1. If you're going to try to create a sense of urgency by only having certain crown crates available for a season at a time, why not just put all crown crates in eso history within the seals of endeavor system? At least we would have a specific goal in mind to which we were chasing.
2. Nearly 5-6 months of play time everyday is kinda insane for 1 radiant apex mount. While I appreciate the move in the right direction with this system, I feel like this almost pissed off people even more because of the absurd amount of time investment needed to obtain one of these mounts
1. If you're going to try to create a sense of urgency by only having certain crown crates available for a season at a time, why not just put all crown crates in eso history within the seals of endeavor system? At least we would have a specific goal in mind to which we were chasing.
2. Nearly 5-6 months of play time everyday is kinda insane for 1 radiant apex mount. While I appreciate the move in the right direction with this system, I feel like this almost pissed off people even more because of the absurd amount of time investment needed to obtain one of these mounts
Only a traitor playing other games and not putting the time in would say something like that! =p
1. If you're going to try to create a sense of urgency by only having certain crown crates available for a season at a time, why not just put all crown crates in eso history within the seals of endeavor system? At least we would have a specific goal in mind to which we were chasing.
2. Nearly 5-6 months of play time everyday is kinda insane for 1 radiant apex mount. While I appreciate the move in the right direction with this system, I feel like this almost pissed off people even more because of the absurd amount of time investment needed to obtain one of these mounts
Only a traitor playing other games and not putting the time in would say something like that! =p
redspecter23 wrote: »The endeavor system wasn't put in place to be player friendly. It was put in place so that all items available in crown crates are potentially earnable in game. Not that you can earn all the items, but you have a chance at any one of them over time. I suspect that was more of a legal decision than anything else.
Expecting anything player friendly out of a system never intended for that purpose is a noble thought, but likely will fall on deaf ears at ZOS.
redspecter23 wrote: »The endeavor system wasn't put in place to be player friendly. It was put in place so that all items available in crown crates are potentially earnable in game. Not that you can earn all the items, but you have a chance at any one of them over time. I suspect that was more of a legal decision than anything else.
Expecting anything player friendly out of a system never intended for that purpose is a noble thought, but likely will fall on deaf ears at ZOS.
This.
Endeavours were added because Microsoft bought Zenimax so ESO had to comply with their policy on loot boxes which says anything in them will also be obtainable in-game. That policy is also not in place to be kind to players (or even for fun) but as part of efforts to show the industry is self-regulating to discourage governments introducing or updating legislation to regulate loot boxes as a form of gambling.
Technically it's true - if something is in a loot box we can get it just by playing the game. The fact that it's not a good option because it will take a long time even for the cheapest items is by design - they still want our first choice to be buying crown crates.