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AOE Taunt 2022

ADarklore
ADarklore
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Since the last revised thread was shut down due to necro, personally I wish our Companions had an AOE taunt! They can only target ONE enemy in a mob, so the rest tend to come after the player; it would be especially useful in boss and WB fights that spawn adds. This also applies to solo player as well... being able to AOE taunt adds to keep them off our Companion healer or Companion DPS. They could offer a single target or AOE morph... and with Armories you could switch depending on the content you were playing.

For regular play, I know Templars can use Radiant Aura which works as an AOE taunt... and tends to bring every enemy in a dungeon to the party! Or at least I think it still does, it's been a few years since I even slotted that skill, but I know I was in a dungeon and used it and suddenly was drawing aggro from enemies far and wide.
CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • ck37090
    ck37090
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    You can use tormentor + rushing agony or dark convergence
  • Jim_Pipp
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    The AoE taunt discussion comes up so often it's easy to predict the usual points.

    Player 1- you don't need an AoE taunt in ESO

    Player 2- but it is really useful to control trash packs, and is arguably the best way to protect others.

    Player 1- you can use the tormentor set with stampede for an AoE taunt.

    Player 2 - but I want to wear other sets.



    I really like the suggestion of companion's getting an AoE taunt! They are ok at holding a single boss in position, but they struggle with crowd control in all other combat.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Amottica
    Amottica
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    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.
  • ck37090
    ck37090
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    Amottica wrote: »
    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.

    The op actually mentioned both companion and player aoe taunt...I was just giving a couple options for an aoe taunt for him as a player
  • Amottica
    Amottica
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    ck37090 wrote: »
    Amottica wrote: »
    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.

    The op actually mentioned both companion and player aoe taunt...I was just giving a couple options for an aoe taunt for him as a player

    Oops. Sorry.

    The player as a tank should have no problem getting agro off their companions. If we can handle tanking dungeons with other players then killing some trash with our companions should be easy as it is.
  • ADarklore
    ADarklore
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    Amottica wrote: »
    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.

    I see Companions having an AoE taunt being extremely useful for solo players not only with World Bosses but also when soloing group dungeons.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Amottica
    Amottica
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    ADarklore wrote: »
    Amottica wrote: »
    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.

    I see Companions having an AoE taunt being extremely useful for solo players not only with World Bosses but also when soloing group dungeons.

    And how strong the companions are is a point that Zenimax carefully considered. It is clear the companions are not intended to be as strong as a player, and that is a good thing. So they should not have a skill that players do not have, which is not needed for players. It is as simple as that.

  • Ksariyu
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    Yeah, this is one I can't quite get behind. To me, having exclusively single-target taunts is a key factor that sets ESO ahead of other MMOs. In fact I'm quite disappointed that ZoS has largely promoted the stack-and-burn playstyle despite only having single-target taunts. I'd much rather see them lean into single-target skills as a whole rather than having everything be AoE focused.

    I understand the appeal for one, especially considering the above point about stacking. But I personally feel it's the wrong direction.
  • Leftover_Pizza
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    A tank that can't do AOE aggro is no tank, imo. Tanks should be able to grab aggro and keep it, so healers and dps can do their jobs properly.
    I loved playing a tank in WoW, but hate it in ESO. It just feels extremely lacklustered not being able to do the tanky thing properly.
    Heavy armor, a ton of health, great dmg mitigation and taunts a plenty. Mobs should have a reason to want to slap the cr@p out of the tank. That's what the tank is for. Tanks in ESO don't have the gutsy 'come get me!' attitude as WoW tanks have.

    I totally wouldn't mind having my WoW druid character in ESO. I'd be doing a lot more dungeon dwelling for sure.
  • Snamyap
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    ADarklore wrote: »
    Amottica wrote: »
    ck37090 wrote: »
    You can use tormentor + rushing agony or dark convergence

    They are talking about a companion tanking.

    But still no. Besides player needing to learn how to avoid and survive damage against trash, since a player doesn’t need an AoE taunt the companions should not have one.

    I see Companions having an AoE taunt being extremely useful for solo players not only with World Bosses but also when soloing group dungeons.

    Don't build a glass canon if you want to solo. Of course it would be extremely useful if the tank taunts everything and you can mindlessly nuke away, but that doesn't make it a good idea. It would be lame and boring.
  • katanagirl1
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    Bastion can successfully tank the few world bosses in base game zones that we have tried (me as solo mediocre stamblade), as long as there aren’t too many adds, but not so much the dlc world bosses.

    It seems that the one thing that kills him is standing in the red. He’s not smart enough to move out of it I think. Hard to tell, I’m usually busy worrying about myself.

    I generally do alright with mobs until he goes down.

    He only has blue gear and I have him doing all defensive stuff because we all know that companion dps is not enough to even bother with. Sometimes I guess I end up getting the healing skill from him with lots of adds so I need to start remembering to equip the Pale Order ring when we do this. That way he can heal himself better.

    I’m still working this out but that video of Bastion tanking a boss with only one player in HoF really impressed me.

    Wait...I just read that you want this for companion healer or dps. I do not think you would want them to taunt, they are not set up to handle it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SkaraMinoc
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    He only has blue gear and I have him doing all defensive stuff because we all know that companion dps is not enough to even bother with.

    This is off topic but I wanted to mention that you should go Vigorous (max health %) gear for Bastian tank.

    Previously used all epic quality Bolstered (damage reduction) and the Deadlands Havocrel wwb would sometimes 1shot him because he only had 30k health.

    After switching to Vigorous gear, Bastian has over 40k health and never dies to the Havocrel wwb. I keep him alive with Twilight Matriarch and DPS in between heals.

    Bastian has a ton of damage reduction already and there's diminishing returns on Bolstered gear. Vigorous gear doesn't have this issue and Bastian's shield and self-heal scale with max health.

    Today I had a player comment after a wwb "nice Bastian tank".
    PC NA
  • FluffWit
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    I don't know that I want your talking pet pulling everything like that when I'm not even grouped with you fighting a wb etc.

    Player taunts would require all dungeons and trials to be rebalanced to make it work.
  • Dietche
    Dietche
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    Some have compared WoW tanking to ESO tanking.

    I played WoW for 13 years. I've played ESO for 8 years.
    I've played every role in both games, in PVP and PVE situations.

    My experience has shown me that tanking in ESO is drastically superior to tanking in WoW, as they both sit right now. WoW tanking is, frankly, terribly dull. ESO tanking is very dynamic and fluid, by compare.

    Furthermore...
    AOE taunts are a *crutch* that lead to hobbled & worthless tanks that cannot react or adapt when a fight goes sideways.

    In closing:
    if you cannot round up adds with soft taunting vis-a-vis AOE damage as your lead spell, and then fine tune the loose adds with single target taunting, then you are missing the point of the realism and immersion that ESO tries to provide, and you are truly gimping yourself and your growth as a tank.
    --D
    Guild Leader: Sardonically Synthesized
  • AcadianPaladin
    AcadianPaladin
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    Mirri's mask of torment will immobilize non-boss mobs near to her but that only has limited benefit. I have her set to gap close, taunt the boss, then fear all nearby. By the time the gets the boss taunted, the rest of the mobs have usually already left her radius (headed for me) before she can get the fear skill off. It is neat when it works though to see her holding the boss by the nose with several mobs around her cowering in fear.

    Regarding players, I think any argument to improve the friendliness of tanking is good. I think the shortage of tanks is directly related to how fun/good the role is. Though I wouldn't mind an AoE taunt, I'd be very happy with a longer taunt. 15 seconds gets pretty short when trying to control a WB fight that consists of a trio of bosses as several do. The numerous WB duos are not bad, but trios are pretty hard to keep taunted with all the interference, light effects, movement, etc.
    Edited by AcadianPaladin on April 11, 2022 11:33AM
    PC NA(no Steam), PvE, mostly solo
  • Dietche
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    Though I wouldn't mind an AoE taunt, I'd be very happy with a longer taunt. 15 seconds gets pretty short when trying to control a WB fight that consists of a trio of bosses as several do. The numerous WB duos are not bad, but trios are pretty hard to keep taunted with all the interference, light effects, movement, etc.

    100% agree. Direct taunts in ESO are a little too short. There are times you just get stun-locked to hell, back to back, in several different places all throughout Tamriel. Even a small tweak, to 20 seconds, would make a very nice, but not unbalanced change, and would address your other concerns about making tanking a little bit more friendly overall.

    That extra 5 seconds would be just enough to handle chain-stun-lock situations without being crazy overpowered. But, going to 30 seconds, or even 25, would be a little *too* much I think though.
    --D
    P.S> And by stun lock, I also include fear lock too.... EH2 anyone? *cries during quad fear locks from shadows*

    Guild Leader: Sardonically Synthesized
  • Dietche
    Dietche
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    ADarklore wrote: »
    I see Companions having an AoE taunt being extremely useful for solo players not only with World Bosses but also when soloing group dungeons.

    As per your *own* signature:
    ""** Strictly a solo PvE quester **""

    Yet, here you are advocating to make a system that was never designed to trivialize group dungeons to allow you to do just that, by doing *group* content, which isn't even "questing" in the first place???

    If you want to solo dungeons, hey, I have absolutely zero issues with that, and have done so repeatedly my own self, both with, AND without a companion.

    But, look, I built a real solo character to do this with, instead of asking the devs to change the fundamental nature of a rather well designed and balanced system already in place, namely companions, that I didn't honestly need to accomplish that goal of solo dungeons in the first place.

    If you wish to solo dungeons and world bosses, roll a real solo character, and test it in the Solo Arenas that are available to you. When you can do them smoothly on Normal, move to Vet Arenas.

    When that is done? You will find you do not even remotely need what you ask for, in any way. Not in overland, not anywhere. Your solo character will be a Demi-God-Walking, friend, and having, or not having, a companion won't matter at that point.
    --D
    Guild Leader: Sardonically Synthesized
  • cryptiecopb14_ESO
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    Taunts are pretty much non-existent anyways because most ( not all ) of the dps'ers continue to que as fake tanks and no one really seems concerned about it ...
  • katanagirl1
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    SkaraMinoc wrote: »
    He only has blue gear and I have him doing all defensive stuff because we all know that companion dps is not enough to even bother with.

    This is off topic but I wanted to mention that you should go Vigorous (max health %) gear for Bastian tank.

    Previously used all epic quality Bolstered (damage reduction) and the Deadlands Havocrel wwb would sometimes 1shot him because he only had 30k health.

    After switching to Vigorous gear, Bastian has over 40k health and never dies to the Havocrel wwb. I keep him alive with Twilight Matriarch and DPS in between heals.

    Bastian has a ton of damage reduction already and there's diminishing returns on Bolstered gear. Vigorous gear doesn't have this issue and Bastian's shield and self-heal scale with max health.

    Today I had a player comment after a wwb "nice Bastian tank".

    Yes, that is my goal, though I don’t have all vigorous gear yet. I can’t bring myself to pay some of the prices for gear in the guild traders and I never seem to get much other than soothing to drop for me.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • CompM4s
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    I actually enjoy the single target taunts. Adds complexity to playing and having to keep track of adds and the boss. Imo, aoe taunt would just make it kind of boring “to easy”.
  • Troodon80
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    The thing people also need to remember is that different MMOs appraoch roles in different ways. WoW favours high health pools. FFXIV favours DPS tanks who press two or three buttons (mitigation cooldowns are extra). New World laughs in the face of tanks. You cannot really make a good comparison of a tank role in ESO to a tank role in some other MMO. The games approach tanking in different ways.

    ESO favours a more technical approach, a balance of uptimes, health, resistances, other mitigation (i.e. CP), and positioning. If you come from another MMO where all you do is go high health, just standing there and blocking (or using mitigation cooldowns), then, yes, ESO's tanking is going to seem mind numbing and not particularly engaging or interesting. That's not to say you can't go that route, you can do whatever you want, that's the joy of ESO, but it's not the favoured route.

    @Troodon80 PC | EU
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  • Gundug
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    I doubt a companion could survive long being focused by a mob of any significant size. There are cases where I can barely stay up when soloing mobs of 20 enemies or more in group dungeons by spamming brawler and self healing. Companions have slow and not very intelligent skill casting. Even if you are wasting your own resources spam healing them, if 10 enemies hit the companion for 4k each within a second, that companion is dead. If you are talking about smaller groups than that, they really aren’t significant enough to worry about.
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