FluffyBird wrote: »I'm curious how, in your opinion, anyone on this forum could possibly know whether something thing is or isn't a solution for lag at all, let alone a guaranteed one.
Also, if the vaulting is that dumb crap that Destiny 2 does, where older content vanishes while you take a break, then heck no, I'll drop ESO faster than you say "performance improvement". Like, I paid money for my chapters, ok?
Edit: I may be wrong, but lag is more about how busy a zone's instance is, not how many zones there are, so removing zones would do nothing.
Agreed. I'm really enjoying exploring all the content ESO has to offer, and I expect to spend many months if not a few years on it. If older content is removed, I would also leave and start playing something else.FluffyBird wrote: »I'm curious how, in your opinion, anyone on this forum could possibly know whether something thing is or isn't a solution for lag at all, let alone a guaranteed one.
Also, if the vaulting is that dumb crap that Destiny 2 does, where older content vanishes while you take a break, then heck no, I'll drop ESO faster than you say "performance improvement". Like, I paid money for my chapters, ok?
Edit: I may be wrong, but lag is more about how busy a zone's instance is, not how many zones there are, so removing zones would do nothing.
Agreed. I'm really enjoying exploring all the content ESO has to offer, and I expect to spend many months if not a few years on it. If older content is removed, I would also leave and start playing something else.
DestroyerPewnack wrote: »Maybe not zones, but what if they removed the older DLC dungeons, and added their loot to something like how, in the beginning of White Gold Tower, you can go to a room and use your keys to get random gear drops for IC keys?
Same thing with trials.
Maybe remove all battlegrounds playlists, and only have one available, on a weekly rotation?
You hear people say there's no room on the server for ZOS to add more animations for new classes. I have no idea if these people are joking (I mean, they're adding an entire new system with their silly card game,) or if adding new systems is stored differently, or... what?
DestroyerPewnack wrote: »FluffyBird wrote: »I'm curious how, in your opinion, anyone on this forum could possibly know whether something thing is or isn't a solution for lag at all, let alone a guaranteed one.
Also, if the vaulting is that dumb crap that Destiny 2 does, where older content vanishes while you take a break, then heck no, I'll drop ESO faster than you say "performance improvement". Like, I paid money for my chapters, ok?
Edit: I may be wrong, but lag is more about how busy a zone's instance is, not how many zones there are, so removing zones would do nothing.
I'm not sure why I think people on here might know, but I've heard some people talk about the "architecture of the code" and "server-side issues," so they clearly know more than I do, because I have no idea what those terms mean. xD
Vaulting is indeed what Destiny 2 does, and it has worked wonders for the performance of the game. Also needs to be said that not all game devs can be that brutally honest with their player-base, and have faith that they'll understand.
Again, I'm not suggesting anyone should take anything away from you. It's just a hypothetical discussion.
Maybe not zones, but what if they removed the older DLC dungeons, and added their loot to something like how, in the beginning of White Gold Tower, you can go to a room and use your keys to get random gear drops for IC keys?
Same thing with trials.
Maybe remove all battlegrounds playlists, and only have one available, on a weekly rotation?
You hear people say there's no room on the server for ZOS to add more animations for new classes. I have no idea if these people are joking (I mean, they're adding an entire new system with their silly card game,) or if adding new systems is stored differently, or... what?
https://youtube.com/watch?v=jqU7KjfGNsw&feature=youtu.beDestroyerPewnack wrote: »Maybe not zones, but what if they removed the older DLC dungeons, and added their loot to something like how, in the beginning of White Gold Tower, you can go to a room and use your keys to get random gear drops for IC keys?
No word of a lie, if they do this I am done. It is a disgusting and abhorrant practice and I refuse to even touch Destiny 2 as a result. No amount of performance is worth gutting content people PAYED FOR from the game.
I realise this is a hypothetical discussion, but whether it works or not just doesn't matter to me, because I would quit outright.
DestroyerPewnack wrote: »I'm sorry to say this, but the only people who had helpful things to say were @VaranisArano and @K9002.
This was meant to be a hypothetical, abstract conversation. I didn't need anyone to convince me that vaulting is a bad, less-than-ideal solution. I already know that.
I just wanted to know, if everything else fails, would this be a final option to fix the game (which, by the way, I also paid to be able to play)? And it seems like the answer to that is no.
There's gotta be a number of other 'last' resorts they could try than start deleting content. Not to mention that since year-long stories were introduced, the quests in the dungeons have been tied to them. I do hope they will got through with what they said about fixing the code, seems to be the best and most beneficial way in the long term for the game's health and performance. Stop taking away things, but fix them from the ground up.
Everybody else also answered your question. They said no vaulting in their opinion would not be an option. Some said it quite clear.
DestroyerPewnack wrote: »Everybody else also answered your question. They said no vaulting in their opinion would not be an option. Some said it quite clear.
They didn't, though. With the two exceptions I mentioned, one person called vaulting disgusting, and the others threatened to quit the game if this ever happened.
Mind you, both of these responses to vaulting are valid, and I respect them. But that still wasn't what I was asking.
There's a difference between "it's not an option" because it won't fix performance, and "it's not an option" because I will quit.
It won't fix performance due to ESO's megaserver technology.
Each zone and instance is a separate shard on the much larger megaserver, and loading characters between different zones is basically a shard transfer. Performance goes down when an instance starts getting overloaded which is why Cyrodiil suffers so immensely from performance issues, and why a fight on the other side of the map adversely effects your duel.
Vaulting content is not the answer here.
Except that's still an answer that explains why it wouldn't work. What good is a performance boost if it drives off a majority of your players because you're removing content they paid for? What good is improving performance of the game is going to tank because so few people are left playing?DestroyerPewnack wrote: »Everybody else also answered your question. They said no vaulting in their opinion would not be an option. Some said it quite clear.
They didn't, though. With the two exceptions I mentioned, one person called vaulting disgusting, and the others threatened to quit the game if this ever happened.
Mind you, both of these responses to vaulting are valid, and I respect them. But that still wasn't what I was asking.
There's a difference between "it's not an option" because it won't fix performance, and "it's not an option" because I will quit.
FluffyBird wrote: »I'm curious how, in your opinion, anyone on this forum could possibly know whether something thing is or isn't a solution for lag at all, let alone a guaranteed one.
Also, if the vaulting is that dumb crap that Destiny 2 does, where older content vanishes while you take a break, then heck no, I'll drop ESO faster than you say "performance improvement". Like, I paid money for my chapters, ok?
Edit: I may be wrong, but lag is more about how busy a zone's instance is, not how many zones there are, so removing zones would do nothing.
Except that's still an answer that explains why it wouldn't work. What good is a performance boost if it drives off a majority of your players because you're removing content they paid for? What good is improving performance of the game is going to tank because so few people are left playing?
Craglorn is old content but it's where I go to farm mats and do certain Endeavors, and a slew of people farm exp at Spell Scar and Skyreach. Remove these conveniences and myself and many others will play considerably less, which won't do ZOS any favors.
IC is old content, but some very popular sets drop from the dungeons and the sewers offer a decent reward in the Alchemy satchels. Some people also just really like the content. Remove that and many people will play considerably less.
Orsinium is old content, but it's probably one of the best zones in term of the main quest, plus you get a couple solid recipes for one of the side quest chains. It also looks really nice. Remove that and many people who enjoy doing things there or running alts through the quests will likely play considerably less.
Remove enough content that a lot of people enjoy and suddenly a lot of people aren't going to be playing nearly as much, if at all. Who cares about performance if the content that would have benefitted is gone, if the content they enjoyed is gone and thus the stuff they don't care about has a performance boost? I don't PvP so if a bunch of PvE content got removed and PvP therefore got a boost in performance why would that matter to me? And whose going to care about performance if there's the ever-lingering fear of "will the next thing that gets removed be something I like"?
So yes, the people saying they would quit or otherwise voicing their opinion that it's a bad idea are valid reasons as to why this wouldn't work. If no one is here to play then performance doesn't matter.