FirmamentOfStars wrote: »Normally such drastic changes always led to people adjusting their damage and tankyness to continue playing similarly to before. So enabling such high damage. will first off lead to people building much more tankier.
On the other hand, I just fear everyone will play some sneaky stealth one-shot character, since approximately 50% damage increase is just too much and the easiest and logic way to play it, is to be safe in the shadows and combo somebody out of stealth. We have seen burst combos up to 40k against tankier pvp builds in this patch, that being doubled means that just nobody is safe at any place to be one shot with up to 80k damage.
it would do a little more than double everyone's damage.
even as a more bruiser styled player i have always preferred the glass / damage meta's to the everyone just stands around looking at each other.
so go ahead, convince me that a carnage and death filled pvp would not be fun.