Who over at Zenimax decided it was a good idea to remove the ability to choose Deathmatch as a game mode?
Not only have we not gotten no new BG maps or attempts to improve the BG experience since 2019, but now you've gone and removed the option to choose the only fun game mode.
Literally no PvPer asked for PvPers to be forced to play with flag huggers, but here we are. Well done. Multiple players I know have either stopped doing BGs or have moved on from ESO entirely due to this decision.
Trying to queue into BGs since the patch I've also noticed an increase in queue time. Could it be that more people were interested in Deathmatch than badly balanced objective modes?
Don't get me wrong, I'd love to play objective modes - I really would... but as long as the game is 3-way format in Battlegrounds they'll never be balanced and enjoyable. You fight for flags with one team, the third team will just capture empty flags avoiding all PvP. You fight for one team's Relic, the 3rd party will just capture yours meanwhile.
As someone who has been playing battlegrounds in multiple MMOs since Warsong Gulch & Arathi Basin... I can say this is a terrible experience and bottom of the barrel as far as MMOs go.
Zenimax should either revamp the battlegrounds entirely or (and this is a radical idea) just let us choose the only game mode where PvP matters (3rd partying still sucks, but less so than in objective modes).
Leave "flag games" as another queue option for the people that for some reason enjoy that... they'll have more fun playing against people who don't treat it as a deathmatch.
SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
Hooray! No more only DM "random" queue.
It is a shame that ZoS didn't make a DM and a non-DM random queue tho.
Necrotech_Master wrote: »Hooray! No more only DM "random" queue.
It is a shame that ZoS didn't make a DM and a non-DM random queue tho.
i think they probably would have been fine just severing the connection between the DM only queue and the random queue
im honestly not sure how in their mind it made sense to allow the random queue to pull from the DM only queue to begin with since it takes basic math to figure out it would skew results of the random queue
gariondavey wrote: »Necrotech_Master wrote: »Hooray! No more only DM "random" queue.
It is a shame that ZoS didn't make a DM and a non-DM random queue tho.
i think they probably would have been fine just severing the connection between the DM only queue and the random queue
im honestly not sure how in their mind it made sense to allow the random queue to pull from the DM only queue to begin with since it takes basic math to figure out it would skew results of the random queue
Yup. Or 10 minutes in objective queue and no pop = backfill into dm queue.
Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »Hooray! No more only DM "random" queue.
It is a shame that ZoS didn't make a DM and a non-DM random queue tho.
i think they probably would have been fine just severing the connection between the DM only queue and the random queue
im honestly not sure how in their mind it made sense to allow the random queue to pull from the DM only queue to begin with since it takes basic math to figure out it would skew results of the random queue
Yup. Or 10 minutes in objective queue and no pop = backfill into dm queue.
technically they never actually did a test of having both a random queue and dm only queue that were completely separated, so we have no way of knowing if there would be problems filling the queue (excluding periods when the queue itself is broken)
i personally do not think the queues should be mixed, if the queues were going to be mixed then every game mode needs its own queue, not just DM
gariondavey wrote: »Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »Hooray! No more only DM "random" queue.
It is a shame that ZoS didn't make a DM and a non-DM random queue tho.
i think they probably would have been fine just severing the connection between the DM only queue and the random queue
im honestly not sure how in their mind it made sense to allow the random queue to pull from the DM only queue to begin with since it takes basic math to figure out it would skew results of the random queue
Yup. Or 10 minutes in objective queue and no pop = backfill into dm queue.
technically they never actually did a test of having both a random queue and dm only queue that were completely separated, so we have no way of knowing if there would be problems filling the queue (excluding periods when the queue itself is broken)
i personally do not think the queues should be mixed, if the queues were going to be mixed then every game mode needs its own queue, not just DM
They did never test that, for sure. It would have been smart to test it, for sure. They did not. Against all warnings.
SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
across all mmorpg the vast majority play objective based PVP, and the population of ESO will be no different, unless something is rotten at the core which is skewing this (gear/playstyle etc etc). The players i know like objective based PVP and are bored senseless of DM, but that's no surprise, you play with like minded people. That aside its not DM versus objective PVP as some people want to pitch it, ESO should support both, and if it has a low pop then that's with 1 shared queue while they work out why they have alienated the vast casual player base from PVP.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
gariondavey wrote: »_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
across all mmorpg the vast majority play objective based PVP, and the population of ESO will be no different, unless something is rotten at the core which is skewing this (gear/playstyle etc etc). The players i know like objective based PVP and are bored senseless of DM, but that's no surprise, you play with like minded people. That aside its not DM versus objective PVP as some people want to pitch it, ESO should support both, and if it has a low pop then that's with 1 shared queue while they work out why they have alienated the vast casual player base from PVP.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
And so we come back to the crux of the matter:
Poorly designed objective modes
_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
Let's be honest: casuals get farmed in most BGs, regardless of mode. Because all modes involve fighting over objectives.
Agree 100%
I fell in love with BGs during the midyear mayhem and then as soon as u33 hit I was met with tanks on flags where no one dies instead of PVP.
Stopped playing.
Dem_kitkats1 wrote: »At least with a tanky player in Objective modes you can just ignore them and move on.
_adhyffbjjjf12 wrote: »
Must Animation cancel (do it or lose)
That's actually the opposite, there's no counterplay to a team that swaps to tank builds in objective modes, in DM you can beat them to the burst on third team, but on any objective map full tank team is boringly over-effective.
(Not that we really care about the objective in objective mode, because, well, it's not competitive at all, but let's at least be factual)