Necrotech_Master wrote: »im actually more surprised it did not just pull you into the boss with "joining encounter in progress" (this was added for some bosses such as the wayrest 1 boss behind the door)
i think that was zos intended fix, was the joining encounter in progress lol
Bradyfjord wrote: »I didn't know about this. I think it needs fixing pronto. Or a way to teleport past the door if you've completed everything else up to this point, like a portal from one side of the door to the other.
SpiritKitten wrote: »I have found crouching and moving to the side of the doors helps me target them to open.
phaneub17_ESO wrote: »The problem usually is you're in combat with something, you have no way of knowing what that something is until you backtrack. There's no combat indicator on the HUD unless you open the map or the menu, even then you don't know what it could be.
phaneub17_ESO wrote: »The problem usually is you're in combat with something, you have no way of knowing what that something is until you backtrack. There's no combat indicator on the HUD unless you open the map or the menu, even then you don't know what it could be.
Been in same situation twice today. I have addon that shows at all times if I am in combat.
I knew it started with harpies, and I know some harpies get stuck on top, which is bad already. I carefully checked everything reachable, but nothing was visible. No way to kill some harpie that you can't even see.
This stupid thing must go. If enemy did not do/attempt to do any damage or receive any damage in X seconds, enemy should go out of combat and let you do things.
SeaGtGruff wrote: »Yeah, I'm surprised you didn't get pulled to the encounter. I had that happen to me in one of the new dungeons because I was racing across the pier or dock and fell through one of the big gaping holes that are all over the place, then I was swimming around forever trying to find a way back up when everyone else engaged the boss and I was ported to it.
UntilValhalla13 wrote: »There's probably some add stuck somewhere, because of course there is. Also for some reason, werewolf pets can sometimes prevent you from going through, if there is one stuck somewhere. You have to go back to human form, and then it usually works. Well, "works"...
Necrotech_Master wrote: »im actually more surprised it did not just pull you into the boss with "joining encounter in progress" (this was added for some bosses such as the wayrest 1 boss behind the door)
i think that was zos intended fix, was the joining encounter in progress lol
FeedbackOnly wrote: »Necrotech_Master wrote: »im actually more surprised it did not just pull you into the boss with "joining encounter in progress" (this was added for some bosses such as the wayrest 1 boss behind the door)
i think that was zos intended fix, was the joining encounter in progress lol
They do it for wayrest famous door
FeedbackOnly wrote: »Necrotech_Master wrote: »im actually more surprised it did not just pull you into the boss with "joining encounter in progress" (this was added for some bosses such as the wayrest 1 boss behind the door)
i think that was zos intended fix, was the joining encounter in progress lol
They do it for wayrest famous door
It's not the doors being buggy but having aggro on mobs from the other side of the map. When you kill the three crocodiles in WS1 in the very first room or don't aggro them at all you'll never have problems with this door. Same goes for BH but there it's just mobs floating somewhere as they don't spawn in correctly, kill them all with ranged attacks and no problem occurs at the door. It's all about having aggro while rushing dungeons, one muppet in the party can screw everything up for the rest by just running and ignoring adds.
FeedbackOnly wrote: »FeedbackOnly wrote: »Necrotech_Master wrote: »im actually more surprised it did not just pull you into the boss with "joining encounter in progress" (this was added for some bosses such as the wayrest 1 boss behind the door)
i think that was zos intended fix, was the joining encounter in progress lol
They do it for wayrest famous door
It's not the doors being buggy but having aggro on mobs from the other side of the map. When you kill the three crocodiles in WS1 in the very first room or don't aggro them at all you'll never have problems with this door. Same goes for BH but there it's just mobs floating somewhere as they don't spawn in correctly, kill them all with ranged attacks and no problem occurs at the door. It's all about having aggro while rushing dungeons, one muppet in the party can screw everything up for the rest by just running and ignoring adds.
Talking about crab wayrest boss. It's super easy to screwed someone over just by jumping down.
Side note a lot of dungeons have mobs in pathing issues now.
Tempest has this even killing everything.
Blackheart only the divines no why that door is like that when everything is long dead
Cradle of shadows seems to always have mobs flying in air inside wall
All these now happen almost every time now
Wait they fixed that archer in Tempest island? Nice!WS1: Aggro and kill all crocodiles before someone is rushing ahead and bugging them into walls - promlem solved
Tempest Island: They recently removed the mob always falling behind the wall, just kill everything else like normal - problem solved
Blackheart: Kill everything that's stuck in air with ranged attack - problem solved
Cradle: Stop that one silly muppet rushing ahead from doing it and kill everything - problem solved
You can easily bypass all the buggy stuff when you just take some extra seconds to kill everything as intended, the hard part is to tell this to your PUG. I prefer kicking those rushing ones who ignore all adds.
That is the case for most doors. It's just a few base dungeon doors that have this problem (not allowing interaction while in combat). Later dungeons don't have this issue.UntilValhalla13 wrote: »I wish I could find the loading screen where it basically says that if you can avoid being hit by an enemy for a few seconds, you can escape through a door. Now that I think about it, I haven't seen that screen in game in a long time...