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Here's something for dual wield 😂

WeylandLabs
WeylandLabs
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urxtc6hpfwhj.png

Why has this always been a PVE "ONLY " skill since the beginning of ESO in 2014 ? The only thing that has changed is the scaling of the damage and the 5 hits not counting as 5 hits technically.

When ESO first came out this used to be viable in PVP because players movement speed wasn't a thing. Now you cant hit nobody with this anymore in PvP, maybe this is asking a lot still [snip]

[edited for bashing/quit thread]
Edited by ZOS_Lunar on April 6, 2022 7:33PM
  • DrSlaughtr
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    We have more options for builds than ever before. Not every skill is going to be useful in all content.
    I drink and I stream things.
  • auz
    auz
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    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.
  • WeylandLabs
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    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Builds are not playstyles sir ... Some people that used to play this game different playstyles, these were the best players IMO. Because no matter how much other followed the META we made our own. With playstyle not builds - Flurry used to be really good when the game released. And as players got faster a movement speed became a thing it became impossible to even hit anyone no snare adjustment just more nerfs because some pve'er parses high with it.

    Its kind of crazy since 2014 the mechanic of Flurry hasn't gotten touched but everything else in the game has.

    Why is what I'm asking ... 😂
  • WrathOfInnos
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    auz wrote: »
    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.

    Maybe something instant cast, not channeled. And give it more than 5m range to hit fast enemies, something like 22m. Bar space is always tight, so it would need some more utility, possibly serving as an interrupt + stun or providing an important major buff. And if there are multiple enemies it should hit them too. ;)
    Edited by WrathOfInnos on April 7, 2022 6:08AM
  • Hescrow
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    Why ? It is like a little plar jabs with the heal morph. You Can move during cast have same range than Dizzy which is a joke.
  • WeylandLabs
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    Hescrow wrote: »
    Why ? It is like a little plar jabs with the heal morph. You Can move during cast have same range than Dizzy which is a joke.


    Its not the range that's the problem, its the fact that you are slowed when channeling, you can have max movement speed that doesn't matter, when you channeling you are slowed to a crawl. All the other player has to do is move over 1 meter and because you didn't hit them on the last hit you don't get the heal or extra damage % increase.


    Dizzy is an instant hit the .6 sec channel time a kind of a lot when you are slowed and the range is a 7m small box aoe but counting as single target. I've had this playstyle since 2015, I kind of know what I'm talking about.
  • DrSlaughtr
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    auz wrote: »
    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.

    Rending Slashes would actually be a better spammable. It's not a channel. It does two attacks in less than a second. It has a bleed dot. It slows the enemy.

    Why not ask for a damage increase on that instead? Decrease or get rid of the dot. Increase the two damage ticks combined to be on par with dizzy or at least in the same ballpark.

    Flurry is basically it's only like execute but at any health level. If you cc someone or build for speed you can hit them all. Speaking from experience.
    I drink and I stream things.
  • auz
    auz
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    auz wrote: »
    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.

    Maybe something instant cast, not channeled. And give it more than 5m range to hit fast enemies, something like 22m. Bar space is always tight, so it would need some more utility, possibly serving as an interrupt + stun or providing an important major buff. And if there are multiple enemies it should hit them too. ;)

    I said decent spammable. Flying dagger is meh. I don't care if the new spammable is instant. Something melee would be nice.
  • auz
    auz
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    auz wrote: »
    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.

    Rending Slashes would actually be a better spammable. It's not a channel. It does two attacks in less than a second. It has a bleed dot. It slows the enemy.

    Why not ask for a damage increase on that instead? Decrease or get rid of the dot. Increase the two damage ticks combined to be on par with dizzy or at least in the same ballpark.

    Flurry is basically it's only like execute but at any health level. If you cc someone or build for speed you can hit them all. Speaking from experience.

    We had that. Zos nerfed the damage from the initial hits of rending a couple years ago. I would be stoked if they bring it back.
  • auz
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    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?
  • WeylandLabs
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    auz wrote: »
    We have more options for builds than ever before. Not every skill is going to be useful in all content.

    Yeah, but, a decent spammable on dual weild skill tree would be appreciated.

    Rending Slashes would actually be a better spammable. It's not a channel. It does two attacks in less than a second. It has a bleed dot. It slows the enemy.

    Why not ask for a damage increase on that instead? Decrease or get rid of the dot. Increase the two damage ticks combined to be on par with dizzy or at least in the same ballpark.

    Flurry is basically it's only like execute but at any health level. If you cc someone or build for speed you can hit them all. Speaking from experience.

    Like I said even if your movement speed is capped doesn't matter when your channeling your slowed to the same speed as the channel speed. I'm not fighting ducks that cant break free lol

  • WeylandLabs
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    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.
  • auz
    auz
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    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?
  • DrSlaughtr
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    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    But there's already a skill in the tree that slows that works better as a spammable. It's just hampered right now by that bleed dot.

    Just buff that up front damage of rending. 5 tick damage on flurry with ramping increase is A LOT for a spammable. Imagine if sweeps' damage increased that way.
    I drink and I stream things.
  • Noszet
    Noszet
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    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    But there's already a skill in the tree that slows that works better as a spammable. It's just hampered right now by that bleed dot.

    Just buff that up front damage of rending. 5 tick damage on flurry with ramping increase is A LOT for a spammable. Imagine if sweeps' damage increased that way.

    But you do know what Master Dual Wield does, do you?
  • WeylandLabs
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    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

  • auz
    auz
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    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

    WAIT?







    I recommend scrolling to the top and starting again. You have clearly missed something. The only thing I have implied, and I feel like imply is the wrong word here because I thought I made it pretty clear, is, that I would appreciate a rework to flurry. It's a poor man's jabs atm with none of the perks.
  • WeylandLabs
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    auz wrote: »
    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

    WAIT?







    I recommend scrolling to the top and starting again. You have clearly missed something. The only thing I have implied, and I feel like imply is the wrong word here because I thought I made it pretty clear, is, that I would appreciate a rework to flurry. It's a poor man's jabs ATM with none of the perks.

    Oh ok ... I was confused lol Yes totally agree what's sad is they kept nerfing it like why are you nerfing this skill so many times ? There was nothing wrong in PvP until movement speed became a thing and you cant hit anyone anymore. even with a stun or a snare to get the heal on bloodthirsty you need to hit them one the last hit.

    I did some testing on some things and seems they are stealth hard capping or putting heavy " D" returns on abilities after a certain number of damage and scaling. But the functionality of flurry in pvp is god awful and doesn't make sense. I play stam sorc and after crit nerf % its hard to stay alive in pvp.
  • DrSlaughtr
    DrSlaughtr
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    Noszet wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    But there's already a skill in the tree that slows that works better as a spammable. It's just hampered right now by that bleed dot.

    Just buff that up front damage of rending. 5 tick damage on flurry with ramping increase is A LOT for a spammable. Imagine if sweeps' damage increased that way.

    But you do know what Master Dual Wield does, do you?

    Yes, and? The skill shouldn't suck without an arena weapon. It should just be made sightly better, imo.

    That'd be like no one running wall of elements without maelstrom.
    I drink and I stream things.
  • universal_wrath
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    auz wrote: »
    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

    WAIT?







    I recommend scrolling to the top and starting again. You have clearly missed something. The only thing I have implied, and I feel like imply is the wrong word here because I thought I made it pretty clear, is, that I would appreciate a rework to flurry. It's a poor man's jabs ATM with none of the perks.

    Oh ok ... I was confused lol Yes totally agree what's sad is they kept nerfing it like why are you nerfing this skill so many times ? There was nothing wrong in PvP until movement speed became a thing and you cant hit anyone anymore. even with a stun or a snare to get the heal on bloodthirsty you need to hit them one the last hit.

    I did some testing on some things and seems they are stealth hard capping or putting heavy " D" returns on abilities after a certain number of damage and scaling. But the functionality of flurry in pvp is god awful and doesn't make sense. I play stam sorc and after crit nerf % its hard to stay alive in pvp.

    It has bern a whilr since I play the game, but as far as I know from ascrnding tides patch notes, bloodthirty morph had its heal reworked a bit. You should be able to heal with each hit of flurry in the current patch. 5 flurry hits=5 heal it seems to make it crazy strong imo while other morph is just going to die more.
  • WeylandLabs
    WeylandLabs
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    auz wrote: »
    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

    WAIT?







    I recommend scrolling to the top and starting again. You have clearly missed something. The only thing I have implied, and I feel like imply is the wrong word here because I thought I made it pretty clear, is, that I would appreciate a rework to flurry. It's a poor man's jabs ATM with none of the perks.

    Oh ok ... I was confused lol Yes totally agree what's sad is they kept nerfing it like why are you nerfing this skill so many times ? There was nothing wrong in PvP until movement speed became a thing and you cant hit anyone anymore. even with a stun or a snare to get the heal on bloodthirsty you need to hit them one the last hit.

    I did some testing on some things and seems they are stealth hard capping or putting heavy " D" returns on abilities after a certain number of damage and scaling. But the functionality of flurry in pvp is god awful and doesn't make sense. I play stam sorc and after crit nerf % its hard to stay alive in pvp.

    It has bern a whilr since I play the game, but as far as I know from ascrnding tides patch notes, bloodthirty morph had its heal reworked a bit. You should be able to heal with each hit of flurry in the current patch. 5 flurry hits=5 heal it seems to make it crazy strong imo while other morph is just going to die more.

    It's most defiantly not ... I used to be able to stay healed enough in spam fests with DK whips and Jabs 3 out of 5 times with VMA DW+ Crit Surge buffing the heal but since the rework for like 2 years stam sorc in has 2 playstyles that's it.

    It=s 1000% not OP and I'd but real money on it on jabs and whips vs flurry any morph on a stam sorc. Its like they took all of Stam sorcs unique fun things gave it to everyone. lol ESO is Super Weird now... every one is super fast and all things heal you.
  • universal_wrath
    universal_wrath
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    auz wrote: »
    auz wrote: »
    auz wrote: »
    Not sure why people are so against a buff or rework to flurry. It's niche in pve and pvp. What do you have against it being stronger?

    Who said anything about it being stronger ? The I'm asking for a rework of the mechanic to add a good slow on the first hit I could care less about damage.

    Riiiiight.... Would a rework to making the skill more usable make it stronger, weaker or the same?

    WAIT ?

    Your implying being the function of the ability would make it "over perform" ?

    So your saying particular abilities over perform because of how it works like jabs ?

    WAIT?







    I recommend scrolling to the top and starting again. You have clearly missed something. The only thing I have implied, and I feel like imply is the wrong word here because I thought I made it pretty clear, is, that I would appreciate a rework to flurry. It's a poor man's jabs ATM with none of the perks.

    Oh ok ... I was confused lol Yes totally agree what's sad is they kept nerfing it like why are you nerfing this skill so many times ? There was nothing wrong in PvP until movement speed became a thing and you cant hit anyone anymore. even with a stun or a snare to get the heal on bloodthirsty you need to hit them one the last hit.

    I did some testing on some things and seems they are stealth hard capping or putting heavy " D" returns on abilities after a certain number of damage and scaling. But the functionality of flurry in pvp is god awful and doesn't make sense. I play stam sorc and after crit nerf % its hard to stay alive in pvp.

    It has bern a whilr since I play the game, but as far as I know from ascrnding tides patch notes, bloodthirty morph had its heal reworked a bit. You should be able to heal with each hit of flurry in the current patch. 5 flurry hits=5 heal it seems to make it crazy strong imo while other morph is just going to die more.

    It's most defiantly not ... I used to be able to stay healed enough in spam fests with DK whips and Jabs 3 out of 5 times with VMA DW+ Crit Surge buffing the heal but since the rework for like 2 years stam sorc in has 2 playstyles that's it.

    It=s 1000% not OP and I'd but real money on it on jabs and whips vs flurry any morph on a stam sorc. Its like they took all of Stam sorcs unique fun things gave it to everyone. lol ESO is Super Weird now... every one is super fast and all things heal you.

    So the new bloodthirsty rework is meh? Kind of disappointing.
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