Cuddlypuff wrote: »Understandably the cost-benefit calculations of overpriced server upgrades during a pandemic are an upper management decision, but in hindsight it appears that inaction was a poor choice.
phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
I'm sorry I have to disagree wholeheartedly.
They merged with Microsoft. Microsoft has all the hardware in the world that they need to easily run 2000 copies of ESO vis-a-vis Azure.
Thus, I am wholly unwilling to excuse ZOS based on the idea they don't have access to server equipment that can run ESO, regardless of supply chain issues, covid, or otherwise.
You would think they would halt the server replacements, and shift the project to migrating to MS infrastructure. Granted, The game is 7 years old, which means it was developed 10-12 years ago using the data center models common to MMOs a decade ago. The game probably needs some rewriting to run on modern cloud data centers.
phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
Also scalpers and NFT scammers as well whom probably are also buying out the new hardware for their own scams. I have heard that this had impacted the market in hardware by a lot since those types of people buy them out by the masses consistently.
I'm sorry I have to disagree wholeheartedly.
They merged with Microsoft. Microsoft has all the hardware in the world that they need to easily run 2000 copies of ESO vis-a-vis Azure.
Thus, I am wholly unwilling to excuse ZOS based on the idea they don't have access to server equipment that can run ESO, regardless of supply chain issues, covid, or otherwise.
You would think they would halt the server replacements, and shift the project to migrating to MS infrastructure. Granted, The game is 7 years old, which means it was developed 10-12 years ago using the data center models common to MMOs a decade ago. The game probably needs some rewriting to run on modern cloud data centers.
Microsoft doesn't need to buy *anything* to run ESO, EmEm_Oh.
Azure has MORE than enough spare horsepower to run something as piddly as ESO is.
I'd wager you wouldn't even see 1% extra load overall on their server farms.
More likely, a tiny fraction of that.
And it would take a very, very short time to spin up a Virtual Server to hold ESO inside of, burp the database over on a 10Gig line (or simply carry a book drive), and problems solved.
*you hear 2 pennies hit a bucket from far away*
@Cuddlypuff
"Microsoft owns Zenimax"
"Someone will have to pay for Azure"
uhmmmmm????
Those thoughts of yours contradict themselves.
You are trying to suggest that the owner of Azure will charge the owner of ESO, when, in fact, that's the same company.
I do not believe Microsoft would charge *themselves* to run something on their hardware that they already OWN.
Gaeliannas wrote: »phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
When designing a datacenter and the hardware in it to support whatever it is you are running, in this case ESO. What would normally happen is a 5 year plan be made, and the system designed to support the growth for the next 5 years. Sometimes, if you are not confident about your product, or there are a slew of variables the business folks can not account for, you go with a 3 year plan instead.
Once approaching the 5 year mark, you re-evaluate your plan and make a new one for the next 5 years. You then start purchasing replacement hardware and new hardware to support the products continued growth over time. By the 7 year mark most original hardware should have been replaced (the servers and storage at the very least, network hardware lasts longer) and your product should be running fine, with enough new hardware coming in at regular intervals to support new features that have been added, in this case Chapters, Zones, DLC's, etc...
Figuring ZOS built at least some of their datacenter back in 2012, replacements should have started in 2017 and been completed by 2019, with new servers to support the next 5 years growth, taking them right through Covid, the supply chain issues and well into 2022 before having to repeat the process. Yet, here we are in 2022 with what seems to be no hardware replaced or new hardware added to support the growth of the game over the past 8 years it has been live. At least I assume that is the case by them never mentioning they did it, and mentioning a year ago they were just starting the process, which should have already been completed by normal standards.
Never mind the fact that the original hardware was bought to support the original game design, and One Tamriel changed everything. Instead of predictable player loads due to level progression through zones, now everyone can play everywhere, and they do, which requires a lot more computing power than the original design did.
Cuddlypuff wrote: »Understandably the cost-benefit calculations of overpriced server upgrades during a pandemic are an upper management decision, but in hindsight it appears that inaction was a poor choice.
I get it and I ought to feel some empathy for ZOS. But if the problem is really situationally caused inability to replace tired hardware, then subscription rates should have been dropped appropriately. Truth is, if ZOS isn't investing in new equipment for whatever reason, then they are profiting from COVID.
I feel no pity whatsoever. So sad, too bad.
Elementalism77 wrote: »Gaeliannas wrote: »phaneub17_ESO wrote: »Considering the pandemic caused an unforeseen massive backlog of shipment and a chip shortage around the world, can they be faulted on the follow through that came from it? Square-Enix had that problem too, unable to import new server hardware to Japan they made due of opening new servers to support the Oceanic community to relieve congestion.
When designing a datacenter and the hardware in it to support whatever it is you are running, in this case ESO. What would normally happen is a 5 year plan be made, and the system designed to support the growth for the next 5 years. Sometimes, if you are not confident about your product, or there are a slew of variables the business folks can not account for, you go with a 3 year plan instead.
Once approaching the 5 year mark, you re-evaluate your plan and make a new one for the next 5 years. You then start purchasing replacement hardware and new hardware to support the products continued growth over time. By the 7 year mark most original hardware should have been replaced (the servers and storage at the very least, network hardware lasts longer) and your product should be running fine, with enough new hardware coming in at regular intervals to support new features that have been added, in this case Chapters, Zones, DLC's, etc...
Figuring ZOS built at least some of their datacenter back in 2012, replacements should have started in 2017 and been completed by 2019, with new servers to support the next 5 years growth, taking them right through Covid, the supply chain issues and well into 2022 before having to repeat the process. Yet, here we are in 2022 with what seems to be no hardware replaced or new hardware added to support the growth of the game over the past 8 years it has been live. At least I assume that is the case by them never mentioning they did it, and mentioning a year ago they were just starting the process, which should have already been completed by normal standards.
Never mind the fact that the original hardware was bought to support the original game design, and One Tamriel changed everything. Instead of predictable player loads due to level progression through zones, now everyone can play everywhere, and they do, which requires a lot more computing power than the original design did.
COVID has thrown a lot of last two years out to door with planning. Money cutoff due to not knowing ramifications of mandates and shutdowns. When it started opening back up supply chain issues. I ordered 7 figures worth of Cisco switching, DNA infrastructure, and WAPs with controllers June 30th last summer. We just received some of the chassis and WAPs in the last two weeks. Not expected to have the full order arriving until mid June if we are lucky. 12 months from order date until arrival. Insane.
tsaescishoeshiner wrote: »I love threads like this because you really get a sense of being exposed to knowledge—without actually learning anything!
Highly qualified business and server experts are wielding their jargonic buzzwords against OTHER experts—and they're all coming to different conclusions.
Everyone poses as an expert with insider knowledge and touts universal business principles, without knowing what's actually going on inside the company they're talking about. I wonder if these forum experts have strangers posting online about their business and how it supposedly operates. *eats more popcorn*
phaneub17_ESO wrote: »...chip shortage around the world...
I love this thread. Keep going
Its a lot better to read about how servers are just bad and not how we have to remove half of the game in order to stop lag.
*brings more popcorn*
tsaescishoeshiner wrote: »I love threads like this because you really get a sense of being exposed to knowledge—without actually learning anything!
Highly qualified business and server experts are wielding their jargonic buzzwords against OTHER experts—and they're all coming to different conclusions.
Everyone poses as an expert with insider knowledge and touts universal business principles, without knowing what's actually going on inside the company they're talking about. I wonder if these forum experts have strangers posting online about their business and how it supposedly operates. *eats more popcorn*
"There is no try only do"
[snip]