JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
JoDiMageio wrote: »JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.
The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)
JoDiMageio wrote: »JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.
The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)
It doesn't need to be "dwarf" by term, just something that looks like it. I'm all about size here.
JoDiMageio wrote: »JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.
The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)
It doesn't need to be "dwarf" by term, just something that looks like it. I'm all about size here.
Just roll a very short, fat Wood Elf. You're almost there.
A Dwemer race = no. It would break the lore too much.
Dwemer summons, pets, and other set abilities = YES!
We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.
JoDiMageio wrote: »I personally prefer to leave the Dwemer and their magics to the land of mystery, unless there were to be an entire game released just to finally give us the lore and the story behind it all (so defo NOT in ESO).
A Dwemer race = no. It would break the lore too much.
Dwemer summons, pets, and other set abilities = YES!
We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.
I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.
The magic, or science of the tonal architects is interesting and different from the other magics performed in the Elder Scrolls series. The greatest were manipulating aspects of the game universe that no one else could touch. It’s definitely more than just summoning mechanical thralls. There already is quite a lot of interaction with Dwemer objects in the game already, and NPCs that specialize in the research of the lost race, so I don’t find it to be much of a stretch to create a skill line that deals with certain discovered secrets and skills.
One issue is that there are a number of non-combat pets and gear sets that feature spiders and spheres, so anything summoned by a skill line would have to clearly differentiate them.
alberichtano wrote: »A Dwemer race = no. It would break the lore too much.
Dwemer summons, pets, and other set abilities = YES!
We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.
I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.The magic, or science of the tonal architects is interesting and different from the other magics performed in the Elder Scrolls series. The greatest were manipulating aspects of the game universe that no one else could touch. It’s definitely more than just summoning mechanical thralls. There already is quite a lot of interaction with Dwemer objects in the game already, and NPCs that specialize in the research of the lost race, so I don’t find it to be much of a stretch to create a skill line that deals with certain discovered secrets and skills.
One issue is that there are a number of non-combat pets and gear sets that feature spiders and spheres, so anything summoned by a skill line would have to clearly differentiate them.
Tonal architect or Tonal mage would be a good name for it. It would be possible to implement with little lore-breaking as something similar exists in areas we have already visited, namely the Clockwork City.
Not entirely sure how it would differ from actual sorcs or necros though, aside from pure cosmetics.
I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.
lol No. This isn't a Tolkien-esque RPG. It's not WoW. And Torbjorn isn't a name used in TES.
JoDiMageio wrote: »JoDiMageio wrote: »
They are, in fact, called the Dwemer.
https://elderscrolls.fandom.com/wiki/Dwemer
They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.
They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.
The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)