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MagNB and Minor Savagery

aurelius_fx
aurelius_fx
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As a Magicka Nightblade using mostly Magicka skills, is there any way to benefit from the Minor Savagery buff, with the new hybridization? Does the buff gets applied solely to abilities that cost stamina or does it gets applied to all your abilities if your Weapon Damage stat is your dominant stat, considering Magicka abilities are also scaled by Weapon Damage?

edit spelling
Edited by aurelius_fx on April 5, 2022 2:09PM
  • DrSlaughtr
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    As a Magicka Nightblade using mostly Magicka skills, is there any way to benefit from the Minor Savagery buff, with the new hybridization? Does the buff gets applied solely to abilities that cost stamina or does it gets applied to all your abilities if your Weapon Damage stat is your dominant stat, considering Magicka abilities are also scaled by Weapon Damage?

    edit spelling

    So it's hard to say.

    Minor savagery will only increase your weapon crit %.

    Lets look at my current build.

    I run DW front, 2H back.

    I run 5 light armor and 2 medium

    I run 3 spell damage glyphs.

    This means Magicka is my max stat, and spell damage is higher than weapon, so all my skills scale to it.

    I run Concealed Weapon as my spammable and whirling blades as my execute.

    If I crit a light attack with my DW, that grants me minor savagery.

    Let's say I follow that to with concealed weapon, a Magicka skill on my DW bar.

    I don't think savagery increases the crit chance for that skill but I could be wrong.

    However if I follow it up with whirling blades, it should benefit from minor savagery.

    This is all theory. I imagine it would be easier to investigate on PC.
    I drink and I stream things.
  • kringled_1
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    I've been under the impression that the game will use the highest of either weapon or spell crit at the time it does the crit calculation for an attack, regardless of the resource cost. So if your source of major prophecy/savagery gives both (probably means you're on a bar with inner light or camo hunter slotted) then you should be also getting the benefit of minor savagery. If/when your source of the major buff is limited to only prophecy (magicka potions, for example) you won't be getting a benefit. I think most other sources now give just crit chance so it's only the minor buffs and some sources of the major that are limited to one type or the other.
  • PvP_Exploiter
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    kringled_1 wrote: »
    I've been under the impression that the game will use the highest of either weapon or spell crit at the time it does the crit calculation for an attack, regardless of the resource cost. So if your source of major prophecy/savagery gives both (probably means you're on a bar with inner light or camo hunter slotted) then you should be also getting the benefit of minor savagery. If/when your source of the major buff is limited to only prophecy (magicka potions, for example) you won't be getting a benefit. I think most other sources now give just crit chance so it's only the minor buffs and some sources of the major that are limited to one type or the other.

    Yeah this is also my understanding.
  • El_Borracho
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    This is my best guess: no, it does not help a magblade. Its still a buff for weapon damage, with its magicka counterpart being minor sorcery. Maybe if you ran daggers on a build like @TheEndBringer suggested, but not if you're running staves.

    I could be totally wrong, but it does not look like they have merged savagery and sorcery.
  • DrSlaughtr
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    I'm 99% sure they haven't merged them. They would (should) have updated the passive if so.

    We've not been told that skills and procs crit chance goes off whichever is higher, so my assumption is that if your spell/mag is your primary damage, then spell crit is your primary crit percentage, even if you're running melee weapons. The only instance where I could see otherwise is maybe with light and heavy attacks with melee weapons. Those might use weapon crit no matter what, but who knows. I don't think they've ever said that your light and heavies also scale with your max stat.
    I drink and I stream things.
  • kringled_1
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    To paraphrase from the U33 patch notes, they have not unified the minor buffs because it would reduce the reason these buffs are there in the first place, as an incentive to have a diverse group composition class wise. The minor buffs and consumable buffs are the only crit chance sources that I can think of that are still only weapon or spell tagged.
    Testing this is in principle straightforward, it will just take a while because you'd have to compare crit rates, so you need a reasonable size set.
  • aurelius_fx
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    kringled_1 wrote: »
    To paraphrase from the U33 patch notes, they have not unified the minor buffs because it would reduce the reason these buffs are there in the first place, as an incentive to have a diverse group composition class wise.

    Well that part makes perfect sense, i mostly wondering what would be considered to take advantage of weapon crit. Is it:

    A - Higher Stamina
    B - Higher Weapon Damage
    C - Resource used for the ability (Does that means that Blood for Blood i.e costs Health does not have a chance to crit?)
    D - Type of damage (Physical or Magical)
    E - Current equipped weapon

    ALL OF THE ABOVE?? I don't know.
  • Dagoth_Rac
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    kringled_1 wrote: »
    To paraphrase from the U33 patch notes, they have not unified the minor buffs because it would reduce the reason these buffs are there in the first place, as an incentive to have a diverse group composition class wise.

    Well that part makes perfect sense, i mostly wondering what would be considered to take advantage of weapon crit. Is it:

    A - Higher Stamina
    B - Higher Weapon Damage
    C - Resource used for the ability (Does that means that Blood for Blood i.e costs Health does not have a chance to crit?)
    D - Type of damage (Physical or Magical)
    E - Current equipped weapon

    ALL OF THE ABOVE?? I don't know.

    It should be none of the above. If your weapon crit is 45% and your spell crit is 50%, all of your skills should crit 50% of the time. If you activate minor savagery and your weapon crit goes to 51% and your spell crit is 50%, all of your skills should crit 51% of the time.
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