SpiritKitten wrote: »I only feel needed in certain situations, and that is why I have a normal dungeon build which is back bar dps.
I mean, it all depends on who your group mates are. For hard content in a meta group, I imagine that the DDs and tank rely on healers for buffs, healing and sustain synergies. Maybe In PvP groups of 4 or larger as well.FeedbackOnly wrote: »SpiritKitten wrote: »I only feel needed in certain situations, and that is why I have a normal dungeon build which is back bar dps.
What kind of situations
FeedbackOnly wrote: »SpiritKitten wrote: »I only feel needed in certain situations, and that is why I have a normal dungeon build which is back bar dps.
What kind of situations
This, also sets that buff team. When playing on my tank, i have a powerful self heal and die last. When on my DD, i can die in 2 hits. If healer is not stacking HoTs (healing reactively, not proactively) then i feel like i need to rely on myself for heals.If you can take the worries of self healing off the other players shoulders so they can focus fully on their own roles, then you will always be needed.
WordsOfPower wrote: »The main issues are these :
1. In PUG PvE, too often the mentality is "these are activities my solo character can do with other people to help me get gear I want", so you end up either with DDs that can take care of themselves, or DDs wearing Pale Order, or noobs who really can't deal much damage, so you end up putting on your DD spec not to be too bored.
2. In organised PvE, healers are treated like buffs on legs. There are three categories of 'healer sets' in this game. The first is real healer sets, which boost healing and healer-applied buffs and debuffs. The second are borderline sets like SPC, which trigger from heals. The third, far more present in the game after 2017 than before it (I noticed this huge change by disappearing from the game for 2 years) are buff sets, which used to be worn by DDs, but were slung at the lowly healers thereafter, since they were 'just support'. Some raid leaders will tell healers to wear Ebon, or weird *** like Zen/MK. If you go along with this nonsense, you are adding to the problem, not helping people escape it.
3. In all PvE, gameplay is not sufficiently dangerous to require much intelligence about healing. It's mostly on a rotation. You're HPSing in a similar way to DDs parsing. It's not adequately reactive. There are exceptions: you could find yourself in vDoM HM execute phase dodging meteors and walls, trying to put Combat Prayer on the poor melee DDs nuking the coloured orbs, while occasionally glancing at the tank to make sure he gets shards to help him sustain his dodge rolls. But the problem is that a team who are capable of clearing this content are probably not much in need of healing anyway. And since I mentioned this dungeon, ZoS introduced mechanics that actually negate healing into their dungeons and trials.
4. In PvP, healers used to be super useful but now are largely irrelevant outside of ballgroups, which are horrible to begin with. Because huge selfheals are the norm. When I heal in BGs, regardless of how many points of healing I deliver, I never really feel like it made much difference because if I did 1m healing, 80% of it was probably overhealing. There is more chance of reactive challenges because of the nature of PvP, but the sheer weight of HoTs in current meta has heavily reduced that.
TLDR: when I mained healers in 2017 I felt I made a decent difference. I stopped last year because I honestly might as well just do damage and throw out a buff here or there.
Wandering_Immigrant wrote: »I would say I don't always feel needed, but I always feel useful and I sometimes feel needed. It depends on content and group of course, but even in situations where I'm not particularly needed for healing I'm still keeping up Radiating Regen to proc SPC and casting combat prayer on any DPS not running around like they have ants in their pants or standing at max distance. I'm also applying multiple DoTs to add damage, I'm helping with sustain through multiple sources and I'm casting whatever I need to for pocing my class specific minor buff.
By doing what I'm supposed to do regardless of content I'm also putting the DPS at ease so they can focus on maximizing their damage. I mostly pug so I never know what I'm gonna get in a group, likewise my groups never know what they're going to get in a healer. It's pretty noticeable though when a DPS starts a run off healing themselves every time they take damage and then after the first couple of pulls stops healing themselves all together.