Basically, where do you draw the line for role-identity within a class?
Skill-Line would be the DLC-class approach, where each class has a skill line tailored to each role. EX. Wardens have Winter's Embrace for tanking, Green Balance for support, and Animal Companions for DPS.
Full-Class would be more like the base game classes, where each role will find helpful skills across all three skill lines.
Role-Lock is the OG design, where the entire class is tailored to a specific role. This would be like the old days where DK was the tank, Templar was the healer, and Sorc and NB were ranged and melee DPS respectively.
Class vs. Role Interaction 28 votes