WhiteCoatSyndrome wrote: »I was confused the first time I put one down and couldn’t pick it back up like every other siege device, so I wouldn’t object. On the flip side being unpackable seems to be the only reason it stacks when almost nothing else does.
I guess what I’m saying is, ‘find a workable way to make all siege stack first.’
gariondavey wrote: »The issue is the health of the object. I'm all for stackable siege but I don't think that would work unless they are at 100 percent health.
WhiteCoatSyndrome wrote: »gariondavey wrote: »The issue is the health of the object. I'm all for stackable siege but I don't think that would work unless they are at 100 percent health.
I’m aware, and personally I’d be fine with only the full health siege stacking. But right now I’ve got a couple dozen siege weapons left over from the last Mayhem taking up inventory space, and I’d like to be able to store other things in those slots.
TheEndBringer wrote: »No, because they offer a big benefit, so they need a drawback besides the piddly 20k AP cost. They also would no longer stack if you could pick them up.
gariondavey wrote: »TheEndBringer wrote: »No, because they offer a big benefit, so they need a drawback besides the piddly 20k AP cost. They also would no longer stack if you could pick them up.
My point is if you use one at each major offensive or defensive battle, it is unsustainable.
This is not true for repairs, rams, ballistas, meatbags, oils, etc.
gariondavey wrote: »TheEndBringer wrote: »No, because they offer a big benefit, so they need a drawback besides the piddly 20k AP cost. They also would no longer stack if you could pick them up.
My point is if you use one at each major offensive or defensive battle, it is unsustainable.
This is not true for repairs, rams, ballistas, meatbags, oils, etc.
M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
TheEndBringer wrote: »M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
That's kind of the point of camps. Put down as many as you want. It's then up to the enemy team to find them.
Meanwhile the defending team can infinitely respawn until flagged, and then can use a camp that can't be destroyed until the door comes down. So then that person just picks their camp up, having it never be in danger.
TheEndBringer wrote: »M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
That's kind of the point of camps. Put down as many as you want. It's then up to the enemy team to find them.
Meanwhile the defending team can infinitely respawn until flagged, and then can use a camp that can't be destroyed until the door comes down. So then that person just picks their camp up, having it never be in danger.
gariondavey wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
That's kind of the point of camps. Put down as many as you want. It's then up to the enemy team to find them.
Meanwhile the defending team can infinitely respawn until flagged, and then can use a camp that can't be destroyed until the door comes down. So then that person just picks their camp up, having it never be in danger.
I think you are forgetting the 5 minute spawn timer at a camp.
gariondavey wrote: »Hmm I see what you are saying. But when groups break into a keep the first thing they do is search out the FC and burn it
TheEndBringer wrote: »gariondavey wrote: »Hmm I see what you are saying. But when groups break into a keep the first thing they do is search out the FC and burn it
Sometimes. Sometimes not. Sometimes attackers run straight for the dance floor. Draw distance isn't always going to show a camp on the back towers from the outside door. Sometimes people are just lazy.
TheEndBringer wrote: »gariondavey wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
That's kind of the point of camps. Put down as many as you want. It's then up to the enemy team to find them.
Meanwhile the defending team can infinitely respawn until flagged, and then can use a camp that can't be destroyed until the door comes down. So then that person just picks their camp up, having it never be in danger.
I think you are forgetting the 5 minute spawn timer at a camp.
No I didn't.
Let's say I'm defending the a keep with my group.
Until it's flagged I have infinite respawns which is a massive advantage over the defenders. They can put camps all around the keep but, as you point out, there's a timer.
Now you've flagged the keep and people are spawning at my camp. We can make one big push and spawn at the camp.
I then pack the camp up before the door drops, run out back and put it down outside the wall, tucked under so you can't see it easily.
That's a huge advantage over what you have now.
That same camp I put down on inner is up until the enemies burn it. That means I can't put another one down the moment the wall drops because you can't overlap camps that close together. That means it's very likely that once it is burned I will be tied up in combat, unable to go put another one up.
It's all a balance.
Metemsycosis wrote: »TheEndBringer wrote: »gariondavey wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »TheEndBringer wrote: »M0R_Gaming wrote: »While I am of the "No" camp, I voted yes as I'd love to see something like where you can pick it up, but it's a unique item so you can only have 1 in your inv at a time.
That would suck if your camp was torched and you couldn't put anymore down until end of combat.
I feel like it would probably help a bunch for making camps more valuable. As is rn, a whole bunch of groups will go and place a camp if even a single player in their team dies[\b], whereas this would make it so that you need to decide to be strategic with your camp placement.
Idk, it probably has some logistics issues in it, and may not be the best solution, but it would definitely change how camps are treated.
That's kind of the point of camps. Put down as many as you want. It's then up to the enemy team to find them.
Meanwhile the defending team can infinitely respawn until flagged, and then can use a camp that can't be destroyed until the door comes down. So then that person just picks their camp up, having it never be in danger.
I think you are forgetting the 5 minute spawn timer at a camp.
No I didn't.
Let's say I'm defending the a keep with my group.
Until it's flagged I have infinite respawns which is a massive advantage over the defenders. They can put camps all around the keep but, as you point out, there's a timer.
Now you've flagged the keep and people are spawning at my camp. We can make one big push and spawn at the camp.
I then pack the camp up before the door drops, run out back and put it down outside the wall, tucked under so you can't see it easily.
That's a huge advantage over what you have now.
That same camp I put down on inner is up until the enemies burn it. That means I can't put another one down the moment the wall drops because you can't overlap camps that close together. That means it's very likely that once it is burned I will be tied up in combat, unable to go put another one up.
It's all a balance.
when I'm in a zerg i look both inside and outside a keep. i would assign this task to a NB with shade slotted so they don't lose too much time with the group
gariondavey wrote: »@Nemeliom it seems you are forgetting the 5 min spawn timer on camps.
"20k AP isn't what it once was"
What? Lol. There are fewer people in cyro now due to the population cap decreasing over and over again. I remember fights with hundreds of people involved on each side. They resulted in more AP than ones now with 50 a side or whatever.