Grandchamp1989 wrote: »PvP counterplay?
Agreed, it was one of the worst changes ever.Grandchamp1989 wrote: »PvP counterplay?
There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
Agreed, it was one of the worst changes ever.Grandchamp1989 wrote: »PvP counterplay?
There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.
Agreed, it was one of the worst changes ever.Grandchamp1989 wrote: »PvP counterplay?
There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.
Agreed, it was one of the worst changes ever.Grandchamp1989 wrote: »PvP counterplay?
There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.
Think he was more referring to understand your opponent's class and skills. Some people will always do the same actions before a burst giving you time to get out of the way, block, or counter.
Agreed, it was one of the worst changes ever.Grandchamp1989 wrote: »PvP counterplay?
There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.
If you are against a skilled opponent they tend to ult at certain times. For example, back in the day if you were against a good sorc, they would time their dawnbreaker with the explosion of haunting curse. If you knew the haunting curse was about to go off, you could predict that the sorc may also try to dawnbreaker you as well. This is the logical thing for the sorc to do since they want to kill you. So you know to block whenever the haunting curse is about to go off.
This adds an extra element of skill to the game