviously, this unsettled more people at that time.

We could also look to things like Multi-Bid traders, which crashed both the PCNA and PCEU marketplaces for some time due to awful implementation. I can personally remember being a trade GM at this time and wondering what ZOS was thinking. I never remember seeing anyone ask for this, and to my memory it was met with vitriol from most players.

The same is now going for Account Wide Achievements. Definitely an immersion breaking update, this is something ZOS kind of did out of the blue and stated that it may help performance, but seeing the current state of ESO, I would doubt that greatly. They are also working on the release of a card game within ESO for this High Isle DLC. While I absolutely understand time must flow forward and new content is going to help draw in new players... A card game is what's being worked on... seriously?

I'm not a stranger to card games, nor will I avoid this one when it releases. I have a serial addiction to Gwent in The Witcher 3, but given the current state of affairs within ESO I can't help but be disappointed that in this time of awful server performance and disgruntled players and paying customers, ZOS has the ever-bright idea of releasing a card game.

Now, I'd like to reiterate. ESO has a lot of bugs, and I have absolute understanding that fixing all these bugs, or fixing server issues is not going to be an immediate one and done process, but it needs to be done nonetheless. This game is 8 years old. We're not looking at a game just coming out of beta, we're not looking at a new release ESO with tons of issues. Something needs to get turned around so that these issues can get fixed and allow the player base to thrive off a healthy server and healthy connection with ZOS as a company providing this game.

Now, you may be asking yourself. "Lost, if the game is doing anywhere near what you described, should I still play or recommend ESO in 2022?"

My answer is still yes. Despite the bugs, despite the horrid affairs that seem to continue to happen. ESO is the one MMO experience I will ALWAYS recommend. If you do not play ESO already I strongly encourage you to do so. The game is still fun and there's so much to accomplish yet. With the release of another major chapter around the corner. This is as good a time as any.

END TRANSCRIPT
  • geonsocal
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    thanks for sharing your thoughts grumpy...

    it's weird, I've never experienced such poor performance from another product I enjoyed so much...

    not to be overly negative, but, I'm extremely doubtful that performance will ever be fixed in cyrodiil...

    I don't wanna just put all the deficiencies on the game's leadership, sometimes the folks in charge simply don't have the requisite resources for success...

    however, simply judging things off of eso communications here on the forums and what I along with anyone else who's spent time in cyrodiil knows - the chances of this particular group of folks responsible for the game's progress and maintenance achieving a stable well functioning product are very small...

    a sad truth I've come to accept the last few years...
    Edited by geonsocal on April 19, 2022 8:30AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • HalvarIronfist
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    geonsocal wrote: »
    thanks for sharing your thoughts grumpy...

    it's weird, I've never experienced such poor performance from another product I enjoyed so much...

    not to be overly negative, but, I'm extremely doubtful that performance will ever be fixed in cyrodiil...

    I don't wanna just put all the deficiencies on the game's leadership, sometimes the folks in charge simply don't have the requisite resources for success...

    however, simply judging things off of eso communications here on the forums and what I along with anyone else who's spent time in cyrodiil knows - the chances of this particular group of folks responsible for the game's progress and maintenance achieving a stable well functioning product are very small...

    a sad truth I've come to accept the last few years...

    I have temporarily experienced poor performance on other games I've enjoyed, but it has NEVER gotten to the state of ESO. I would dare to say even Fallout 76 performs better than ESO now. (If you didn't follow FO76 during beta/launch, it was absolutely horrid for 95% of people.)

    I absolutely agree though that I doubt performance in Cyro to be fixed, as I stated in the video it is my personal opinion that ZOS has abandoned the PVP community.

    I wish ZOS the best with maintaining ESO and providing a working, great product but as a customer I am frustrated.
  • geonsocal
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    hi @HalvarIronfist , i haven't tried fallout76, i have a buddy who built this really cool lodge, it was thoughtfully put together...i heard of the performance issues - these days it's really hard for a product provider to control the entire narrative...part of eso's current legacy is poor game performance, particularly in regards to its open world pvp platform: cyrodiil...

    crazy, i repeat crazy game positives (music/lore/build possibility/toon customization/housing/community) to go along with the heartbreaking (gamebreaking) glitchy cyrodiil stuff...i'll never forget the phrase:

    stuck in combat

    for the rest of my days...

    i've enjoyed the fallout series, didn't check out this latest though...i did try red dead redemption 2 online, i liked it, at some point though the thought of some random person catching me off guard, hogtying me and dragging me behind their horse for a while, than slowly stabbing me to death, sort of turned me off...

    i did spend some quality time in high places with a scoped rifle, in some well trafficked areas...anyways...

    i honestly don't understand the economics of a company involved with eso, hard to know just how scarce resources are...

    there's not a lot of other industry standards similar to eso to really mirror, other than wow or star wars old republic...

    i know someone who plays a lot of wow, no performance complaints, i know someone who's played KotOR for a long time, no performance complaints...

    the real concerning point to date for myself, i'm still on a ps4, i haven't heard the experience is much improved on the ps5...you can tell the issues have nothing to do with anything client side, it's just the code and servers trying to sort things out...
    Edited by geonsocal on April 20, 2022 12:04AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • NagualV
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    I left the game in September, after having been here since PC launch. I like pve and pvp, but I prefer pvp. I come here to look and see what changes/updates are being made from time to time.

    Whenever someone asks about ESO(usually in whatever game forums I'm in) i always ask them what they're looking for.

    If they want PVE content(story driven content, voice acting, roleplaying, cosmetics, etc) I immediately recommend ESO to them. Because ESO is a great PVE game.

    If they tell me they are interested in PVP, I tell them to go somewhere else and avoid it at all costs. I describe to them how great the actual combat is.....and then I explain the things you have mentioned.

    My personal opinion is that ZOS made their mind up a LONG time ago about which of the two to focus on. And that is why pvp in eso is in the state it is.
  • NoxiousBlight
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    I absolutely agree though that I doubt performance in Cyro to be fixed, as I stated in the video it is my personal opinion that ZOS has abandoned the PVP community.

    I sadly agree with this. The mask slipped a few months ago with that whole Twitch incident.

    And then their PvP solution is to provide a card game with rankings.

    Are card games PvP? I mean, sure. Technically. But everyone knows in common parlance PvP means combat. I don't even mind the card game, but it seems they focused so much dev time on it they had to abandon everything else.

    It is now almost May and we have yet to have one of those PvP mini events to keep things interesting that they promised us back in January. So no new PvP content for 5 years and they can't even give us a monthly mini-event.

    I just don't think they care about PvP players. They try to appease them because they cry the loudest, but their appeasement is a new costume or memento. Oh joy. Meanwhile, if I play Cyro any time after 6 PM my skills won't fire if there are more than 15-20 people on the screen. But they have been "fixing" that for literally years at this point.

    I love this game but it is so frustrating how extraordinary this game could really be, then ZOS focuses all the dev time on mediocrity.

    50% of the dev team should be working full time to solve the memory issues that prevent new classes/skill lines or whatever. Instead they just get around it by zoning the crafting stations and cities in high isle, locking all the doors so there is less to explore, and removing lootable containers. Blackwood and High Isle just feel so EMPTY and I can't help but think it is because they have no memory left to add assets or even add mob density. Then to add a new system they have to instance it with a card game (or antiquities) so they can memory dump the loaded assets. It is just all so disappointing.

    Anyway, that is my rant. Thanks for the video. I agree.

    Edited by NoxiousBlight on April 20, 2022 12:16PM
  • SeaGtGruff
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    I absolutely agree though that I doubt performance in Cyro to be fixed, as I stated in the video it is my personal opinion that ZOS has abandoned the PVP community.

    I sadly agree with this. The mask slipped a few months ago with that whole Twitch incident.

    And then their PvP solution is to provide a card game with rankings.

    I feel pretty confident in saying that both the decision to add the card game, and the bulk of the work that was done creating it, had to have occurred long before "that whole Twitch incident." I don't see how anyone can convincingly link them together.
    I've fought mudcrabs more fearsome than me!
  • NoxiousBlight
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    SeaGtGruff wrote: »

    I absolutely agree though that I doubt performance in Cyro to be fixed, as I stated in the video it is my personal opinion that ZOS has abandoned the PVP community.

    I sadly agree with this. The mask slipped a few months ago with that whole Twitch incident.

    And then their PvP solution is to provide a card game with rankings.

    I feel pretty confident in saying that both the decision to add the card game, and the bulk of the work that was done creating it, had to have occurred long before "that whole Twitch incident." I don't see how anyone can convincingly link them together.

    I never claimed the incidents were linked.

    I was merely stating they have not cared about PvP in years - that is why they spent the last year of dev time developing a card game. The Twitch incident was just evidence of what most of us already felt concerning their opinions on PvP.
  • omegatay_ESO
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    It's not just pvp.. I am fully pve and have issues all the time where my skills don't fire, or there is delay. Combat is not smooth, and it has not been smooth for a long time.
    Most of us I think have just got used to playing this way. However, newer players notice it right away and hence the numerous topics on it.
  • HalvarIronfist
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    geonsocal wrote: »
    hi @HalvarIronfist , i haven't tried fallout76, i have a buddy who built this really cool lodge, it was thoughtfully put together...i heard of the performance issues - these days it's really hard for a product provider to control the entire narrative...part of eso's current legacy is poor game performance, particularly in regards to its open world pvp platform: cyrodiil...

    crazy, i repeat crazy game positives (music/lore/build possibility/toon customization/housing/community) to go along with the heartbreaking (gamebreaking) glitchy cyrodiil stuff...i'll never forget the phrase:

    stuck in combat

    for the rest of my days...

    i've enjoyed the fallout series, didn't check out this latest though...i did try red dead redemption 2 online, i liked it, at some point though the thought of some random person catching me off guard, hogtying me and dragging me behind their horse for a while, than slowly stabbing me to death, sort of turned me off...

    i did spend some quality time in high places with a scoped rifle, in some well trafficked areas...anyways...

    i honestly don't understand the economics of a company involved with eso, hard to know just how scarce resources are...

    there's not a lot of other industry standards similar to eso to really mirror, other than wow or star wars old republic...

    i know someone who plays a lot of wow, no performance complaints, i know someone who's played KotOR for a long time, no performance complaints...

    the real concerning point to date for myself, i'm still on a ps4, i haven't heard the experience is much improved on the ps5...you can tell the issues have nothing to do with anything client side, it's just the code and servers trying to sort things out...

    Fair enough on the not trying FO76, and it's a different game made by another dev entirely, but I was solely using the example of that games performance at launch maybe being tied to ESO performance of late.

    I definitely agree that there are a lot of plus sides to this game, and it's good to hear I'm not alone in noticed other MMOs don't seem to (nearly) have as much performance issues at all. ( I play SWTOR casually. I've tried WoW and GW2, but not really gotten into those two.)

    To my memory, I played on PS4 for about a year until my S/O got her first gaming PC, the performance was OK, but I wasn't a PVP player at that point in time.
  • HalvarIronfist
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    I absolutely agree though that I doubt performance in Cyro to be fixed, as I stated in the video it is my personal opinion that ZOS has abandoned the PVP community.

    I sadly agree with this. The mask slipped a few months ago with that whole Twitch incident.

    And then their PvP solution is to provide a card game with rankings.

    Are card games PvP? I mean, sure. Technically. But everyone knows in common parlance PvP means combat. I don't even mind the card game, but it seems they focused so much dev time on it they had to abandon everything else.

    It is now almost May and we have yet to have one of those PvP mini events to keep things interesting that they promised us back in January. So no new PvP content for 5 years and they can't even give us a monthly mini-event.

    I just don't think they care about PvP players. They try to appease them because they cry the loudest, but their appeasement is a new costume or memento. Oh joy. Meanwhile, if I play Cyro any time after 6 PM my skills won't fire if there are more than 15-20 people on the screen. But they have been "fixing" that for literally years at this point.

    I love this game but it is so frustrating how extraordinary this game could really be, then ZOS focuses all the dev time on mediocrity.

    50% of the dev team should be working full time to solve the memory issues that prevent new classes/skill lines or whatever. Instead they just get around it by zoning the crafting stations and cities in high isle, locking all the doors so there is less to explore, and removing lootable containers. Blackwood and High Isle just feel so EMPTY and I can't help but think it is because they have no memory left to add assets or even add mob density. Then to add a new system they have to instance it with a card game (or antiquities) so they can memory dump the loaded assets. It is just all so disappointing.

    Anyway, that is my rant. Thanks for the video. I agree.


    I definitely agree with a few of the points you've made when you say the card game seems to be a pvp solution, the lack of care for the PVP community, and how ZOS should dedicate more time into looking at the issues.

    Realistically, I don't know their schedule, nor the budget, nor any circumstances about the actual things they see, but as a customer it is abundantly clear something is not working as intended.
  • Ksariyu
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    It's not just pvp.. I am fully pve and have issues all the time where my skills don't fire, or there is delay. Combat is not smooth, and it has not been smooth for a long time.
    Most of us I think have just got used to playing this way. However, newer players notice it right away and hence the numerous topics on it.

    This. I know a lot of the performance complaints are aimed at PvP (Rightfully so, it's a mess), but PvE is hardly in a great state either. Potions make noise but no effect, weapon surfing is STILL a problem, enemies glitch and just stand still for entire fights, proc skills like Grim Focus still show the incorrect skill icon or make noise when the skill did not proc. Literally every corner of this game has glaring bugs and issues. I can't imagine how it is for a new player these days to start up this AAA MMO, part of one of the biggest RPG franchises ever, owned by Microsoft, and just see problem after problem. It's no wonder half the guilds I join are empty despite ZoS's constant "We've reached X million players! Wowee!"
  • duagloth
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    Whenever I mention this game I get either laughed at or the question "that game still exists?"
  • merpins
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    I play maplestory semi-regularly, on and off. If you want to see terrible performance most of the time, that's your game. ESO is heaven in comparison. Not saying that it excuses a game's devs from fixing the issues in their game, far from it. Just that there's worse.

    The Devs have already gone over this: the reason for this year's main chapter and mechanic released in it is this exact Cyrodiil issue. They didn't want to release a new skill line or a huge new mechanic with this chapter release because they'd have to deal with and balance that in Cyrodiil. The High Isle Chapter is a lighter chapter, though "light" for this game is still huge, because most of ZoS ESO team is on fixing Cyrodiil. They even gave us a road map stating that they know what they need to do and how to do it, and that it'll take them until early next year (2023) to fix it. Feel free to complain, but until they give us radio silence at the beginning of next year, I'm not complaining about the Cyrodiil experience.
  • geonsocal
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    I play maplestory semi-regularly, on and off. If you want to see terrible performance most of the time, that's your game. ESO is heaven in comparison. Not saying that it excuses a game's devs from fixing the issues in their game, far from it. Just that there's worse.

    The Devs have already gone over this: the reason for this year's main chapter and mechanic released in it is this exact Cyrodiil issue. They didn't want to release a new skill line or a huge new mechanic with this chapter release because they'd have to deal with and balance that in Cyrodiil. The High Isle Chapter is a lighter chapter, though "light" for this game is still huge, because most of ZoS ESO team is on fixing Cyrodiil. They even gave us a road map stating that they know what they need to do and how to do it, and that it'll take them until early next year (2023) to fix it. Feel free to complain, but until they give us radio silence at the beginning of next year, I'm not complaining about the Cyrodiil experience.

    i'm involved is some cognitive behavioral therapy with a psychologist, they would be proud of the way you've "re-framed" this situation...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • FluffWit
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    It's not just pvp.. I am fully pve and have issues all the time where my skills don't fire, or there is delay. Combat is not smooth, and it has not been smooth for a long time.
    Most of us I think have just got used to playing this way. However, newer players notice it right away and hence the numerous topics on it.

    This. Just running a simple 5-6 skill rotation in a public dungeon I'd say my skills fail to fire at least 10% of the time.

    Theres no lag or anything, they simply don't fire off.
  • Malthorne
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    I play maplestory semi-regularly, on and off. If you want to see terrible performance most of the time, that's your game. ESO is heaven in comparison. Not saying that it excuses a game's devs from fixing the issues in their game, far from it. Just that there's worse.

    The Devs have already gone over this: the reason for this year's main chapter and mechanic released in it is this exact Cyrodiil issue. They didn't want to release a new skill line or a huge new mechanic with this chapter release because they'd have to deal with and balance that in Cyrodiil. The High Isle Chapter is a lighter chapter, though "light" for this game is still huge, because most of ZoS ESO team is on fixing Cyrodiil. They even gave us a road map stating that they know what they need to do and how to do it, and that it'll take them until early next year (2023) to fix it. Feel free to complain, but until they give us radio silence at the beginning of next year, I'm not complaining about the Cyrodiil experience.

    Every year, they say things will be better next year.
  • Jaimeh
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    It boils down to this: after the pandemic they set a lower standard which morphed into the new benchmark for release quality.
  • NettleCarrier
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    To our trading friends out there, I feel for you. The inflation on the ESO economy is perhaps not only doubled, but tripled or even quadrupled the value of once cheap items and added an massive influx of gold into the PCNA server at the very least. Personally speaking, and to give you an example that may be a little more understood. I was once the guildmaster of a medium sized trading guild, and we for two months straight held the trader in Kragenmoor, Stonefalls for about 500-600k a week. That is about 8 weeks of winning this one trader at a solid rate. But then within the last year or two that price just kept going up. I would pay 1 million to hold it, 2 million, and then even 3 million would not hold down the spot that once cost 500-600k.

    It's not worth stressing about that much, it sucks for anyone that stockpiles gold as an investment but for anyone else it just means their materials are worth more gold - it's mostly a wash in the end. Wax can be 25% higher than last year but if I go out and farm it I still get that higher rate. I play the bidding game every week and yes, bids have risen drastically - but it's because of the inflation. We are also making more money every week and more donations come in as a result. I'm still personally fronting the same percentage of the bid as I was last year but I have more money to do so.

    GM of Gold Coast Corsairs - PCNA
  • Solantris
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    Appreciate the effort in this post friend. +1 from me
  • HalvarIronfist
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    To our trading friends out there, I feel for you. The inflation on the ESO economy is perhaps not only doubled, but tripled or even quadrupled the value of once cheap items and added an massive influx of gold into the PCNA server at the very least. Personally speaking, and to give you an example that may be a little more understood. I was once the guildmaster of a medium sized trading guild, and we for two months straight held the trader in Kragenmoor, Stonefalls for about 500-600k a week. That is about 8 weeks of winning this one trader at a solid rate. But then within the last year or two that price just kept going up. I would pay 1 million to hold it, 2 million, and then even 3 million would not hold down the spot that once cost 500-600k.

    It's not worth stressing about that much, it sucks for anyone that stockpiles gold as an investment but for anyone else it just means their materials are worth more gold - it's mostly a wash in the end. Wax can be 25% higher than last year but if I go out and farm it I still get that higher rate. I play the bidding game every week and yes, bids have risen drastically - but it's because of the inflation. We are also making more money every week and more donations come in as a result. I'm still personally fronting the same percentage of the bid as I was last year but I have more money to do so.

    Oh I definitely agree that it's nothing to exactly stress over too much, but my belief is that there should be better gold sink systems, I could provide a whole host of options. There is nothing to do with gold in this game other than trader bids that really exterminates a large sum of gold from the game, so inflation just keeps going up and up.

    I'd love to see gold worth something rather than just buying my pvp gear I'm too lazy to farm. Quite literally all I do with it for the most part.
  • HalvarIronfist
    HalvarIronfist
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    I play maplestory semi-regularly, on and off. If you want to see terrible performance most of the time, that's your game. ESO is heaven in comparison. Not saying that it excuses a game's devs from fixing the issues in their game, far from it. Just that there's worse.

    The Devs have already gone over this: the reason for this year's main chapter and mechanic released in it is this exact Cyrodiil issue. They didn't want to release a new skill line or a huge new mechanic with this chapter release because they'd have to deal with and balance that in Cyrodiil. The High Isle Chapter is a lighter chapter, though "light" for this game is still huge, because most of ZoS ESO team is on fixing Cyrodiil. They even gave us a road map stating that they know what they need to do and how to do it, and that it'll take them until early next year (2023) to fix it. Feel free to complain, but until they give us radio silence at the beginning of next year, I'm not complaining about the Cyrodiil experience.

    I do not doubt that there are other games with worse performance out there, and like you said it is no excuse. A key point I bring up is that the devs claim it's going to get better every year for a long while now, and it has definitely not gotten better. If anything, it's gotten worse. I'm not saying I don't trust ZOS to make what decisions are best for ESO in the long term, I just don't precisely have faith that they're going to fix things, which is based upon how they've made and failed promises like this in the past.
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