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What is the benefit of reaching CP 3600?

fetito666
fetito666
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What is the benefit of reaching CP 3600?

Does the skill bonus make any impact on my stats?

Thank you!
Edited by ZOS_Icy on June 21, 2024 6:26PM
  • Bouldercleave
    Bouldercleave
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    None.

    I think by about 1580 CP or so you can max all the passive (non slotable) perks in each tree.

    The rest is just fluff on the slotables so you can swap them out without spending the 3,000 gold on respecing them



    Edited by Bouldercleave on March 28, 2022 11:10AM
  • RedFireDisco
    RedFireDisco
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    Divorce
  • Bouldercleave
    Bouldercleave
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    Divorce

    Nope - can't seem to get mine to leave no matter how hard I try....

    29 years and counting
  • Kisakee
    Kisakee
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    Divorce

    I'm glad i didn't hold my coffee when i read this.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • evymyu233
    evymyu233
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    looks strong!!
  • perfiction
    perfiction
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    You need 1560 CP to max out blue tree and 1626 for red tree (all passives + 4 slottables). Anything above that just lets you unlock more slottables and swap them out without the need to pay 3k gold for respec.
  • SgtWinnie
    SgtWinnie
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    The Fluff is nice... :D
  • EF321
    EF321
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    Bragging rights
  • tomfant
    tomfant
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    You'll finally have RL again because you beat the game.
  • Arunei
    Arunei
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    ZOS really does need to figure out what to do with CP once you've got all useful passives and relevant actives unlocked. They need to add more nodes that give you boosts in other things. Boost AP and TV gained in Cyrodill and IC for example, and some other neat perks to encourage more people into those game modes without giving those who decide to do so a huge boost over those who don't.

    *Have CP that lets you train Mounts faster or reduces the cost on them
    *Have CP that lets characters swim faster. Not as fast as Argonians, but also not as slow as a half-drowned slug either
    *Have CP that gives you a chance not to lose a lockpick when you'd normally have one break
    *Have CP for letting you have a chance to consume Food/Drink without actually using one, like the one that does so for Potions
    *Have CP that reduces the cost for Sprinting a little bit
    *Have CP that gives you a chance to get Housing Mats like Heartwood from your Hireling nails

    These are just a handful of things I came up with in a few minutes. There are a lot of things that wouldn't affect combat and thus wouldn't add to power creep that ZOS could add to CP so people have something to spend them on. As it is now, once you hit a certain number there's no point in bothering to put them into things because those things won't benefit that particular character.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • ectoplasmicninja
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    Arunei wrote: »
    ZOS really does need to figure out what to do with CP once you've got all useful passives and relevant actives unlocked. They need to add more nodes that give you boosts in other things.

    Agreed. At ~1830CP I haven't bothered assigning my points for some time, and it would be nice to have more QOL passives available - not slottables, because frankly I don't change my slottables at all and haven't since the system changed. But being able to put my points into something else and actually benefit from it or see the effect in my day to day gameplay would be great.
    PC NA, CP2200+. Character creation is the true endgame.
  • Treeshka
    Treeshka
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    Nothing and it is actually makes you log in and always hear that You Are Enlightened sound since you can not spend that bonus experience anymore.
  • Sarannah
    Sarannah
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    There are no benefits to getting 3600 CP really. But in my opinion ZOS should remove the 3600 cap, as CP was supposed to be endless. Let players go beyond the current cap.
  • LostHorizon1933
    LostHorizon1933
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    At 3600 CP, you get access to the VIP lounge, which is located behind any one of the locked and chained doors you find throughout Tamriel. Talk about easy access!

    The VIP lounge has complementary snacks, gold crafting materials, and occasionally a visit by characters from your adventures you have met in the past, except they’re out of character / on a break.

    Molag Bal: so then I told them, here’s my fiercest warrior from Coldharbour, and he was killed so fast he didn’t even have time to really appear.

    King Kurog: that’s the problem my friend, you should always send someone you’re trying to punish to those Alik’r dolmens.

    Queen Ayrenn: hey, one time my forces wound up at Chalman keep somehow. I was like, what are you even doing up there?
  • Tenthirty2
    Tenthirty2
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    Arunei wrote: »
    ZOS really does need to figure out what to do with CP once you've got all useful passives and relevant actives unlocked. They need to add more nodes that give you boosts in other things. Boost AP and TV gained in Cyrodill and IC for example, and some other neat perks to encourage more people into those game modes without giving those who decide to do so a huge boost over those who don't.

    *Have CP that lets you train Mounts faster or reduces the cost on them
    *Have CP that lets characters swim faster. Not as fast as Argonians, but also not as slow as a half-drowned slug either
    *Have CP that gives you a chance not to lose a lockpick when you'd normally have one break
    *Have CP for letting you have a chance to consume Food/Drink without actually using one, like the one that does so for Potions
    *Have CP that reduces the cost for Sprinting a little bit
    *Have CP that gives you a chance to get Housing Mats like Heartwood from your Hireling nails

    These are just a handful of things I came up with in a few minutes. There are a lot of things that wouldn't affect combat and thus wouldn't add to power creep that ZOS could add to CP so people have something to spend them on. As it is now, once you hit a certain number there's no point in bothering to put them into things because those things won't benefit that particular character.

    Wholeheartedly agree, would be nice to get a sense of progress back, something to work toward and earn.
    I'm CP1400+ now and the green tree is the only one there is anything left I can spend points of benefit.
    The other 2 are largely pointless for me now as I already have all the slots and passives I'm happy with.
    The green tree actually feels out-of-balance compared to the others.
    Like maybe they could add some more QoL passives in the other 2?
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Crismac
    Crismac
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    perfiction wrote: »
    You need 1560 CP to max out blue tree and 1626 for red tree (all passives + 4 slottables). Anything above that just lets you unlock more slottables and swap them out without the need to pay 3k gold for respec.

    Ok Good to know. I'll Quit ESO when I hit 1626. Thanks.

    Halfway there for me.
    Edited by Crismac on March 28, 2022 5:04PM
  • Finedaible
    Finedaible
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    It's pointless to go that high. The only thing you get is negligible convenience by not having to pay the respec fee, but even the respec fee can be circumvented with the armory system now anyway.

    They should really increase the amount of active slots by 1 so that we can have 5 active. I know that this goes against the intent of it being a horizontal progression system but there are far too many perks (especially in the green tree) which don't even affect combat yet we have to keep swapping them out because there's just not enough space for them all. Going into the cp menu every time I want to slot a perk I already unlocked is not a logical or streamlined experience.
  • xclassgaming
    xclassgaming
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    Bragging rights and showing how much of a no life you are at ESO.
    Give us clannfear mounts!
  • Nord_Raseri
    Nord_Raseri
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    Finedaible wrote: »
    It's pointless to go that high. The only thing you get is negligible convenience by not having to pay the respec fee, but even the respec fee can be circumvented with the armory system now anyway.

    They should really increase the amount of active slots by 1 so that we can have 5 active. I know that this goes against the intent of it being a horizontal progression system but there are far too many perks (especially in the green tree) which don't even affect combat yet we have to keep swapping them out because there's just not enough space for them all. Going into the cp menu every time I want to slot a perk I already unlocked is not a logical or streamlined experience.

    They also shouldn't have halved all the passives.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Necrotech_Master
    Necrotech_Master
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    the other problem ive read about cp3600 is that is still not enough to 100% max out every cp node in every tree
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
    SilverBride
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    I was running out of passives that I considered useful, especially in the blue constellation. I hadn't considered filling in all the slottables because once I set something I rarely change it. But that sounds like a good idea so I think I will start doing that.

    The biggest problem I have with it though is figuring out martial attacks from other attacks and knowing which would work for my character, especially if they use both Stamina and Magicka skills.
    PCNA
  • Scaletho
    Scaletho
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    Divorce

    :D:D:D:D
  • Necrotech_Master
    Necrotech_Master
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    I was running out of passives that I considered useful, especially in the blue constellation. I hadn't considered filling in all the slottables because once I set something I rarely change it. But that sounds like a good idea so I think I will start doing that.

    The biggest problem I have with it though is figuring out martial attacks from other attacks and knowing which would work for my character, especially if they use both Stamina and Magicka skills.

    "martial" dmg is considered physical, poison, disease, or bleed
    "spell" dmg is considered magic, frost, fire, or shock

    prior to the hybridization changes, weapon dmg boosted "martial" dmg for skills that dealt those dmg types, which usually consisted of any skill that cost stamina
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SammyKhajit
    SammyKhajit
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    Other players expect you to be some super player in vet dungeons, get disappointed and call you a fake tank/healer/dps :o
  • SilverBride
    SilverBride
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    I was running out of passives that I considered useful, especially in the blue constellation. I hadn't considered filling in all the slottables because once I set something I rarely change it. But that sounds like a good idea so I think I will start doing that.

    The biggest problem I have with it though is figuring out martial attacks from other attacks and knowing which would work for my character, especially if they use both Stamina and Magicka skills.

    "martial" dmg is considered physical, poison, disease, or bleed
    "spell" dmg is considered magic, frost, fire, or shock

    prior to the hybridization changes, weapon dmg boosted "martial" dmg for skills that dealt those dmg types, which usually consisted of any skill that cost stamina

    Thank you for the explanation. I still find it confusing to figure out which my character would benefit from, and think they should go back to martial being something that costs stamina and leave it at that. I just don't want to put CP points into something that will be completely useless for my character.
    PCNA
  • moleculardrugs
    moleculardrugs
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    Divorce

    Honestly... yeah you're right
  • Necrotech_Master
    Necrotech_Master
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    I was running out of passives that I considered useful, especially in the blue constellation. I hadn't considered filling in all the slottables because once I set something I rarely change it. But that sounds like a good idea so I think I will start doing that.

    The biggest problem I have with it though is figuring out martial attacks from other attacks and knowing which would work for my character, especially if they use both Stamina and Magicka skills.

    "martial" dmg is considered physical, poison, disease, or bleed
    "spell" dmg is considered magic, frost, fire, or shock

    prior to the hybridization changes, weapon dmg boosted "martial" dmg for skills that dealt those dmg types, which usually consisted of any skill that cost stamina

    Thank you for the explanation. I still find it confusing to figure out which my character would benefit from, and think they should go back to martial being something that costs stamina and leave it at that. I just don't want to put CP points into something that will be completely useless for my character.

    personally, if you have enough cp i think you should just fill out all the passives, then if you went for a more hybrid approach of mag and stam skills, you would get the benefits of both anyway (im at almost 2100 cp and i have every passive maxed out, and almost 7 slottables maxed out on each color cp)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • moleculardrugs
    moleculardrugs
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    There should be more benefits given to higher level players. It does not have to be huge benefits, it could just be like every 500 levels you get a 1% gold increase or at 2000 cp you can get 10 more inventory slots.
  • Iselin
    Iselin
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    You unlock the secret auto light attack before each skill.
  • bmnoble
    bmnoble
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    None just a bigger number to brag about and not having to pay the 3K respec to reassign stuff. Though I would assume they will add more stuff to the CP trees at some point, probably just a load more slot-ables rather than passives though.

    If the game and I still exists in 7 or so years I should reach the cap around then.
This discussion has been closed.