Sooooooo....why am I playing PvP? No seriously...what are the rewards in PvP.

  • MidniteOwl1913
    MidniteOwl1913
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    1 hr play per toon = 50 transmutes. :)

    Once a month.
    PS5/NA
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    I'd like to see an AP tick periodically occur for all players on the map, based on current factions score and outside of the proximity to keep capture, or a fights D-Tick / O-Tick.

    Reason being that there are players that are very much contributing to the campaign by scouting, or flagging Keeps that are otherwise missing out deserved AP with map presence and activity, and are not incentivised to do anything other than stay with the zerg.

    I'd also like to see an overall increase to amount of AP rewarded. If that means making the AP bought boxes more expensive then so be it.

    There is a huge disparity between ease of levelling a character to 50 even with a non XP event,
    the time and pacing of skill lines like Ledgermain, and then trying to increase your characters Alliance rank.

    It is a form of levelling that is very much determined by where others are to get the above mentioned ticks.


  • MidniteOwl1913
    MidniteOwl1913
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    I'd like to see an AP tick periodically occur for all players on the map, based on current factions score and outside of the proximity to keep capture, or a fights D-Tick / O-Tick.

    Reason being that there are players that are very much contributing to the campaign by scouting, or flagging Keeps that are otherwise missing out deserved AP with map presence and activity, and are not incentivised to do anything other than stay with the zerg.

    I'd also like to see an overall increase to amount of AP rewarded. If that means making the AP bought boxes more expensive then so be it.

    There is a huge disparity between ease of levelling a character to 50 even with a non XP event,
    the time and pacing of skill lines like Ledgermain, and then trying to increase your characters Alliance rank.

    It is a form of levelling that is very much determined by where others are to get the above mentioned ticks.


    I agree. Especially in the low periods it's possible to spend a couple of hours and get nothing at all.
    PS5/NA
  • xiphactinus
    xiphactinus
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    PVP is end game for me and way more fun than dungeons and trials as every single opponent whether you win or lose is significantly different from the last. Some you win, Some you lose. It is also the most fun I've had playing a video game so there is just one of the rewards, I also like the sticker book filling up and transmute generation. Running multiple randoms on multiple toons for me is a sure fire way of sapping all fun from the game. I've spent most of my time in Cyro but recently started in BG's and I'm having a blast. I really enjoy pvp in this game so the monetary/item rewards are of little consequence but more of a bonus.
  • MipMip
    MipMip
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    I really enjoy pvp in this game so the monetary/item rewards are of little consequence but more of a bonus.

    Well said - I feel the same. I invest my time in doing something fun, and getting in-game rewards is just a side effect

    PC EU ∙ PC NA

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • Didgerion
    Didgerion
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    DigiAngel wrote: »
    I know I get alliance points...but honestly at the Golden Vendor they are double compared to gold. So....seriously what are the rewards worth playing PvP?

    PVP is your endless RPG, you pick the role you like and play it endlessly. You like to be the villain? - you got it! You want to be the hero? - no problems be one! There are endless scenarios that players are creating by themselves. The idea behind PVP is quite genial! but...

    PVP has a big problem right now, it doesn't get much love from the creators anymore.
    Today PVP is all about having the tankiest set and be part of the biggest group. So out of all the possible scenarios you are forced just into one, to join the biggest group.
  • Faulgor
    Faulgor
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    Minalan wrote: »
    PVP is all about “salty /whispers”, it’s a reward in itself.

    They’re great, and after a few weeks you get quite the collection of hate, anger, and verbal cancer.

    In 7 years I've never received whispers in PvP. Maybe you have to be good for that?

    Which is another issue, I feel playing PvP "for the fun of it" only really works once you're relatively competent, which is really difficult in ESO. For us baddies, we need at least a worthwhile reward so we don't feel like we are wasting our time entertaining PvP Overlords as cannon fodder.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • gariondavey
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    The friends you make along the way.
    And the salt you get whispered from angry enemies.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • MidniteOwl1913
    MidniteOwl1913
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    PVP is a means to an end. I do it for the transmute crystals and loot to sell. I hate the endless riding to get somewhere, where I *might* be able to earn some AP point (if I don't get killed immediately). The map and the overhead pointers don't update well and many times I arrive and it's all over, been all over, so more wasted time. I really like the dallies, but half the time I get the task done but before I can turn it in the town flips and I have to sneak back, or try to retake it on my own.

    And then there is the ganking... My least favorite of that is the people who hide in the keep thru the change of flags and then after everyone else is gone (and while I'm repairing walls by myself) comes out and ganks me. The first time it happened I was dumb enough to respawn at the same keep...

    As soon as I hit level three rewards, I'm outta there.
    PS5/NA
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