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Give us the Ability to Check ON and OFF the Achievements we want the World To Recognize

WiseSky
WiseSky
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All I am Asking is a Simple Check Mark next to an Achievement that is completed.

If the Achievement is "ON" The world Treats you Accordingly
If the Achievement is "OFF" The World Treats you Accordingly

Make is Account Wide so the Data Base only keeps track of 1 State.

Also Isn't how NPC treat you Client Based?

Simple Solution I hope...

@ZOS_Kevin
@ZOS_GinaBruno

Edited by WiseSky on March 16, 2022 5:59AM
  • Uvi_AUT
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    I am pretty sure that would defeat the purpose, which was to reduce the stress on the database. Imagine the database has to check every Achievement for on or off.
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  • FeedbackOnly
    FeedbackOnly
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    The answer is let us code add ONS better from zone guide
  • WiseSky
    WiseSky
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    Uvi_AUT wrote: »
    I am pretty sure that would defeat the purpose, which was to reduce the stress on the database. Imagine the database has to check every Achievement for on or off.

    I think how NPC treat you in Client Side no depending if you have done the achievement or not?

    The Database is now way smaller since it only keeps track of 1 character, It would still keep the same info but the Client side would let us Check OFF the Achievement.

    PS I know nothing about the server run... SO I think I could be wrong
  • Katlefiya
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    WiseSky wrote: »
    All I am Asking is a Simple Check Mark next to an Achievement that is completed.
    If the Achievement is "ON" The world Treats you Accordingly
    If the Achievement is "OFF" The World Treats you Accordingly

    I'm pretty sure it is not the achievement itself but the state of the corresponding quests - which is still tracked per character - that changes how "the world treats" you. At least I hope it is, it should be.
  • Sarannah
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    We shouldn't ask ZOS to implement any crazy additional hassle/settings, ZOS should simply fix AwA so it works correctly!
  • Kesstryl
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    Katlefiya wrote: »
    WiseSky wrote: »
    All I am Asking is a Simple Check Mark next to an Achievement that is completed.
    If the Achievement is "ON" The world Treats you Accordingly
    If the Achievement is "OFF" The World Treats you Accordingly

    I'm pretty sure it is not the achievement itself but the state of the corresponding quests - which is still tracked per character - that changes how "the world treats" you. At least I hope it is, it should be.

    Yes many quests completed do trigger NPCs to treat alts accordingly, but not all. There are still reports of misfired NPC conversations. Not to mention dialogue trees are broken. Even dungeons have quests, so those should be moved also. If they move all NPC reactions to trigger from quests and none from achievements, this would be ideal, and the game world would make sense again for alts.
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  • alberichtano
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    Sarannah wrote: »
    We shouldn't ask ZOS to implement any crazy additional hassle/settings, ZOS should simply fix AwA so it works correctly!

    It IS working correctly.
  • Aztrias
    Aztrias
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    So my alt who have done like one battleground match have earned the Flawless Conquerer, Pit Hero and Grand Champion achievements , instead of my main who had most of the kills and score, just doesnt seem right.

    It might not mean something to anyone else, but it means something to me, I wanted to earn those achievements on my main, not some alt who has barely done any PVP at all.
    Edited by Aztrias on March 16, 2022 3:09PM
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