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New Class Suggestion Dwemer Themed

dillonES
dillonES
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There are many different abilities you could use for a Dwemer type character, a few examples I can think of are 1: Summoning Dwarven automatons like other battle pets, 2: Piloting inside of a Dwarven mech for a short period perhaps ultimate, and 3: Abilities that pull out Dwarven weaponry like, a Dwemer poison launcher, or Dwemer grenades.
Edited by dillonES on April 14, 2022 3:28PM
'Devourer of Sweetrolls"
  • TDprice
    TDprice
    Soul Shriven
    It would be cool if they could implement this.
  • Kisakee
    Kisakee
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    As cool as it sounds i'd rather have a dwarven race first.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • LostHorizon1933
    LostHorizon1933
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    "Now you'll face my wrath as I play my ... Tonal Accordion!!!"
  • RedFireDisco
    RedFireDisco
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    Would love this with Engine Guardian
  • The_Lex
    The_Lex
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    A Dwemer race = no. It would break the lore too much.

    Dwemer summons, pets, and other set abilities = YES!

    We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.
  • JoDiMageio
    JoDiMageio
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    I personally prefer to leave the Dwemer and their magics to the land of mystery, unless there were to be an entire game released just to finally give us the lore and the story behind it all (so defo NOT in ESO).
    Edited by JoDiMageio on April 14, 2022 2:47PM
  • Kisakee
    Kisakee
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    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • JoDiMageio
    JoDiMageio
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    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    Edit to info: Although they can be known as Dwarves, it is not completely in the sense of the common trope of Dwarves in most other fantasy worlds.
    Edited by JoDiMageio on April 14, 2022 3:00PM
  • The_Lex
    The_Lex
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    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    lol No. This isn't a Tolkien-esque RPG. It's not WoW. And Torbjorn isn't a name used in TES. :D

    Edited by The_Lex on April 14, 2022 2:50PM
  • Kisakee
    Kisakee
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    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • JoDiMageio
    JoDiMageio
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    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢

    As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.

    The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)
  • Kisakee
    Kisakee
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    JoDiMageio wrote: »
    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢

    As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.

    The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)

    It doesn't need to be "dwarf" by term, just something that looks like it. I'm all about size here.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • The_Lex
    The_Lex
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    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢

    As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.

    The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)

    It doesn't need to be "dwarf" by term, just something that looks like it. I'm all about size here.

    Just roll a very short, fat Wood Elf. You're almost there. :D
  • Kisakee
    Kisakee
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    The_Lex wrote: »
    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢

    As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.

    The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)

    It doesn't need to be "dwarf" by term, just something that looks like it. I'm all about size here.

    Just roll a very short, fat Wood Elf. You're almost there. :D

    Sadly not even close 😣
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • dillonES
    dillonES
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    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwemer summons, pets, and other set abilities = YES!

    We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.

    I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.
    'Devourer of Sweetrolls"
  • Gundug
    Gundug
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    The magic, or science of the tonal architects is interesting and different from the other magics performed in the Elder Scrolls series. The greatest were manipulating aspects of the game universe that no one else could touch. It’s definitely more than just summoning mechanical thralls. There already is quite a lot of interaction with Dwemer objects in the game already, and NPCs that specialize in the research of the lost race, so I don’t find it to be much of a stretch to create a skill line that deals with certain discovered secrets and skills.

    One issue is that there are a number of non-combat pets and gear sets that feature spiders and spheres, so anything summoned by a skill line would have to clearly differentiate them.
  • Commandment
    Commandment
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    Dwemer Skill Line,

    We already have sets that summons machines.
  • drsalvation
    drsalvation
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    JoDiMageio wrote: »
    I personally prefer to leave the Dwemer and their magics to the land of mystery, unless there were to be an entire game released just to finally give us the lore and the story behind it all (so defo NOT in ESO).

    I dunno, I feel like 2000 years would be enough for a civilization to evolve beyond what they have...
    I mean, 2000 years ago, the senate was busy stabbing caesar while octavian founded an empire, and now we have computers and been on space... meanwhile in elder scrolls, in 2000 years, with all the magic in the world, literally nobody has made any significant improvements and everybody's stuck in the same era...
    Lore-wise it would make more sense if Oblivion or Skyrim you had access to dwemer tech. But whatevs, at this point I just want something fun.


    I think being able to pilot a Centurion or a Colossus would be cool, especially if it could be sustained like a werewolf, but I think that would be more of a skill-tree and not a class per-se.
    I remember a skyrim mod which added a dwarven exoskeleton and it was insane, it was like a power-armor.
    Something like that in ESO would be amazing.
  • RisenEclipse
    RisenEclipse
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    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    Just as bosmer are called wood elves. Dunmer are called dark elves. DweMER are called dwarves. No they're not short people that live in caves and like smiting. Dwarves in TES terms are nothing like Tolkien dwarves. First of all they were elves. They were as tall as Altmer, they did have beards, and they were obsessed with the stars, and were more technologically advanced then any of the other races.

    But besides correcting that, no we will not have a Dwarven race. Todd Howard actually forbade the story of the disappearance of the dwarves to be revealed or to take away from the dwemer mystery. Adding a race would fall in that category. As you'd need to explain WHY dwarves have returned and what happened to them. Not to mention the stupid amount of lore breaking.
    Edited by RisenEclipse on April 14, 2022 10:26PM
  • alberichtano
    alberichtano
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    Kisakee wrote: »
    As cool as it sounds i'd rather have a dwarven race first.

    So... never then.
  • alberichtano
    alberichtano
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    dillonES wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwemer summons, pets, and other set abilities = YES!

    We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.

    I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.
    Gundug wrote: »
    The magic, or science of the tonal architects is interesting and different from the other magics performed in the Elder Scrolls series. The greatest were manipulating aspects of the game universe that no one else could touch. It’s definitely more than just summoning mechanical thralls. There already is quite a lot of interaction with Dwemer objects in the game already, and NPCs that specialize in the research of the lost race, so I don’t find it to be much of a stretch to create a skill line that deals with certain discovered secrets and skills.

    One issue is that there are a number of non-combat pets and gear sets that feature spiders and spheres, so anything summoned by a skill line would have to clearly differentiate them.

    Tonal architect or Tonal mage would be a good name for it. It would be possible to implement with little lore-breaking as something similar exists in areas we have already visited, namely the Clockwork City.

    Not entirely sure how it would differ from actual sorcs or necros though, aside from pure cosmetics.
  • drsalvation
    drsalvation
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    dillonES wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwemer summons, pets, and other set abilities = YES!

    We had this in TES V in the form of the Aetherium Forge quest (the staff could summon a automaton, the crown could allow you to have more than one Standing Stone, and the Aetherial Shield had a unique ability). Plus, the Dragonborn DLC gave us the ability to have a Spider or Sphere pet, the Visage of Mzund could shoot steam, costing stamina, and the spider imbuing chamber (Dwemer in origin) was great fun.

    I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.
    Gundug wrote: »
    The magic, or science of the tonal architects is interesting and different from the other magics performed in the Elder Scrolls series. The greatest were manipulating aspects of the game universe that no one else could touch. It’s definitely more than just summoning mechanical thralls. There already is quite a lot of interaction with Dwemer objects in the game already, and NPCs that specialize in the research of the lost race, so I don’t find it to be much of a stretch to create a skill line that deals with certain discovered secrets and skills.

    One issue is that there are a number of non-combat pets and gear sets that feature spiders and spheres, so anything summoned by a skill line would have to clearly differentiate them.

    Tonal architect or Tonal mage would be a good name for it. It would be possible to implement with little lore-breaking as something similar exists in areas we have already visited, namely the Clockwork City.

    Not entirely sure how it would differ from actual sorcs or necros though, aside from pure cosmetics.

    Tonal architect would be cool.
    But again, I don't think it should be a whole new class, but an unlockable skill tree, more specifically, a 'curse' like werewolf.
    In order to use it, you need to cast the ultimate skill, and then your skills are switched (as I said, like werewolf)

    1 - dwarven armor or something - reduces your damage taken
    a) reflect damage taken
    b) also grants a damage shield
    2 - grappling hook - bring back the old crossbow, instead of pulling enemies to you, you pull yourself to them (basically shield charge but in a way that makes actual sense)
    a) breaches armor
    b) pulls enemy to you AND taunts them
    3 - Shockwave - creates a DoT of electricity at your location which also reduces movement speed
    a) can throw shockwave to other locations
    b) increase duration
    4 - exoskeleton arms - increases your damage done for a short duration
    a) over heat arms to deal flame damage
    b) coolant improves duration of the buff
    5 - summon firepot - attacks single enemy with fire dmg. Toggle again to heal firepot
    a) summon spider - attacks multiple enemies with shock dmg - absorbs damage you take
    b) summon dwarven sphere - attacks single enemy with physical dmg crossbows.
    Ultimate: Pilot exoskeleton - transformation ult, sustainable, cast again to use maintenance oil for sustain
    a) creates shockwave whenever you use maintenance oil that stuns all enemies around you
    b) remove suite to regain ultimate based on how long you were in the suit (shorter durations = more ultimate gained), no longer access to maintenance oil

    Passives:
    1 - reduce skill cost
    2 - grant summons extra health
    3 - increase duration of skills
    4 - while ult is slotted gain 10% chance to summon protective armor whenever you take damage (using the armor from the memento) for a short duration
    5 - can gain maintenance oil from dwarven enemies/containers which is used to sustain exoskeleton ultimate (still obtainable while transformed)

    new item:
    maintenance oil, increase exoskeleton duration by 5 seconds / 6 second cooldown.
    Edited by drsalvation on April 15, 2022 9:44AM
  • Syldras
    Syldras
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    dillonES wrote: »
    I mean, I just want a Dwemer based class not the Dwemer race. Maybe one would call them something like a Dwarven Scholar, or Engineer.

    Sounds interesting to me. But how big are the chances that they will implement a new class again?
    The_Lex wrote: »
    lol No. This isn't a Tolkien-esque RPG. It's not WoW. And Torbjorn isn't a name used in TES. :D

    Torbjorn is disappointed in you.
    https://en.uesp.net/wiki/Skyrim:Torbjorn_Shatter-Shield
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    JoDiMageio wrote: »
    Kisakee wrote: »
    JoDiMageio wrote: »
    Kisakee wrote: »
    The_Lex wrote: »
    A Dwemer race = no. It would break the lore too much.

    Dwarven race, not Dwemer race. All Dwemer may be dwarves but not all dwarves need to be Dwemer. Akavir is huge. 😁

    They are, in fact, called the Dwemer.
    https://elderscrolls.fandom.com/wiki/Dwemer

    They are sometimes referred to as Dwarves, but the race is indeed called the Dwemer.

    They are "called" or "referred to" as dwarves but for me that doesn't mean that there can't be no others. There's still hope, i'm really missing having an as-wide-as-high character. 😢

    As my edit suggests, afaik the commonly known "Dwarf" of other fantasy worlds does not figure in Elder Scrolls lore. Therefore, "all Dwemer may be dwarves but not all dwarves need to be Dwemer" in that sense is unfortunately incorrect.

    The "Dwarven race" in that sense does not exist in TES. (Again, unless there is something in the lore I missed)

    In this context they probably mean a Human who suffers from "Dwarfism" something that exists in real life, the Dwemer themselves were only named Dwarves by Giants because they were small compared to them but they are not actually short, they are the Deep Elves and are the same size as most other races.
    Edited by TX12001rwb17_ESO on April 16, 2022 1:17AM
  • Master_Kas
    Master_Kas
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    Plz not another clunky class with pets etc like necro. We've had wardens with their birds/nature stuff then necro with summons.

    A proper battlemage, a material arts monk or something would be better IMO....
    EU | PC
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