Hello Dear Developers and Players ESO!Perhaps my suggestions and questions will remain unanswered by the developers!
All this is written as a cry from the heart. I want to improve the world of ESO. To attract new players and entire guilds from other projects.
The game currently has a few design issues.1) Character animations:
- Animation of running and sprinting.
They don't look natural. The feet do not change their position relative to the X and Z axes. The animation rig is very rough.
Solution:Move the feet inside the skeleton when the foot touches the geodata of the earth. For a more natural walk, not as if a pole is installed inside the character's skeleton, which prevents him from bending.
Decrease torso tilt when using sprint as this is also not natural. You need to tilt your shoulders and head forward.
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- Animation of hits and magic.
The animation rig does not affect the movement of the lower body when the player uses weapon or magic skills.
Especially the staff animations.
Solution:Namely, it is necessary to use the bones of the pelvis and lower back.
Rotate the body along the Y axis.
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- Animation of a pose on a mount (Horse)
The characters' legs are too wide apart.
Solution:Reduce the thickness of the model in the mount, reduce the width. Fix animation rig.
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2) Visual items
Add a cape slot, the item may have no stats.
Solution:Can be added to the "Collections" - "Costumes" section
The cape can be either a shader or an object with multiple animation rigs, taking into account the state of where its parent (shoulders) is located.
Mounted, in combat, sprint, walk, run, lie down, sit.
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3) Mechanics of swimming underwater.
Add swimming underwater.
It is strange that this is still not there, but it will open up a huge experience for the player. More space to explore the world. Easter eggs and hidden things.
Postscript: Cloak can be hidden in water)))
Solution:There is no solution, it is a very big job.
It is necessary to correct and calculate the geodata of the bottom of the lake, river, ocean. Add textures and objects.
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4) Mechanics of weapons and skills
There are very few types of weapons in the game at the moment.
Because of this, class builds look very strange.
For instance:
The tank uses Frost Staff for some situations.
I understand the synergy, but in terms of role design, it's not common for players outside of the project, and this kind of design can be off-putting for some players.
Solution:Add new types of weapons that will take over some of the skills that are more suitable for their design.
A chain (whip) that can act as a frosty staff for a tank, aggro monsters, pull them together. shackle.
A frost staff should deal frost damage, as it always did in the universe of the scrolls.
So we can see: Spear weapon, Long bow, Scepter (main hand) and etc
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5) Technical part
Transport traffic problems for many users are now the main problem that prevents them from playing and exploring the world normally.
Ping and packet loss due to a long data exchange route.
Solution:Installing mirrors for the database and server logic.
Replication from data mirrors upon completion of the user session.
Yes, it is very expensive, but it will bring huge results in the long run.
User comfort attracts even more users.
Because the project is buy and play, then you can calculate the profit from the leads that may be in the forecast.
If a user stays in the project after 20 hours and has no problems connecting or using your product, then 99% that he will extend his experience in the game. After the end of the main content, the player can buy new content or pay for a subscription.
I think this is very important for you as a business.
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P.S.
I hope for indulgence and a little of your attention.
If this message helps you and you use it, we, as your customers, will enjoy a project that we really like.
If users (players) have something to say, they are free to express their opinion here.
Perhaps our feedback will be noticed by the developers!