wenchmore420b14_ESO wrote: »We have seen capes in game already.
... It was horrible!
WhyMustItBe wrote: »wenchmore420b14_ESO wrote: »We have seen capes in game already.
... It was horrible!
And yet, capes and cloaks with physics remains one of the most popular Skyrim mods of all time, and virtually every modern title includes these by default. It isn't just industry standard, it is TES standard at this point, at least among the modding community. Surely Zenimax can do better than a bunch of freelancers working for, well, free?
But here's the thing. I am not inclined to accept "devs said no lol" posts without at least an effort made to post an actual link to substantiate such a claim.
Furthermore I don't understand how anyone who actually invests money in this game would NOT want to see more development and new things added to the game. Passion projects are what keep a project alive. If everything becomes too formula-driven, and people give up on innovation, that is the moment a game begins to die.
EDIT: Also who honestly cares about a little clipping? Half the outfit combinations you can make have clipping issues, and I don't hear people asking for the outfit system to be removed. Also, a lot of the costumes ZOS sells on the crown store have clipping issues out of the gate, be it different races with head shape issues on helms or whatnot. I don't really see this as a reason not to do anything.
ESO was developed upon a modified version of the Hero Engine, I believe. Which is ten years old by now. From what I remember, ZOS attempted capes buy we don't have collision physics and it just slogged the game's performance. It was deemed not worth it. Imagine Cyrodiil, but now with a hundred capes on screen.
Yeah, you're right. Remembered something similar in May coming up. After a quick search I found it again.
Official response back then:ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
Does not really matter, shield and weapons on back and tails pretty much kill the idea, as an Khajiit this one has to be careful of the two handed weapon to use so it don't clips her tail.Finedaible wrote: »The 'custom engine' which ESO is built upon is far too old to support realistic physics, let alone actual cloth physics. This is why certain styles or costumes like the Breton Hero costume have terrible 'capes' and probably also why khajiit have texture fur and pool noodle tails.
WhyMustItBe wrote: »wenchmore420b14_ESO wrote: »We have seen capes in game already.
... It was horrible!
And yet, capes and cloaks with physics remains one of the most popular Skyrim mods of all time, and virtually every modern title includes these by default. It isn't just industry standard, it is TES standard at this point, at least among the modding community.
Gaeliannas wrote: »
Quoted post has been removed.
wenchmore420b14_ESO wrote: »We have seen capes in game already.
In beta they had them and dropped them.
Just look at the "Breton Hero" costume and you will see why. It was horrible.
It has been quite a few years, but yes, devs said no to adding capes.
Is it time for the "No Capes" meme?? Lol
Huzzah!
[snip]WhyMustItBe wrote: »[snip]
@Kiralyn2000 the classics are Cloaks of Skyrim and Winter Is Coming. In pre-SSE Skyrim these both had physics extensions as a separate download. For SSE and AE (Anniversary Edition) I use Artesian Cloaks of Skyrim and Faster HDT (ONLY use version 1.36 ATM however as newer versions have problems the author is working on).
wenchmore420b14_ESO wrote: »Gaeliannas wrote: »Quoted post has been removed.
Lmao! This was just the meme I was waiting for! Thank you @Gaeliannas .
And no, these are not against ToS. If you had researched "Capes & Cloakes" in search history, you would see that this has been a classic for 8 years.,..
Huzzah!
WhyMustItBe wrote: »These two comments are contradictory. One says the havok physics already in the engine CAN support them, the other says the devs say it can't.
Does anyone have a link to the devs saying it can't?