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In game improvement suggestion....?

Amethyst_Unearthed
Amethyst_Unearthed
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Im hoping this is the right place to put this, if not please let me know where and ill ask that this be deleted and post in the appropriate place.

Dungon ques have been a hot topic everywhere it seems... but i kinda understand why. The dungon que is for everyone, every reason ect... and i think thats kinda an issue now... i recently leveled a toon and IDK how many dungons i got kicked from for wanting to do the quest/whole dungon... people are not obligated to go thru the whole dungon with me , wait while i wait for dialogue to stop to hand in part of a quest..... BUT i should not be stuck doing a dungon 2-3 times to finish a quest or pay someone to do them with me so i can do it 1x...

Is there any way the dungon que could add a small section to help stop this? When quing for dungon have selectons? Like 1. Daily Undaunted
2. Quest/Leveling/XP
3. Daily random xp
4. Anything.....
Ect if needed.....
Im thinking something like this would help the high and low levels when it comes to getting a suitable group thru the dungon finder more suitable to their needs....

Best result?? No high levels soloing the dungon as i quest 👍.


ALSO.... can we PLEASE ditch the fee to travel out of our house?? Or put a wayshrine in the crown store.... pretty pls?

XBOX ONE PLAYER
  • Sarannah
    Sarannah
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    Nah, ZOS should simply change the quests to not have minutes of dialog where we need to wait for. The unnecessary dialog isn't only a bother to those doing the quest, but also to those who have already done the quest and only want to get the dungeon finished.

    Another game I played used to have the quest/lore dialog run while still playing, which we could stop at any time. Or we could continue listening. Add the skillpoint to the final boss of a dungeon, and divide the quest dialog in a few different dialog boxes that we can activate throughout the dungeon, and play (or stop) while continueing the dungeon. This seems to be the best solution. (basically displaying the audio file, and allow the player to choose what to do with it)
    Edited by Sarannah on March 30, 2022 9:06AM
  • RisenEclipse
    RisenEclipse
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    You would be better off joining a guild that will run dungeons the way you like. Tbh I honestly don't think stories belong in dungeons? At least nothing important that you need to really pay attention to. I've been through many dungeons where you cannot hear what the hell the npc is screaming about over the mobs and ability effects noise. Or then there's where npcs just stand around talking with each other and you're forced to wait with a stick up your butt until they're done. Dungeons are the worst place to stick important stories in. I don't even know which dungeon Fennorian appears in first. I just know that in Western Skyrim I meet him and he goes on about how we met already. I did not even notice him in whatever dungeon it was in, because I was more focused on doing my job and killing everything.
  • Amethyst_Unearthed
    Amethyst_Unearthed
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    Well in know Black heart haven for one, one of the NPC's that you hand in quest and grab another makes you wait... among others. I shouldn't have to be in a guild to not get a messed up dungon que.

    XBOX ONE PLAYER
  • Kisakee
    Kisakee
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    Being kicked out of a dungeon because you want to do the quest.. That's some (insert insult) behaviour i never understood. With the 16 characters i play i still find some dungeon quests undone and whenever someone asks for it there's not much you need to do anyway except maybe waiting for a minute at best. It's not the games fault but the peoples when they punish you for it.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Necrotech_Master
    Necrotech_Master
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    a lot of the older non dlc dungeons are the ones that are the most problematic, the dlc dungeons quests dont really have any interact points the story is just told as you hit each boss

    some examples of problematic dungeons:
    • darkshade 1: after you defeat the foreman you have to do a talk for the quest, theres been many times ive missed this because ive just forgotten about it or the group was rushing, near the end there is also the one boss on the side, if you skip this you actually have to go past this boss to turn in the quest, which also makes it difficult on people
    • vaults of madness: almost every major boss has a spot with the quest where you have to actually stop and physically talk to an NPC (there are at least 3 spots of this before the end of the dungeon, after the harvester, after grothdarr, after the charging skeleton boss) and if you miss any of them you cant complete the quest

    there are a few others which are not nearly as annoying but still annoying (volenfell for example)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Arunei
    Arunei
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    a lot of the older non dlc dungeons are the ones that are the most problematic, the dlc dungeons quests dont really have any interact points the story is just told as you hit each boss

    some examples of problematic dungeons:
    • darkshade 1: after you defeat the foreman you have to do a talk for the quest, theres been many times ive missed this because ive just forgotten about it or the group was rushing, near the end there is also the one boss on the side, if you skip this you actually have to go past this boss to turn in the quest, which also makes it difficult on people
    • vaults of madness: almost every major boss has a spot with the quest where you have to actually stop and physically talk to an NPC (there are at least 3 spots of this before the end of the dungeon, after the harvester, after grothdarr, after the charging skeleton boss) and if you miss any of them you cant complete the quest

    there are a few others which are not nearly as annoying but still annoying (volenfell for example)
    Crypt of Hearts is bad about needing to talk at every boss, or hunt things down and interact. Banished Cells is awful, having to wait for each round of dialogue to complete. And the Speaking Stones in Direfrost are pretty annoying too.

    There should be an option to just grab the next part of any given dungeon quest without needing to listen to every word of dialogue over and over. Make it an item you can examine or a piece of paper on a wall, just something you can use to skip the dialogue and keep going with the quest.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Necrotech_Master
    Necrotech_Master
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    Arunei wrote: »
    a lot of the older non dlc dungeons are the ones that are the most problematic, the dlc dungeons quests dont really have any interact points the story is just told as you hit each boss

    some examples of problematic dungeons:
    • darkshade 1: after you defeat the foreman you have to do a talk for the quest, theres been many times ive missed this because ive just forgotten about it or the group was rushing, near the end there is also the one boss on the side, if you skip this you actually have to go past this boss to turn in the quest, which also makes it difficult on people
    • vaults of madness: almost every major boss has a spot with the quest where you have to actually stop and physically talk to an NPC (there are at least 3 spots of this before the end of the dungeon, after the harvester, after grothdarr, after the charging skeleton boss) and if you miss any of them you cant complete the quest

    there are a few others which are not nearly as annoying but still annoying (volenfell for example)
    Crypt of Hearts is bad about needing to talk at every boss, or hunt things down and interact. Banished Cells is awful, having to wait for each round of dialogue to complete. And the Speaking Stones in Direfrost are pretty annoying too.

    There should be an option to just grab the next part of any given dungeon quest without needing to listen to every word of dialogue over and over. Make it an item you can examine or a piece of paper on a wall, just something you can use to skip the dialogue and keep going with the quest.

    direfrost keep to me is more annoying when you get back to the central area and the quester has to light the fire and then fight the 3 super-mini bosses lol, which is entirely not needed to complete the actual dungeon (just for the quest) lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • barney2525
    barney2525
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    Buy enough houses and you can port around Tamriel free of charge.

    :#
  • Sylvermynx
    Sylvermynx
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    barney2525 wrote: »
    Buy enough houses and you can port around Tamriel free of charge.

    :#

    Not exactly - you have to amortize the cost of all the houses against how many times you port to them....
  • Necrotech_Master
    Necrotech_Master
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    Sylvermynx wrote: »
    barney2525 wrote: »
    Buy enough houses and you can port around Tamriel free of charge.

    :#

    Not exactly - you have to amortize the cost of all the houses against how many times you port to them....

    if that is the criteria then i would vote the snugpod is by far the most effective house lol

    snugpod is a super cheap house (60k gold) and its by far one of my most ported to lol

    the other one i use semi frequently is the enchanted snow globe (as both houses are very closes to wayshrines, snow globe is also super convenient for the winter event)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Vrienda
    Vrienda
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    Would love if ZOS let us take a full team of companions into normal dungeons and trials so we could actually see the story…
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Amethyst_Unearthed
    Amethyst_Unearthed
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    I just love a dungon finder que with more options like ive said. Ive spoke to 3 of my 450+ member guilds im part of and everyone had great suggestions for a more selective dungon finder!
    ...even tho only a few ideas could be added WE NEED a selection for people queuing for gear or to complete or get achievement are saved from the people who que any roll, and/or run ahead of everyone else, sneak past majority ect ect... we really do need this... new players at least deserve the option to select (leveling or questing) so they are not given a foul taste for the BS that can happen by people who are only queuing for random daily bonus, undaunted quest ect and just need bodies to get them..... not caring one bit about the others.


    XBOX ONE PLAYER
  • Sylvermynx
    Sylvermynx
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    Sylvermynx wrote: »
    barney2525 wrote: »
    Buy enough houses and you can port around Tamriel free of charge.

    :#

    Not exactly - you have to amortize the cost of all the houses against how many times you port to them....

    if that is the criteria then i would vote the snugpod is by far the most effective house lol

    snugpod is a super cheap house (60k gold) and its by far one of my most ported to lol

    the other one i use semi frequently is the enchanted snow globe (as both houses are very closes to wayshrines, snow globe is also super convenient for the winter event)

    Actually, the N Elsweyr inn room in Rimmen is also very cheap (free if you work it right) and the wayshrine is about 10 steps away.... I also use the heck out of Snow Globe too.
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