Housing level, I'm still a novice. My first major project was to build a district of Bravil. Although I was quite happy with the result, the first draft suffered from several annoying details from my point of view. Without forgetting that when I had finished it, I had just discovered the tool for editing housing (I specify, I will never install an addon on this game, I do everything vanilla).
The first version suffered for a "western" effect because of the placement of the buildings: there was a very wide central aisle. This had been corrected by adding a narrow alley from the entrance, ramparts delimiting the district and finally bringing the buildings closer together to accentuate the suffocating side despite the very cubic side. The strong point of the v1 resided in the labyrinthine slum on the roofs.
But as mentioned above, I had no knowledge of editing tools and therefore did everything freehand. Result: twisted walls, not straight... It's a slum so it's "ok". All the buildings had no solid foundation. I had this annoying tendency to want to make EVERYTHING accessible. So there were empty buildings with interior designs that made no sense.
To destroy the first version was heartbreaking. If you do not try you will not succeed. Enriched with another experience of having built a mansion (which I also plan to redo), I embarked on the design of a new version. And the first thing I swore to myself: fake buildings like in amusement park. Filling everything in is useless.
I would have liked to make the mage and fighter guilds, a barracks for guards, shops... Like v1. Only the stores were maintained from the three ideas but eventually grouped into a market. Location originally planned for a slum like v1 was revised for the market.
v2 has a small number of really minimalist inn/restaurants. Only the central inn resembling a motel, and another equipped with a reserve from where there can be illicit transactions are the best furnished. Absence of chairs on the other hand, I also bet on emotes (/sitchair) to save the number of not very generous slots (even at 700 but the worst lies in my opinion on the slots for guests and assistants).
The banker always has his dedicated space, the same goes for the workshops even if limited to blacksmithing, sewing and woodworking. The cemetery has been enlarged, one of the neighboring houses has a balcony offering a beautiful view.
Some locations are inspired by other games. And everything was built around these specific areas. I could have done more but again, the limit does not allow me.
Overview from the southwest.
View from the entrance.
An alley that was originally to be composed of both stalls and homes for the homeless.
Workshops
The market which had to be a little bigger and supplied
Various locations
Of course, hostel rooms suffer from the lack of doors. Just as the balcony of the rooms that are equipped with it are not separated due to lack of furniture doing the job. Fake doors are made from a table.
Some screenshots of v1. At least what I liked and that I was not able to redo for lack of slots.