xXSilverDragonXx wrote: »I vote for extending it.
Zavijah_Arventi wrote: »I want rolling events.
Back to Back.
Ennndddlesss.
Zavijah_Arventi wrote: »I want rolling events.
Back to Back.
Ennndddlesss.
Saying you want to have events removed in order to potentially reduce the number of players could be considered sabotage.
You want to not only take away my rewards, but ensure no one else can have anything to look forward to either so as to ensure the game doesn't grow beyond your perceived concern for what a server can or can't do.
There is no other way to describe other than that. Which is selfish.
It's kinda obvious the servers can't handle a lot of people logging in/being online at the same time. Performance usually degrades during every event. A lot of people didn't know about the surprise event thanks to it being a surprise, so that's probably why we didn't see much performance issues during that.the question arises: is the event the root of the problem or is it the sharding process that got implemented? i would not say events are the culprit, the recent suprise event was no big deal in terms of performance.
What do you think about terminate or reduce events? We all know that events means problems. Events could be nice if ESO had less players, and so the servers could handle it. But we all know that it's not possible, and from event to event the problems grow. Perhaps postponing events to a few years from now, when ESO has less population. I'd rather be able to play without extra XP, without gifts, without special incentives, than not being able to access to the game on my scarce free time because an event is taking place.
So, what do you guys think? Do you prefer to deal with increased instability and access difficulties with events, or reduce events so we can have better access and more stability?
xXSilverDragonXx wrote: »I vote for extending it.
humm... I guess you are one of the few lucky ones able to access the game.