TheEndBringer wrote: »
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
TheEndBringer wrote: »
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
Every character should should be running a detect skill? No. That is not well designed counter play. That is a band aid solution to crutched mechanic. Slotting a skill to counter another specific skill is something that is not done throughout the whole rest of the game.
And slotting a detect pot on a stam toon is ridiculous. They have to gimp their sustain for 45 seconds for 15 secs of being able to see a nb? At least make stam reco pots with reveal.
TheEndBringer wrote: »TheEndBringer wrote: »
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
Every character should should be running a detect skill? No. That is not well designed counter play. That is a band aid solution to crutched mechanic. Slotting a skill to counter another specific skill is something that is not done throughout the whole rest of the game.
And slotting a detect pot on a stam toon is ridiculous. They have to gimp their sustain for 45 seconds for 15 secs of being able to see a nb? At least make stam reco pots with reveal.
I'd love to see the number of players not running at least one detect skill. It's a small number. They all have significant passive benefits and not running prophecy/savagery means running expensive potions non stop.
Maybe in wrong, so correct me if I am, but you seem to be mad that you can't just freely kill NBs for minimal effort. I have two characters I run Snow Treaders on counter one set (dark convergence). I run detect pots on every character, especially my nightblade, and sometimes I have to use one when it's not optimal to do so. That's the game.
You're failing to see the other side of this. I have every right to play my nightblade, which is a very specific playstyle, a style that the class is made for. You want to take this away because it's inconvenient to counter me. Every night I play I'm going against builds that can counter everything I do IF those players want to. Some don't bother. They die easy. The ones that do are the fun ones to go against.
TheEndBringer wrote: »
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
Every character should should be running a detect skill? No. That is not well designed counter play. That is a band aid solution to crutched mechanic. Slotting a skill to counter another specific skill is something that is not done throughout the whole rest of the game.
And slotting a detect pot on a stam toon is ridiculous. They have to gimp their sustain for 45 seconds for 15 secs of being able to see a nb? At least make stam reco pots with reveal.
Oreyn_Bearclaw wrote: »TheEndBringer wrote: »TheEndBringer wrote: »
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
Every character should should be running a detect skill? No. That is not well designed counter play. That is a band aid solution to crutched mechanic. Slotting a skill to counter another specific skill is something that is not done throughout the whole rest of the game.
And slotting a detect pot on a stam toon is ridiculous. They have to gimp their sustain for 45 seconds for 15 secs of being able to see a nb? At least make stam reco pots with reveal.
I'd love to see the number of players not running at least one detect skill. It's a small number. They all have significant passive benefits and not running prophecy/savagery means running expensive potions non stop.
Maybe in wrong, so correct me if I am, but you seem to be mad that you can't just freely kill NBs for minimal effort. I have two characters I run Snow Treaders on counter one set (dark convergence). I run detect pots on every character, especially my nightblade, and sometimes I have to use one when it's not optimal to do so. That's the game.
You're failing to see the other side of this. I have every right to play my nightblade, which is a very specific playstyle, a style that the class is made for. You want to take this away because it's inconvenient to counter me. Every night I play I'm going against builds that can counter everything I do IF those players want to. Some don't bother. They die easy. The ones that do are the fun ones to go against.
Actually, I bet its a pretty large number, but that is because at least half the population has no idea what they are doing. LOL. If you ask what percent of experienced players run one, than yes, its a big number. I usually dont bother with specific reveal skills, but I ALWAYS carry detect pots. I also be sure I have a skill like curse or some AOE that once I have revealed them, I can stay on top of them. My build is susceptible to gankers because I dont run much impen, but it is very effective at fighting stealth blades assuming they dont get me right at the start. They are one of my favorite encounters.
There is a drawback to cloak built into the game. Actually two drawbacks.
1. Any player has the means to pull someone out of cloak utilizing various means. This is called a counter which is what brings balance to the use of the skill. It is a choice to utilize one of these skills and figure out how to use it well. Choosing not to use one or figure out how to use one is not justification for a nerf.
2. To keep cloak going requires magicka sustain which comes at a cost of damage-dealing stats or other stats.
Of course, the first note has the biggest weight. My main guild explained this to me early in my PvP experience and I can attest it works well.
TheEndBringer wrote: »Players have been gifted numerous changes over the last 6 months specifically designed to nerf nightblades. All anyone has to do is use them.
You can't put ramping cost on shadowy disguise because it doesn't work like streak. I'm not teleporting away. I'm not leaving the battlefield. I'm not stunning people I run through. It gives me 3 seconds to maneuver and a likely crit.
The thing costs well over 3k. I have 18k mag that's used for shadowy and channeled acceleration, which is also very expensive. I'm not hitting it more than a few times before I'm tapped out and likely dead.
If you add a ramping cost, then what are you giving back? Because doing so severely limits the class. Every character should be running a detect skill. Every character can slot detect pots which work even better.
Stop standing by yourself on siege. If you have to, keep flare active under you. Run pots. Keep your defenses up. If you are a good player but you're dying to a great NB, that's not a bad thing. If you're and average player dying to an average NB, then let's work on it.
Tell me your class and I'll tell you exactly what to do and not do.
Not trying to start an argument but your 2 drawbacks don’t really hold water.
1. DK still had their wings clipped awhile back because a lot of people where crying on the forums about them. Even though like cloak there where skills you could slot and use in order to counter wings but again people didn’t want to slot, and use said skills. Mainly Magsorc and Magblade’s.
It suspends all DoTs too. There’s just a lot of power packed into 1 skill that has no drawbacks.
100% instant invisibility and stealth
A likely crit
Suspending of all DoTs no matter how many
PvP_Exploiter wrote: »What's the counter to Streak?
There is a drawback to cloak built into the game. Actually two drawbacks.
1. Any player has the means to pull someone out of cloak utilizing various means. This is called a counter which is what brings balance to the use of the skill. It is a choice to utilize one of these skills and figure out how to use it well. Choosing not to use one or figure out how to use one is not justification for a nerf.
2. To keep cloak going requires magicka sustain which comes at a cost of damage-dealing stats or other stats.
Of course, the first note has the biggest weight. My main guild explained this to me early in my PvP experience and I can attest it works well.
Not trying to start an argument but your 2 drawbacks don’t really hold water.
1. DK still had their wings clipped awhile back because a lot of people where crying on the forums about them. Even though like cloak there where skills you could slot and use in order to counter wings but again people didn’t want to slot, and use said skills. Mainly Magsorc and Magblade’s.
2. Just because a skill has a cost doesn’t make it a disadvantage as most skills in the game have a cost.
That said cloak is a polarizing skill. Either you love or hate. Little room in between each side. Cloak can be a Nightblades greatest strength or biggest weakness. Run in a player that knows how to use it effectively and it is frustrated to fight against but not impossible same as DK wings used to be. Run in the same type of player who knows how to play against a cloaking NB and the same NB will be frustrated too.
Stay safe everyone and enjoy Springtime
The amount of counters to shadowy disguise compared to literally any other skill in the game is insane. Because you dont even have to run one of the 'real' counters.
Impulse, spin to win, jabs, that sorc skill with the circular aoe around them. . . There are tons that skillfully used are remarably good at countering cloak.
[snip]
If you really think cloak is so op go play a nightblade for awhile.
A few things will happen
First: youll learn some very creative ways to counter cloak because trust me some people are really good at hunting blades
Second: assuming you reach a reasonable level of effectiveness, youll start to appreciate the mischeivous and high risk/low reward playstyle that stealth blades play. Because trust me stealthblades arent top teir builds. They are good at killing particular types of players and not much else. But the playstyle is fun and we have as much of a right to enjoy our brand of pvp as you do.
Theres more but seriously, go play one and get a new perspective. Youll be surprised.
[edited for minor baiting]
If you have never pvped on a nightblade, give it a try. It is not as easy as it looks.
There is a drawback to cloak built into the game. Actually two drawbacks.
1. Any player has the means to pull someone out of cloak utilizing various means. This is called a counter which is what brings balance to the use of the skill. It is a choice to utilize one of these skills and figure out how to use it well. Choosing not to use one or figure out how to use one is not justification for a nerf.
2. To keep cloak going requires magicka sustain which comes at a cost of damage-dealing stats or other stats.
Of course, the first note has the biggest weight. My main guild explained this to me early in my PvP experience and I can attest it works well.
Not trying to start an argument but your 2 drawbacks don’t really hold water.
1. DK still had their wings clipped awhile back because a lot of people where crying on the forums about them. Even though like cloak there where skills you could slot and use in order to counter wings but again people didn’t want to slot, and use said skills. Mainly Magsorc and Magblade’s.
2. Just because a skill has a cost doesn’t make it a disadvantage as most skills in the game have a cost.
That said cloak is a polarizing skill. Either you love or hate. Little room in between each side. Cloak can be a Nightblades greatest strength or biggest weakness. Run in a player that knows how to use it effectively and it is frustrated to fight against but not impossible same as DK wings used to be. Run in the same type of player who knows how to play against a cloaking NB and the same NB will be frustrated too.
Stay safe everyone and enjoy Springtime
...
Also, the DK skill change is rather irrelevant since it has nothing to do with the NB skill. That is a point that does not hold water in this discussion. Also, as another pointed out, there was no counter to wings where there are numerous counters to NGs cloak.
There is a drawback to cloak built into the game. Actually two drawbacks.
1. Any player has the means to pull someone out of cloak utilizing various means. This is called a counter which is what brings balance to the use of the skill. It is a choice to utilize one of these skills and figure out how to use it well. Choosing not to use one or figure out how to use one is not justification for a nerf.
2. To keep cloak going requires magicka sustain which comes at a cost of damage-dealing stats or other stats.
Of course, the first note has the biggest weight. My main guild explained this to me early in my PvP experience and I can attest it works well.
Not trying to start an argument but your 2 drawbacks don’t really hold water.
1. DK still had their wings clipped awhile back because a lot of people where crying on the forums about them. Even though like cloak there where skills you could slot and use in order to counter wings but again people didn’t want to slot, and use said skills. Mainly Magsorc and Magblade’s.
2. Just because a skill has a cost doesn’t make it a disadvantage as most skills in the game have a cost.
That said cloak is a polarizing skill. Either you love or hate. Little room in between each side. Cloak can be a Nightblades greatest strength or biggest weakness. Run in a player that knows how to use it effectively and it is frustrated to fight against but not impossible same as DK wings used to be. Run in the same type of player who knows how to play against a cloaking NB and the same NB will be frustrated too.
Stay safe everyone and enjoy Springtime
...
Also, the DK skill change is rather irrelevant since it has nothing to do with the NB skill. That is a point that does not hold water in this discussion. Also, as another pointed out, there was no counter to wings where there are numerous counters to NGs cloak.
Actually I think it does "hold water", while I do personally think cloak is extremely easy to counter and have no problem with it. (it's an L2P issue, when I was new I thought it was really hard to deal with and that was when stamblades were meta)
Wings costed 4k mag blocked 3 projectiles cloak costed 3k and dodge all projectiles and dots. saying things like wings had no counter is just a lie, crushing shock ignored it, LA procd it. All you had to do was time your burst around it, not to mention it only worked against ranged targets, fighting melee it was a dead skill.
Similar to cloak it had counters, you just have to slot them / play around them sadly for wings it changed (which in my eyes was a class defining ability) for, imo, the worse.
So to I think it's fair to compare these 2 abilities as they both have similar functions in giving a class a unique defensive buff.
There is a drawback to cloak built into the game. Actually two drawbacks.
1. Any player has the means to pull someone out of cloak utilizing various means. This is called a counter which is what brings balance to the use of the skill. It is a choice to utilize one of these skills and figure out how to use it well. Choosing not to use one or figure out how to use one is not justification for a nerf.
2. To keep cloak going requires magicka sustain which comes at a cost of damage-dealing stats or other stats.
Of course, the first note has the biggest weight. My main guild explained this to me early in my PvP experience and I can attest it works well.
Not trying to start an argument but your 2 drawbacks don’t really hold water.
1. DK still had their wings clipped awhile back because a lot of people where crying on the forums about them. Even though like cloak there where skills you could slot and use in order to counter wings but again people didn’t want to slot, and use said skills. Mainly Magsorc and Magblade’s.
2. Just because a skill has a cost doesn’t make it a disadvantage as most skills in the game have a cost.
That said cloak is a polarizing skill. Either you love or hate. Little room in between each side. Cloak can be a Nightblades greatest strength or biggest weakness. Run in a player that knows how to use it effectively and it is frustrated to fight against but not impossible same as DK wings used to be. Run in the same type of player who knows how to play against a cloaking NB and the same NB will be frustrated too.
Stay safe everyone and enjoy Springtime
...
Also, the DK skill change is rather irrelevant since it has nothing to do with the NB skill. That is a point that does not hold water in this discussion. Also, as another pointed out, there was no counter to wings where there are numerous counters to NGs cloak.
Actually I think it does "hold water", while I do personally think cloak is extremely easy to counter and have no problem with it. (it's an L2P issue, when I was new I thought it was really hard to deal with and that was when stamblades were meta)
Wings costed 4k mag blocked 3 projectiles cloak costed 3k and dodge all projectiles and dots. saying things like wings had no counter is just a lie, crushing shock ignored it, LA procd it. All you had to do was time your burst around it, not to mention it only worked against ranged targets, fighting melee it was a dead skill.
Similar to cloak it had counters, you just have to slot them / play around them sadly for wings it changed (which in my eyes was a class defining ability) for, imo, the worse.
So to I think it's fair to compare these 2 abilities as they both have similar functions in giving a class a unique defensive buff.
That is great that you do. However, the fact that wings lacked any counter while cloak has numerous hard and soft counters does make using that as an example rather inappropriate as it is the situation is not comparable.
I do wonder why you edited out my comments about the deliberate game design of having counters for skills this and how everyday players prove how effective this system and the counters are successful. After all, that is a slam dunk that the suggested change is not warranted.