NordSwordnBoard wrote: »Rattle chest, legs and jewelry isn't that much of a damage loss unless you're parsing on a dummy.
TheEndBringer wrote: »NordSwordnBoard wrote: »Rattle chest, legs and jewelry isn't that much of a damage loss unless you're parsing on a dummy.
It is for pvp. Even 2 pieces kill a lot of pen or damage, and you likely have to run a mythic jewelry piece, which means 3 heavy pieces.
Per missing medium piece, you're losing 2% damage and 2% crit damage, for instance. For 2 heavy pieces you're losing up to 8% damage on attacks. That's 12% if you have to go 3 heavy to run a mythic.
WrathOfInnos wrote: »Sorc also has easy access with Surge, and Templar with Jabs. Nightblade and Necro have a harder time getting the buff, and often need to use potions or weapon skills.
I see no issue adding Major Sorcery/Brutality to Channeled Acceleration. That is currently one of the weakest skills in the game, dealing no damage on cast (like Barbed Trap) and having a self-snaring cast time before a short speed boost and mediocre damage buff. Race Against Time is stronger, giving mire mobility and being instant cast, and maybe should not give Sorcery/Brutality.
NordSwordnBoard wrote: »TheEndBringer wrote: »NordSwordnBoard wrote: »Rattle chest, legs and jewelry isn't that much of a damage loss unless you're parsing on a dummy.
It is for pvp. Even 2 pieces kill a lot of pen or damage, and you likely have to run a mythic jewelry piece, which means 3 heavy pieces.
Per missing medium piece, you're losing 2% damage and 2% crit damage, for instance. For 2 heavy pieces you're losing up to 8% damage on attacks. That's 12% if you have to go 3 heavy to run a mythic.
So run Rattle weapons and jewelry and wear medium or light chest and legs. I was dismayed but adapted to the fact that Rattlecage's drawbacks include settling for a monster 2 pc instead of a mythic ring in what you described. Upside is I use an arena weapon, so I'm good with it.
Is this for ganking out of stealth? It seems you want the buff without alerting your enemy. Do you think they designed nightblade that way intentionally? I do. Use a damage boost potion, then switch to a different quick slotted potion for different situations later. The loss of Kena procs by hitting air is a nerf I don't agree with - so maybe look at that being changed back.
I disagree with adding major brutality to a skill that already gives 10% bonus to crit damage. 3 major buffs in one skill! We do not need to add major brutality/sorcery to accelerate just because it's hard for you to fit into your build when so many other substitutes exist.
Nightblades can get major brutality and sorcery with power drain and morphs (most people recognize sap essence name). Only cros don't have built in and for that I believe you could go 2h or use degen from mages guild.
I don't. We're in hybrid territory these days, so it doesn't matter anymore, but historically magblade has just been the neglected class. It kept getting nerfed for the sins of stamblade and magsorc.NordSwordnBoard wrote: »Do you think they designed nightblade that way intentionally? I do.
Which would make it only useful to bombers, because every other build rightfully uses RAT. Thus it solves nothing, basically. You need the snare / root removal and immunity on most builds, along with the speed. That said, I'm not the OP. I've long gotten used to Detection / Major Sorcery / Magicka potions. I'm not a pure ganker. I run a balanced build not powerful enough to kill meta players outright. I do however open with a gank and drink the potion just before it. I find the detection useful, since it gives you full visibility of the battlefield as you're moving in for the attack and it prevents nightblades from escaping.WrathOfInnos wrote: »I see no issue adding Major Sorcery/Brutality to Channeled Acceleration.
Putting it on Siphoning Attacks has been thrown around in the past.TheEndBringer wrote: »Running weapons and jewelry rattle is not possible on a gank blade. Go put that on with stygian and you'll be hitting like a wet noodle. You can't really put Caluurions on body either because then you can't target it properly. It has to be front barred to work right. You can't gank this patch with flat damage. Our options are limited.
I didn't suggest adding it to a NB skill for two reasons. One, the only one that makes sense is shadowy disguise and ppl are already convinced it makes me invincible as is so let's not rock the boat, and two, I think another skill similar to momentum can benefit builds that want more options. Some wardens aren't wanting to run netch because of plague, for instance. And magplars may not want to run a Stam morph.
Finedaible wrote: »What they should do is place Major Brutality on Slimecraw's 2-piece bonus instead of Minor Berserk. That way the 2-piece is useful for classes that need it, and for classes that don't, the crit bonus is still useful. Anything that needs minor berserk can just slot Camo Hunter like they already do.
Finedaible wrote: »Anything that needs minor berserk can just slot Camo Hunter like they already do.
I'm not sure that there is or at least not how to fix that without making the skill unloved and useless. ZOS invented the Major / Minor system for reasons, but it's too coarse to balance things finely enough. There are certain combinations of buffs that stand out for PvP and not much can be done about it. Race Against Time is another one of those skills. The combination of speed and root/snare removal is gold. I'd argue it would still be gold without the Minor Force, even. Shuffle is decent too, especially in the context of a bow build, but Falcon's Swiftness IMO is not. Not much can be done about it without breaking the Major / Minor system. ZOS have probably thrown together just about every combination of major and minor buffs on skills, especially with the warden class. Some of them really work. Most, frankly, do not and the Major / Minor system isn't flexible enough to fix that. That said, I'm using Inner Light on my latest hybrid nightblade, because I really needed the magicka.The fact that so many players say that everyone slots Camo Hunter means that there is a problem with the skill.
Anti_Virus wrote: »They should add major brutality and sorcery to siphoning attacks and it’s morphs.
Anti_Virus wrote: »They should add major brutality and sorcery to siphoning attacks and it’s morphs.
HalensShade wrote: »Anti_Virus wrote: »They should add major brutality and sorcery to siphoning attacks and it’s morphs.
Great idea. This would make it competitive with the refreshing path changes. Now that path offers sustain, healing, AND expedition there will be zero reason to run siphoning attacks.