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Bring back Deathmatch heavy Battlegrounds

jpl7340
jpl7340
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It might just be me, but I literally have not had a DeathMatch BattleGround in weeks. I hate the other formats (especially chaosball; just delete that one plz). When I get a non-DM format (so literally every time I que for a BG), I just ignore the objective and kill ppl. But it’s still not the same. It’s very discouraging and makes me not want to pvp at all. I say “at all” bc I won’t step foot in Cyrodiil bc it’s a flaming dumpster fire, and has been for years now. So my only recourse for pvp is battlegrounds. Just not a great time for ESO pvp, at least not for me. If I’m in the minority, cool. But there’s a definite lack of balance, and it sucks.
Edited by jpl7340 on April 15, 2022 2:06AM
  • Necrotech_Master
    Necrotech_Master
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    i dont think i would be against a deathmatch only queue being back, but ONLY if it was completely separate from the random queue

    i personally dislike deathmatch, but dont mind it once in awhile (when it shows up from random queue) but back when the DM only queue pulled from the random queue and made literally every match deathmatch, that was not fun and i stopped playing BGs because of it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LeBrenn
    LeBrenn
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    No.
  • HonestFarmer
    I thought I missed objective-based BGs back when we only had deathmatch queue. But now I realize deathmatch queue was a blessing.

    There are so many things wrong with Domination and Crazy King, where you likely have multiple permablocking tanks standing on flags. These kinds of strategy feel cheesy and require minimal effort yet they win games and go unpunished. At least Chaosball encourages teamfights, though the amount of healing in this meta often makes it impossible to take the ball from a somewhat tanky player. Now that Radiating Regeneration scales hybridly, the team to take the ball first will likely win the game.

    Capture the Relic is the only mode that I like. It actually involves some real strategy and requires group coordination.
    Edited by HonestFarmer on April 14, 2022 5:53PM
  • DaggersKid
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    almost all my friends from BGs either left or play no cp now… deathmatch was a fun lagg-free alternative and you had enough high mmr guys to find good matches around the day in 3-5 minutes (EU). now i didn‘t play a BG since update 34 and the same goes for most serious pvpers i know. some do one a day for the reward.

    if 2 separate queues are too much, just implement a similiar system like gw2, where you vote out of maps (here vote for mode (either objective or dm)) and then the majority decides. or give all modes to vote (dm needs higher representation then tho) and it highers the chance for the more voted modes to be picked (as in gw2 maps).
  • alberichtano
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    I thought I missed objective-based BGs back when we only had deathmatch queue. But now I realize deathmatch queue was a blessing.

    There are so many things wrong with Domination and Crazy King, where you likely have multiple permablocking tanks standing on flags. These kinds of strategy feel cheesy and require minimal effort yet they win games and go unpunished. At least Chaosball encourages teamfights, though the amount of healing in this meta often makes it impossible to take the ball from a somewhat tanky player. Now that Radiating Regeneration scales hybridly, the team to take the ball first will likely win the game.

    Capture the Relic is the only mode that I like. It actually involves some real strategy and requires group coordination.

    The problem isn't the game mode, the problem is that there are sets right now that are just ridiculously uber. We have similar problems in Cyro, where dozens of people can attack a single player that can outlive them all. It is just broken beyond belief.
  • AzuraFan
    AzuraFan
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    jpl7340 wrote: »
    When I get a non-DM format (so literally every time I que for a BG), I just ignore the objective and kill ppl.

    That's why the other games modes should be put into a separate queue. I don't do BGs often (only when there's an endeavor). I played a few this week for the weekly endeavor and only got one deathmatch. When playing the other game modes, most players were just running around trying to kill each other anyway, so what's the point of having them.

    Regarding a comment upthread about some uber tanks/builds, I agree. I've noticed that some players can have a bunch of players pounding on them for a while and they don't die. Something is definitely unbalanced.

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