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Heavy attack builds now break PvP. Please fix.

fred4
fred4
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Yes, I'm submitting this as a bug / exploit report, because my decent, tested-in-previous-patches PvP build is now being (near) one shot with up to 25K (flame) heavy attacks in CP PvP. ZOS, you changed heavy attack sets, such as Undaunted Infiltrator and others, from granting flat damage increases to granting scaleable weapon / spell damage increases. These sets, in combination with Empower and Molten Armamments, grant (mag) DKs the ability to outright one shot people with a single (flame) heavy attack. Even though DKs are the prime candidate for this playstyle, I would not be surprised to see it adapted for other classes in the coming weeks. Needless to say the effectiveness of single heavy attacks from crouch / from a distance makes for a low risk, low skill playstyle that IMO ought not be this effective. Indeed Snipe has been historically nerfed and Crystal Weapon / Crushing Weapon stacking has just been removed this patch. In light of this, I can only assume that the changes to heavy attack sets were an oversight by the the development team. I would humbly suggest that the correct course of action is to simply revert the recent changes to those sets, such as the one mentioned. They had their niche already. What was wrong with that?
  • Necrotech_Master
    Necrotech_Master
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    before the change people were complaining about 45k dmg heavy attack builds in cyro, so if they are down to 25k means it was already a huge nerf for them lol

    the reason this is still a problem on DK is the corrosive armor, flat out ignoring resistances is extremely potent
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • fred4
    fred4
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    before the change people were complaining about 45k dmg heavy attack builds in cyro, so if they are down to 25k means it was already a huge nerf for them lol

    the reason this is still a problem on DK is the corrosive armor, flat out ignoring resistances is extremely potent
    Yes, Corrosive Armor is part of the equation. However, there is a big difference between a channeled lightning heavy attack of the past and the burst one-shot fire staff heavy attack of today. I don't know where lightning attacks are today in PvP. I'm not talking about lightning attacks. I am talking about flame heavy attacks. These are up to 25K today. That was not possible in the past. The 25K figure is not comparable to lightning attack figures. They are different things. A channeled lightning attack leaves the attacker visible, open to counterattack, unable to block, and takes time. Yes it was already very nasty, but it could be countered by some players and wasn't instant. We are now talking about a true instant 25K shot from stealth. Someone is going to refine that formula pretty soon and figure out how to best follow that up. Going closer and casting Fossilize into another light attack springs to mind.
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