vindex9ona wrote: »"We're not here to be an objective playing rat."
"they're just rats who run to the open flag while everyone else has fun."
So you basically ignored the objective completely and did your DM thing regardless, expecting them to do the same.
And then came here complaining and insulting the ones who actually won the match for you while you ignored any form of teamwork.
If they died 36 times they were not avoiding fights, they were simply bad at it. And probably also getting outnumbered while you were chasing a NB all over the map for your kill.
You could have stayed with your team, support the objective while also killing the people that clearly attacked them over and over to kill them 36 times. There was PVP to be had right there, where your team was. Two birds with one stone.
Instead you took that stone and threw it at your own team, leading to both you and them having a miserable experience in the end.
vindex9ona wrote: »"We're not here to be an objective playing rat."
"they're just rats who run to the open flag while everyone else has fun."
So you basically ignored the objective completely and did your DM thing regardless, expecting them to do the same.
And then came here complaining and insulting the ones who actually won the match for you while you ignored any form of teamwork.
If they died 36 times they were not avoiding fights, they were simply bad at it. And probably also getting outnumbered while you were chasing a NB all over the map for your kill.
You could have stayed with your team, support the objective while also killing the people that clearly attacked them over and over to kill them 36 times. There was PVP to be had right there, where your team was. Two birds with one stone.
Instead you took that stone and threw it at your own team, leading to both you and them having a miserable experience in the end.
I don’t think you’ve played this game before. That’s okay. But in domination, the rats all split and run to separate flags.
Doubt it. But if you have some high mmr objective gameplay I’d love to see it. Seeing all the high level strategies you have to get to the open flags no one is at just might change my mind about objective modes and rats.vindex9ona wrote: »vindex9ona wrote: »"We're not here to be an objective playing rat."
"they're just rats who run to the open flag while everyone else has fun."
So you basically ignored the objective completely and did your DM thing regardless, expecting them to do the same.
And then came here complaining and insulting the ones who actually won the match for you while you ignored any form of teamwork.
If they died 36 times they were not avoiding fights, they were simply bad at it. And probably also getting outnumbered while you were chasing a NB all over the map for your kill.
You could have stayed with your team, support the objective while also killing the people that clearly attacked them over and over to kill them 36 times. There was PVP to be had right there, where your team was. Two birds with one stone.
Instead you took that stone and threw it at your own team, leading to both you and them having a miserable experience in the end.
I don’t think you’ve played this game before. That’s okay. But in domination, the rats all split and run to separate flags.
Only since 2014. Don't know where you play, but in PC EU at high MMR rating things don't go that way.
https://imgur.com/a/BSibmwYvindex9ona wrote: »And I doubt no one was at those flags. Someone killed those players 36 times and I doubt it was a single player doing it all.
When and where I play (solo) the team tends to more or less stick together, or split in a couple of groups, and there is always PVP going on at the flags in any mode. No high level strategies needed, just common sense.
The only ones running away are those who do DM regardless of the mode the game rolled at.
Sure, if the majority of players ignore the game mode and do DM in one part of the map, then the flags will remain empty, but in this case the issue is those players (a group you belong to as per your own words). And fortunately that doesn't happen often in my matches.
https://imgur.com/a/BSibmwYvindex9ona wrote: »And I doubt no one was at those flags. Someone killed those players 36 times and I doubt it was a single player doing it all.
When and where I play (solo) the team tends to more or less stick together, or split in a couple of groups, and there is always PVP going on at the flags in any mode. No high level strategies needed, just common sense.
The only ones running away are those who do DM regardless of the mode the game rolled at.
Sure, if the majority of players ignore the game mode and do DM in one part of the map, then the flags will remain empty, but in this case the issue is those players (a group you belong to as per your own words). And fortunately that doesn't happen often in my matches.
Dem_kitkats1 wrote: »I'm on PC NA and I have yet to come across matches like this. I'm not saying this never happens, but from my experience it's rare, unless you're in lowbies. Most of the players on my teams, as well as my opponents seem to be on the same page. With the exception of 1 or 2 people, the majority of players I've come across are not afraid to fight or defend their objectives and teammates. I've been running solo this patch so I'm not sure what the group queue is like, but I haven't come across full teams of tanks, or people solely running to objectives. As a solo I can understand it's disheartening to have a team of inexperienced players, but that's the nature of this game, and why it's not competitive. So no need to take it so seriously.
Besides, if you're a skilled player, it shouldn't matter that much who your teammates are, or do you need that much hand holding? If you participated in the fun what does it matter what other's are doing? If you chose not to based on your team, well then the only thing holding you back from the fun was yourself.
I do agree though, players shouldn't be able to just run around to flags openly. The Objective modes desperately need a redesign, and the scoring should be changed. Medal scoring should weigh much more than the number of objectives collected. This would incentive more players to actually fight and defend the objectives, because simply collecting them won't win them the match.
*The magDK underdog bit though, I laughed out loud at that one.
gariondavey wrote: »Weird, in camerabeardthepirate's thread you mentioned you know how camera blows up people like this.
This happens on pcna all the time. I know because on our bg guild discord we share these types of screenshots daily.
Dem_kitkats1 wrote: »gariondavey wrote: »Weird, in camerabeardthepirate's thread you mentioned you know how camera blows up people like this.
This happens on pcna all the time. I know because on our bg guild discord we share these types of screenshots daily.
In that thread I meant that if Camera and his team wanted to simply farm players, the winning team wouldn't have had only 2 deaths total. I understand that in some matches farming players can achieve high kill counts, but in my experience that's rare in the solo queue. Not once have I encountered kill numbers as high as the photo that OP posted, unless you're in lowbies. This is because, as other's have claimed, there are still more players in BGs that prefer DMs, which means that most of the players I've come across know how to fight and defend themselves and are happy to do so, as do the Objective players who stuck it out in the queues last patch. Again, I'm speaking only from my experience in the solo queue. So, yeah, if you're on premades coming across teams of inexperienced players like OP's, then yeah I'm sure you're able to get a lot of kills. But premades is a whole other discussion.
PhoenixGrey wrote: »
It makes zero sense that objective players might even have a skill bar setup or proper gear on, let alone fighting.
The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
Dem_kitkats1 wrote: »gariondavey wrote: »Weird, in camerabeardthepirate's thread you mentioned you know how camera blows up people like this.
This happens on pcna all the time. I know because on our bg guild discord we share these types of screenshots daily.
In that thread I meant that if Camera and his team wanted to simply farm players, the winning team wouldn't have had only 2 deaths total. I understand that in some matches farming players can achieve high kill counts, but in my experience that's rare in the solo queue. Not once have I encountered kill numbers as high as the photo that OP posted, unless you're in lowbies. This is because, as other's have claimed, there are still more players in BGs that prefer DMs, which means that most of the players I've come across know how to fight and defend themselves and are happy to do so, as do the Objective players who stuck it out in the queues last patch. Again, I'm speaking only from my experience in the solo queue. So, yeah, if you're on premades coming across teams of inexperienced players like OP's, then yeah I'm sure you're able to get a lot of kills. But premades is a whole other discussion.
PhoenixGrey wrote: »Dem_kitkats1 wrote: »gariondavey wrote: »Weird, in camerabeardthepirate's thread you mentioned you know how camera blows up people like this.
This happens on pcna all the time. I know because on our bg guild discord we share these types of screenshots daily.
In that thread I meant that if Camera and his team wanted to simply farm players, the winning team wouldn't have had only 2 deaths total. I understand that in some matches farming players can achieve high kill counts, but in my experience that's rare in the solo queue. Not once have I encountered kill numbers as high as the photo that OP posted, unless you're in lowbies. This is because, as other's have claimed, there are still more players in BGs that prefer DMs, which means that most of the players I've come across know how to fight and defend themselves and are happy to do so, as do the Objective players who stuck it out in the queues last patch. Again, I'm speaking only from my experience in the solo queue. So, yeah, if you're on premades coming across teams of inexperienced players like OP's, then yeah I'm sure you're able to get a lot of kills. But premades is a whole other discussion.
It makes zero sense that objective players might even have a skill bar setup or proper gear on, let alone fighting.
The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
Urzigurumash wrote: »The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
This is only true in Chaosball if you have the ball. That's why I propose a 90% snare on the ball.
This would focus combat in one area more than any other mode, including Death Match.
People like ball games. People say all the popular ball sports only have 2 teams, but that's not true. Croquet and golf, for instance.
But imagine if croquet had one single ball, and it weighed 300 pounds, how excellent of a format this would be for BGs.
Urzigurumash wrote: »The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
This is only true in Chaosball if you have the ball. That's why I propose a 90% snare on the ball.
This would focus combat in one area more than any other mode, including Death Match.
People like ball games. People say all the popular ball sports only have 2 teams, but that's not true. Croquet and golf, for instance.
But imagine if croquet had one single ball, and it weighed 300 pounds, how excellent of a format this would be for BGs.
Did you just compare sports where you take turns to chaos ball? [snip] Chaos ball is terrible. 90% snare would just mean a tank grabs the ball and holds block til he dies. How fun and engaging.
Chaos ball and domination need to be scrapped. Capture the relic needs to be 2 6v6 teams and crazy king should only be 1 flag that rotates points. Objective modes fixed.
Urzigurumash wrote: »The best and the most efficient way to win objective bgs is to avoid fights at all costs so I m not sure if that kind of player needs to bother with skill and gear
This is only true in Chaosball if you have the ball. That's why I propose a 90% snare on the ball.
This would focus combat in one area more than any other mode, including Death Match.
People like ball games. People say all the popular ball sports only have 2 teams, but that's not true. Croquet and golf, for instance.
But imagine if croquet had one single ball, and it weighed 300 pounds, how excellent of a format this would be for BGs.
Did you just compare sports where you take turns to chaos ball? [snip] Chaos ball is terrible. 90% snare would just mean a tank grabs the ball and holds block til he dies. How fun and engaging.
Chaos ball and domination need to be scrapped. Capture the relic needs to be 2 6v6 teams and crazy king should only be 1 flag that rotates points. Objective modes fixed.
Urzigurumash wrote: »
Regardless Chaosball contradicts this suggestion that objective modes disincentivize engaging the opponent in a three team format. That mode works with 3 teams - except for being able to get away with the ball.
CameraBeardThePirate wrote: »Urzigurumash wrote: »
Regardless Chaosball contradicts this suggestion that objective modes disincentivize engaging the opponent in a three team format. That mode works with 3 teams - except for being able to get away with the ball.
This is because it's the only objective mode where there are fewer objectives then teams. If there are going to continue to be 3 teams in BGs, the number of objectives needs to be reduced or it will always be more efficient to avoid engagements to cap empty objectives.
RealLoveBVB wrote: »How is 1 flag any good? It's just another form of deathmatch, just that you fight in a 5x5 meter area than the whole arena.
Point of objectivemodes is, that it requires strategic and tactical thinking, which is not needed in DM.
RealLoveBVB wrote: »How is 1 flag any good? It's just another form of deathmatch, just that you fight in a 5x5 meter area than the whole arena.
Point of objectivemodes is, that it requires strategic and tactical thinking, which is not needed in DM.
RealLoveBVB wrote: »How is 1 flag any good? It's just another form of deathmatch, just that you fight in a 5x5 meter area than the whole arena.
Point of objectivemodes is, that it requires strategic and tactical thinking, which is not needed in DM.
RealLoveBVB wrote: »How is 1 flag any good? It's just another form of deathmatch, just that you fight in a 5x5 meter area than the whole arena.
Point of objectivemodes is, that it requires strategic and tactical thinking, which is not needed in DM.
Like I said team 3 never has to engage with team 1 and 2(because those 2 are actually PVP'ing while also playing objective) and they can just avoid PVP and just focus solely on objectives
RealLoveBVB wrote: »How is 1 flag any good? It's just another form of deathmatch, just that you fight in a 5x5 meter area than the whole arena.
Point of objectivemodes is, that it requires strategic and tactical thinking, which is not needed in DM.
How is running to a flag that no one is at STRATEGIC AND TACTICAL? Please enlighten me.