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Patch for monster set part 1 ZENIMAX READ PLS

deadtek
deadtek
✭✭
Hi , i 'm french and my english language its not perfect sorry
i play xbox one on europe serveur , i play PVE only

new = ex change cooldown

Baron Zaudrus

new (2 items) Applying a status effect to an enemy grants you minor heroisme for 12 seconds, This effect can occur once every 15 seconds


Bloodspawn

new( Remove chance proc, increase ultimate generate , increase the duration and cooldown)

new (1 item) Adds 129 Stamina Recovery / adds 129 magicka recovery
When you take damage, generate 15 Ultimate and increase your Physical and Spell Resistance by 3500 for 12 seconds. This effect can occur once every 12 seconds.

Chokethorn
new ( remove chance proc ,decrease heal by 15%, increase cooldown , enemies can't kill this monster set )

new(1 item) Adds 129 Magicka Recovery / Adds 129 Stamina Recovery
When you use a heal ability, heals you or an ally for ???? Health over 6 seconds. This effect can occur once every 12 seconds

Domihaus

new = decrease cooldown

(2 items) When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.


Encratis's Behemoth

new= decrease cooldown
Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 10 seconds.



Engine Guardian

new= remove chance proc , decrease ressources restore , increase cooldown and enemies can't make damage or kill this monster set (sphere)

(2 items) When you use an ability that costs resources, you summon a Dwemer automation to restore 400 Stamina or Magicka or (decrease heal 20%) ?? Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 12 seconds.



Grothdarr

new=remove chance proc and condition of proc

Adds 129 Weapon and Spell Damage
(2 items) When you deal damage, you create lava pools that swirl around you, dealing 259 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

Grundwulf

new increase ressource restore
(2 items) Whenever you deal critical damage, restore 850 Magicka or Stamina, whichever maximum is higher. You also gain 425 of the other resource. This effect can occur once every 5 seconds.


Iceheart

new=remove chance proc , damage stay if shield broken, decrease damage 15%

When you deal Critical Damage, you gain a damage shield that absorbs 5000 damage for 6 seconds. , you deal 259 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Ilambris

new=remove chance proc, increase meter 4 --> 6 m

(1 item) Adds 129 Weapon and Spell Damage

(2 items) When you deal Flame or Shock Damage, you summon a meteor shower that deals 145 Flame damage and 145 Shock damage to all enemies within 6 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.



Infernal Guardian

new= remove chance proc

(1 item) Adds 1096 Maximum Magicka
(2 items) When you apply a damage shield to yourself or an ally, you to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.


Kjalnar's Nightmare

new= decrease damage 10%, enemies not immune to kjalnar's stacks but add cooldown (for all players can play with this set on same enemie)

Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing ?? Magic damage if they cannot be stunned. This effect can occur once 5 second.


Kra'gh

new = remove chance proc

When you deal damage, you spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.



Lady Thorn

new= change proc condition , heal damage done

Casting an ability that costs Health, magicka or stamina spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage and heal you for damage done to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. The damage scales off the synergy activator's Max Health.


Lord Warden

new=remove chance proc , decrease cooldown

When you take damage, you summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 8 seconds.
Edited by deadtek on April 8, 2022 12:15PM
  • festegios
    festegios
    ✭✭✭
    So basically you want every monster helm to always be active.

    Both posts I’ve seen from you today you just want everything to be easier to use or get rather than having some form of challenge.

    Also, why do you feel the need to have all your post title with ZOS PLS READ ZENIMAX BETHESDA DEVS READ PLEASE it’s simply not needed.
    Edited by festegios on April 8, 2022 5:08PM
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