Bring back instant cast ultimates

Lephrel
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I still have no idea why cast times were added to nearly all ultimates in the game. The changes simply removed the ability to cast ultimates through block or to cancel them with a dodgeroll, both of these things are of vital importance in some situations. Apart from making players vulnerable during the cast, the changes also made it easier for ultimates like dawnbreaker to miss targets because they moved out of range.
Imo there is absolutely no benefit to ultimate cast times and I really wish we could have instant cast ultimates again.
  • Grandchamp1989
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    PvP counterplay?
  • Stamicka
    Stamicka
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    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.
    Edited by Stamicka on March 25, 2022 5:53PM
    PC NA and Xbox NA
  • Amottica
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    Stamicka wrote: »
    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.

    Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.
  • Vevvev
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    Amottica wrote: »
    Stamicka wrote: »
    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.

    Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.

    Think he was more referring to understand your opponent's class and skills. Some people will always do the same actions before a burst giving you time to get out of the way, block, or counter.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Stamicka
    Stamicka
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    Amottica wrote: »
    Stamicka wrote: »
    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.

    Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.

    If you are against a skilled opponent they tend to ult at certain times. For example, back in the day if you were against a good sorc, they would time their dawnbreaker with the explosion of haunting curse. If you knew the haunting curse was about to go off, you could predict that the sorc may also try to dawnbreaker you as well. This is the logical thing for the sorc to do since they want to kill you. So you know to block whenever the haunting curse is about to go off.

    This adds an extra element of skill to the game
    Vevvev wrote: »
    Amottica wrote: »
    Stamicka wrote: »
    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.

    Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.

    Think he was more referring to understand your opponent's class and skills. Some people will always do the same actions before a burst giving you time to get out of the way, block, or counter.

    Thank you, exactly this.

    Edited by Stamicka on March 25, 2022 7:03PM
    PC NA and Xbox NA
  • KingExecration
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    Counterplay was never the issue. They added cast times as a bandaid on how op wardens were at the time when vd first hit stam builds.

    Now I get bogged down in lag and die in my cresent sweep cast time.

    Healing is far too high rn anyway so removing those cast times would be a nice bone thrown to pvpers
  • Mankeyyyyy
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    If I recall correctly, ZOS basically said they thought the weaving with ultimates was too strong. But it's kinda weird how I can hit you with a blastbone, graverobber, and ultimate at the exact same time. Maybe throw a VD in there too if you happen to be near allies. LOL global cooldowns are a meme.
  • Lephrel
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    Stamicka wrote: »
    Amottica wrote: »
    Stamicka wrote: »
    Agreed, it was one of the worst changes ever.
    PvP counterplay?

    There was still counterplay. It added an extra element of skill to PvP because you sort of had to “read” your opponent and preemptively expect when they may ult.

    Our characters do not have body language that provides tells of what we may do so there is no "reading your opponent" in ESo or any other MMORPGs. Nothing legitimately even close to it.

    If you are against a skilled opponent they tend to ult at certain times. For example, back in the day if you were against a good sorc, they would time their dawnbreaker with the explosion of haunting curse. If you knew the haunting curse was about to go off, you could predict that the sorc may also try to dawnbreaker you as well. This is the logical thing for the sorc to do since they want to kill you. So you know to block whenever the haunting curse is about to go off.

    This adds an extra element of skill to the game

    Yeah, that's a good point. Cast times or no, a skilled opponent will still dodge/block a fair amount of ultimates because they see it coming.
    Also, a big part of counterplay is reactive (e.g. you cc break after the ulti, avoid the next hit, heal up etc.). I've never seen anyone complaining about this, nobody expects to be able to block/avoid every single dawnbreaker in pvp. And don't forget, pve players have also been affected by this change, counterplay doesn't matter there anyways.
    Edited by Lephrel on March 28, 2022 12:01PM
  • Mayrael
    Mayrael
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    Cast times are generally bad for this game. Other than frustration, they add nothing to the equation. If you are playing against an experienced player, he will still be able to counter your burst. If you're playing against an inexperienced player, those 0.3s/0.4s won't do him any good because you'll kill him with anything anyway. This change was pointless from the beginning.
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • wheresbes
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    Agree. In PVE cast times are there only to be a nuisance and in PVP we already have "cast times" on every skill.
  • Kisakee
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    I wish they would finally separate PvE and PvP by making skills working different in each mode to end this. Limiting trial parties ie because you can kill other players too fast in Cyrodiil isn't good balance to begin with.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
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