@SkaraMinoc
Ok so if we both have a damage shield of 10K
But you have 40k armor , and i only have 30k …
Then your shield mitigates more than mine ?
Mine is then depleted sooner ?
Right?
Thanks !
@SkaraMinoc
Ok so if we both have a damage shield of 10K
But you have 40k armor , and i only have 30k …
Then your shield mitigates more than mine ?
Mine is then depleted sooner ?
Right?
Thanks !
How do know shield takes resistances ? And I didn't notice my shield Crit yet. I will pay attention to it
How do know shield takes resistances ? And I didn't notice my shield Crit yet. I will pay attention to it
The changes were introduced with the Murkmire DLC (as far as I remember), so about 2 years (?) ago. "Crit" means your ward will take critical damage, not that your ward has a chance to crit for bigger size.
To clarify, prior to the change a ward would take, let's say always 1000 pionts of damage from a particular attack, no matter if that attack was a crit (and hit for more on a non-ward target) and independent from the targets resistances. Now, the same attack would hit the target for 1000 points of damage at 0 resistances and, e.g., 1500 pointzs of damage if it crits. For each 6600 points of resistance, it hits the target for 10% less damage. Not factoring in %-based mitigation like major protection, this changes the math slightly but not the general picture.