Greetings everyone, I recently posted this video talking about my thoughts about the current state of the game in 2022, and I'd like to continue that discussion here. I will post the video link, and below that a transcript of the video (Excluding the Intro/Outro) for anyone who wishes to read all of it. I'd love to hear what you all think about ESO right now.
https://youtu.be/WgFUrFdmntATRANSCRIPT
I wish to preface my thoughts here by telling you that I've played ESO since the original beta in 2013 and I thoroughly love this game and the community behind it. It is easily the best MMO styled game I have ever played, and I highly doubt anything will personally top it for me.
ESO, despite its splendor is a horribly buggy game at this point in 2022. This is not something that can be covered up, nor deflected. Server issues and bugs have been effecting the community for a long time, and it shows no signs of getting better. Just a few examples are: Not being able to log in at all, (a kingpin issue during the jesters event), the play button disappearing on the game launcher, random disconnects during gameplay, astronomical ping levels, 1 second login queues that don't actually last a second.. Now these are only issues with connections being made or staying stable! Imagine getting into the actual game itself!
Arguably, the people who have the situation worst when it comes to the bugs is the PVP community. The state of Cyrodiil now, and for the past few years has been absolutely horrific and borderline pathetic. Your skills will be greyed out, gap closers will not work unless you take them off before entering Cyrodiil, Bgs, or The Imperial City, and then re slot them, the lag makes much of the combat unplayable, especially during peak hours it's less of a game of "Player vs Player" but rather "Players Vs Server" Who will have their abilities fire first?
Pvp players do not only have most of the bugs, they also have an alarming lack of content. Now, it is likely true that the PVP community is by far smaller than the PVE sector of ESO, but this does not warrant that PVP players have not had actual new content since the launch of Battlegrounds.. This was in 2017... Five whole years ago. Despite a new chapter and new dlcs being pushed out year after year the PVP community has essentially been abandoned by ZOS, and is only given the year after year promise of "We're going to fix it this year!".
That is leading to many veteran PVP guilds and players leaving ESO for greener pastures and as sad as I am as both a PVP player and community member myself to see them go, if you experience these things on the regular I can not blame you for choosing to do something else at all.
For our PVE friends out there, there's never been a better time for you. Of course, you're still going to have some of that regular server instability, and the near-constant issues with the group finder tool that seemingly breaks every event. However, you are the target audience of the ESO Developers as it would seem. Whether you like to quest, do dungeons and trials, or simply like to just run around and explore the worlds, you have abundant levels of content to do and more releasing every single year. I love to quest, personally and I am happy to buy the expansions every year just to experience the stories and get to run around and enjoy the questing. I personally do not do many trials or dungeons past the 3 or 4 time marker anymore unless I absolutely need something from that place specifically.
To our trading friends out there, I feel for you. The inflation on the ESO economy is perhaps not only doubled, but tripled or even quadrupled the value of once cheap items and added an massive influx of gold into the PCNA server at the very least. Personally speaking, and to give you an example that may be a little more understood. I was once the guildmaster of a medium sized trading guild, and we for two months straight held the trader in Kragenmoor, Stonefalls for about 500-600k a week. That is about 8 weeks of winning this one trader at a solid rate. But then within the last year or two that price just kept going up. I would pay 1 million to hold it, 2 million, and then even 3 million would not hold down the spot that once cost 500-600k.
Now, what does that mean for your items? Think about things like golden upgrade mats. Many players who farm these or sell these in bulk are undoubtedly jumping for joy as the prices paid two or three years ago have easily doubled or tripled. What does all this mean, though? Quite simply; there is no effective gold sink in ESO. You can buy a few houses, but once you do there is no massive way to get rid of gold in the game rather than to dump it into a guild trader bid. (An accepted/won trader location will take and delete all the gold it was bid for.) Therefore, the prices are going to the moon.
The general health of the community is probably one of my biggest pain points about ESO. Now, it is arguably hard to label everyone with this blanket statement when I say "The community" but I would like to believe I'm reiterating a lot of the things I hear or read from other players, my guildmates, and my friends in ESO.
Sometimes, it really feels like ZOS isn't listening to us. Whether that has to do with combat, the economy, content, or so forth. It really, undoubtedly feels like ZOS will gung *** an idea and then rescind it or have to change their original plan because of an error. A fair amount of the time, a large amount of the playerbase tells them there's an issue and it feels like it falls on deaf ears.
My first example of the last few years is when the new Combat Lead Developer Brian Wheeler took over. One of his first plans was to introduce the dot meta, for those of you who didn't know what this is or weren't playing at this time. DOTs were already strong abilities. ZOS decided to give them a way out of place buff that made them insanely strong. Despite the pleas of many players not to do this, as it was blatantly overpowered and would result in a nerf of dots come the next 3 month update cycle. ZOS did not listen, they implemented the DOT buff, and then 3 months later, like clockwork, they wanted to nerf DOT skills BELOW the strength level they were ORIGINALLY at before the buffs had hit. Obviously, this unsettled more people at that time.
We could also look to things like Multi-Bid traders, which crashed both the PCNA and PCEU marketplaces for some time due to awful implementation. I can personally remember being a trade GM at this time and wondering what ZOS was thinking. I never remember seeing anyone ask for this, and to my memory it was met with vitriol from most players.
The same is now going for Account Wide Achievements. Definitely an immersion breaking update, this is something ZOS kind of did out of the blue and stated that it may help performance, but seeing the current state of ESO, I would doubt that greatly. They are also working on the release of a card game within ESO for this High Isle DLC. While I absolutely understand time must flow forward and new content is going to help draw in new players... A card game is what's being worked on... seriously?
I'm not a stranger to card games, nor will I avoid this one when it releases. I have a serial addiction to Gwent in The Witcher 3, but given the current state of affairs within ESO I can't help but be disappointed that in this time of awful server performance and disgruntled players and paying customers, ZOS has the ever-bright idea of releasing a card game.
Now, I'd like to reiterate. ESO has a lot of bugs, and I have absolute understanding that fixing all these bugs, or fixing server issues is not going to be an immediate one and done process, but it needs to be done nonetheless. This game is 8 years old. We're not looking at a game just coming out of beta, we're not looking at a new release ESO with tons of issues. Something needs to get turned around so that these issues can get fixed and allow the player base to thrive off a healthy server and healthy connection with ZOS as a company providing this game.
Now, you may be asking yourself. "Lost, if the game is doing anywhere near what you described, should I still play or recommend ESO in 2022?"
My answer is still yes. Despite the bugs, despite the horrid affairs that seem to continue to happen. ESO is the one MMO experience I will ALWAYS recommend. If you do not play ESO already I strongly encourage you to do so. The game is still fun and there's so much to accomplish yet. With the release of another major chapter around the corner. This is as good a time as any.
END TRANSCRIPT