Hey All. Sorry for the delay here. Have a bit going on today for High Isle. Just to follow up, we have resolved this issue and the security measure is back in place for the free play event. If you run into any issues, please reach out.
BloodMagicLord wrote: »
Sorry about my english!
I mean, It's more disturbing when everyone can see your ID. no? They "ignore" the first rule of security... hide Login information.
Dissociating the login ID from the in-game ID has been requested ad-nauseam.
This is like absolutely basic security
Hey All. Sorry for the delay here. Have a bit going on today for High Isle. Just to follow up, we have resolved this issue and the security measure is back in place for the free play event. If you run into any issues, please reach out.
silvereyes wrote: »BloodMagicLord wrote: »
Sorry about my english!
I mean, It's more disturbing when everyone can see your ID. no? They "ignore" the first rule of security... hide Login information.
Dissociating the login ID from the in-game ID has been requested ad-nauseam.
This is like absolutely basic security
Nonsense. I don't know what world you live in, but account ids are not secrets. It isn't the secrecy of the account id that keeps things secure. It's the secrecy of the combination of that id with a secret strong password that keeps things secure. The account id itself adds very little security to the combination, and that can be easily recovered by just bumping up minimum password length a bit.
In almost every IT system I've ever worked with, account ids have very little entropy, and are either able to be easily iterated (e.g. numeric) or follow a simple pattern that can be easily guessed (e.g. first.last, first initial + last name, etc.). Even gamer tags are fairly susceptible to dictionary attacks, since the vast majority are just the combination of a couple dictionary words and maybe a number or three.
If Apple, Google and the vast majority of commercial and financial websites consider an email address to be an appropriate id - and they can afford security researchers far smarter than I and protect data arguably far more valuable than some pixels in a video game - then I think ZOS is fine using gamer tags as login ids.
Still, password stuffing and brute force attacks are real threats, and players do reuse gamer tags between games, so having some sort of protection against those attacks is extremely important, even if it's just a "fake 2fa" like an email confirmation code.
Hey All. Sorry for the delay here. Have a bit going on today for High Isle. Just to follow up, we have resolved this issue and the security measure is back in place for the free play event. If you run into any issues, please reach out.
Thanks a lot for taking this seriously. I'm glad it was resolved so quickly.
I agree the human is the weak part to all of this. All the security in the world is worthless if you can convince someone to just hand over the keys. Even the best 2fa isn't proof against phishing.silvereyes wrote: »BloodMagicLord wrote: »
Sorry about my english!
I mean, It's more disturbing when everyone can see your ID. no? They "ignore" the first rule of security... hide Login information.
Dissociating the login ID from the in-game ID has been requested ad-nauseam.
This is like absolutely basic security
Nonsense. I don't know what world you live in, but account ids are not secrets. It isn't the secrecy of the account id that keeps things secure. It's the secrecy of the combination of that id with a secret strong password that keeps things secure. The account id itself adds very little security to the combination, and that can be easily recovered by just bumping up minimum password length a bit.
In almost every IT system I've ever worked with, account ids have very little entropy, and are either able to be easily iterated (e.g. numeric) or follow a simple pattern that can be easily guessed (e.g. first.last, first initial + last name, etc.). Even gamer tags are fairly susceptible to dictionary attacks, since the vast majority are just the combination of a couple dictionary words and maybe a number or three.
If Apple, Google and the vast majority of commercial and financial websites consider an email address to be an appropriate id - and they can afford security researchers far smarter than I and protect data arguably far more valuable than some pixels in a video game - then I think ZOS is fine using gamer tags as login ids.
Still, password stuffing and brute force attacks are real threats, and players do reuse gamer tags between games, so having some sort of protection against those attacks is extremely important, even if it's just a "fake 2fa" like an email confirmation code.
I live in a world where there is an important human element to security.
If someone has malicious intent and it already knows your login by default that is less social engineering required to achieve the goal.