I think targeted damage from Clench is single target, and only cleave damage is considered AoE. Try targeting something so you cleave something else too.
That was the case when I tested baron with haunting curse - it will proc if explosions hits another target.
Necrotech_Master wrote: »the proc on this from what i could tell requires the dmg to be both direct and aoe
- so impulse (and morphs) have no problem procing it
- necro colossus will proc it
- shock clench can proc it, but not on the direct target you are aiming for because the aoe dmg happens separately from the main hit
which skills were you trying to use to get it to proc?
Every single ability in the game should very clearly state what kind of ability it is and what each damage/healing value is considered to be. Is it direct? If a portion is direct and a portion is DoT, does it all benefit from Thaumaturge, half of it, or none of it? Etc.
This is all crucial for creating a build with sensible set proc conditions and good champion point allocations.
The fact you have to test an ability to find out what game “thinks” it might be is already a failure on the Devs part.
Necrotech_Master wrote: »Every single ability in the game should very clearly state what kind of ability it is and what each damage/healing value is considered to be. Is it direct? If a portion is direct and a portion is DoT, does it all benefit from Thaumaturge, half of it, or none of it? Etc.
This is all crucial for creating a build with sensible set proc conditions and good champion point allocations.
The fact you have to test an ability to find out what game “thinks” it might be is already a failure on the Devs part.
generally speaking most skills are fairly straightforward as they usually state if they have an aoe, and a single tick of dmg is usually direct while "dmg every 1 second" or "dmg over X seconds" is dot
the weird ones are usually like jabs/flurry which are multiple hits of direct dmg during the channel, while like radiant oppression is dot channel
jabs is an even weirder cases because its a cone + direct dmg, but might also be counted as DOT too
then there is stuff like shock clench, which has both a direct and aoe component
i agree it could be a little more obvious for some of the skills, especially ones that have additional components like shock clench (the aoe does not affect the initial target, but is not mentioned anywhere)
Necrotech_Master wrote: »Every single ability in the game should very clearly state what kind of ability it is and what each damage/healing value is considered to be. Is it direct? If a portion is direct and a portion is DoT, does it all benefit from Thaumaturge, half of it, or none of it? Etc.
This is all crucial for creating a build with sensible set proc conditions and good champion point allocations.
The fact you have to test an ability to find out what game “thinks” it might be is already a failure on the Devs part.
generally speaking most skills are fairly straightforward as they usually state if they have an aoe, and a single tick of dmg is usually direct while "dmg every 1 second" or "dmg over X seconds" is dot
the weird ones are usually like jabs/flurry which are multiple hits of direct dmg during the channel, while like radiant oppression is dot channel
jabs is an even weirder cases because its a cone + direct dmg, but might also be counted as DOT too
then there is stuff like shock clench, which has both a direct and aoe component
i agree it could be a little more obvious for some of the skills, especially ones that have additional components like shock clench (the aoe does not affect the initial target, but is not mentioned anywhere)
They just need to have “simple” and “detailed” versions of ability descriptions you can toggle in the Options setting. I think Diablo 3 had this?
Simple just has a basic description that sounds cool and only shows the damage value. Complex gives all the details of how each value scales etc.
There is way too much reliance on outside sources to understand this game.