I recently heard that final fantasy 14 is getting a single player version of its game.
And it made me wonder about a lot of things.
First of all, we all know the elder scrolls games for the stories and freedom of quests (well, we obviously know them because of the bugs, and in recent games, the modding support). I remember playing oblivion without knowing anything about the franchise and when I failed to save some farmer's sons from an attack of goblins in a farm near chorrol, I thought I'd fail the quest, instead I was rewarded with something low and the game continued. I know Morrowind fans will immediately claim that oblivion and skyrim are very limited, but I'm talking about my first TES experience.
It was one of the first games I saw where that kind of freedom was allowed and didn't advertise it as much as the fable games, and I was immediately hooked, and when I realized fallout games were also doing that, that's when I was lost in the bethesda games.
In comes ESO, which I know it's Zenimax, not bethesda, I've been playing ESO ever since it released on cosnoles, in fact, ESO is the reason why I'm still on xbox (I was gonna get a ps4 at the time, but the preorders for ESO's collector's edition weren't available for PS4, so I got the Xbox version and then an xbox to go with it... I just needed to play as imperial).
And the story and lore in ESO is amazing...
unfortunately, ESO being a service in shape of a game, it executes the story so badly.
You did stop the planemeld... but did you really? It's a service that must go on, so your actions have no consequences in the world, dolmens will still drop.
You got your soul back, but did you? You're still capable of doing "special" things that others can't (even tho it's not specified it's because you don't have a soul anymore in later DLC's, it's not really specified WHY, it's obviously because of your missing soul)
And because we keep getting new expansions on this service, none of those expansions could actually have any impact on other expansions, they all have to be self-contained, which is why prologues are always in vanilla zones, which is why (most) new radiant quests are also in vanilla zones.
And unfortunately, this game will always be burdened by the curse of an online service, preventing it from executing the awesome stories in any meaningful and impactful way, that's why you'll always see oblivion portals in leyawiin, dolmens in vanilla zones, dragons elsewhere, etc. And you could imagine that the three banners would stop and think about how meaningless a throne becomes when there's vampires, dragons, 2 daedric princes invading SIMULTANEOUSLY (maybe more daedric princes? I haven't played summerset yet).
It has gotten to the point where writers stopped trying, we don't get dialogue choices anymore and are forced to one single choice which can be annoying, we do get some quest ending choices on side-quests which are irrelevant and their end choice isn't impactful to the world. There's no role-playing in this game at all. And how can we blame them? It's a service that must go on.
It's hard enough already to make an impactful choice in a single-player game because a franchise requires continuation, so now for a service that keeps getting expansions?
Imagine if this was a single-player game, where you could join either alliance, or do what I've been wanting to do ever since this game was announced: Join the imperials to defend Cyrodiil, and eventually put an end to the three banners war. Where defeating molag bal and stopping the planemeld would actually mean that Tamriel could be at peace and dolmens would no longer drop.
Why is it that they only drop in vanilla zones but not in Leyawiin or Solitude? Is there any actual lore to explain that? Are we supposed to treat expansions as "sequels" we can start before the main game and they take place in years in the future from the vanilla game, or is everything happening simultaneously?
I dunno, all of that I just wrote is kinda irrelevant, I just know that services will end eventually, I doubt ESO will be a multiplayer game forever, consoles will need versions for those platforms, and how long until old versions of consoles will stop being supported? How long ahead of the line on future consoles are going to be held back for old consoles? And at what point after the player base drops will Zenimax decide to pull the plug? And what happens if the servers are shut down? WIll we get lan-support for local games, or will we just be locked in the m,ain menu never to be able to play it again? Will ESO ever be treated as a game instead of a service at one point? Will we ever see the stories from ESO unfold in their potential in a game that's actually a game?