Crypt of Hearts is bad about needing to talk at every boss, or hunt things down and interact. Banished Cells is awful, having to wait for each round of dialogue to complete. And the Speaking Stones in Direfrost are pretty annoying too.Necrotech_Master wrote: »a lot of the older non dlc dungeons are the ones that are the most problematic, the dlc dungeons quests dont really have any interact points the story is just told as you hit each boss
some examples of problematic dungeons:
- darkshade 1: after you defeat the foreman you have to do a talk for the quest, theres been many times ive missed this because ive just forgotten about it or the group was rushing, near the end there is also the one boss on the side, if you skip this you actually have to go past this boss to turn in the quest, which also makes it difficult on people
- vaults of madness: almost every major boss has a spot with the quest where you have to actually stop and physically talk to an NPC (there are at least 3 spots of this before the end of the dungeon, after the harvester, after grothdarr, after the charging skeleton boss) and if you miss any of them you cant complete the quest
there are a few others which are not nearly as annoying but still annoying (volenfell for example)
Crypt of Hearts is bad about needing to talk at every boss, or hunt things down and interact. Banished Cells is awful, having to wait for each round of dialogue to complete. And the Speaking Stones in Direfrost are pretty annoying too.Necrotech_Master wrote: »a lot of the older non dlc dungeons are the ones that are the most problematic, the dlc dungeons quests dont really have any interact points the story is just told as you hit each boss
some examples of problematic dungeons:
- darkshade 1: after you defeat the foreman you have to do a talk for the quest, theres been many times ive missed this because ive just forgotten about it or the group was rushing, near the end there is also the one boss on the side, if you skip this you actually have to go past this boss to turn in the quest, which also makes it difficult on people
- vaults of madness: almost every major boss has a spot with the quest where you have to actually stop and physically talk to an NPC (there are at least 3 spots of this before the end of the dungeon, after the harvester, after grothdarr, after the charging skeleton boss) and if you miss any of them you cant complete the quest
there are a few others which are not nearly as annoying but still annoying (volenfell for example)
There should be an option to just grab the next part of any given dungeon quest without needing to listen to every word of dialogue over and over. Make it an item you can examine or a piece of paper on a wall, just something you can use to skip the dialogue and keep going with the quest.
barney2525 wrote: »Buy enough houses and you can port around Tamriel free of charge.
Sylvermynx wrote: »barney2525 wrote: »Buy enough houses and you can port around Tamriel free of charge.
Not exactly - you have to amortize the cost of all the houses against how many times you port to them....
Necrotech_Master wrote: »Sylvermynx wrote: »barney2525 wrote: »Buy enough houses and you can port around Tamriel free of charge.
Not exactly - you have to amortize the cost of all the houses against how many times you port to them....
if that is the criteria then i would vote the snugpod is by far the most effective house lol
snugpod is a super cheap house (60k gold) and its by far one of my most ported to lol
the other one i use semi frequently is the enchanted snow globe (as both houses are very closes to wayshrines, snow globe is also super convenient for the winter event)