katanagirl1 wrote: »I also would like one of those wells like in the crown store but without the buffs, just a decorative one I could buy with gold.
WhiteCoatSyndrome wrote: »katanagirl1 wrote: »I also would like one of those wells like in the crown store but without the buffs, just a decorative one I could buy with gold.
You mean like this? It’s not an exact match, but it’s an Antiquity so you could dig it up for free. Just wait for the next free ESO+ trial if you don’t need/want/have Greymoor already.
Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Agree as well. Problem is the devs have kinda run the gamut on most things Ayleid already. Oh sure theres some structural stuff they could do like arches and walls, but not much else from I can think of in ESO besides the Ayleid urns/casks. Oblivion? Slightly different story though. They could add the metal window grates and other elements the devs did away with in ESO or even add some Oblivion throwbacks like the Malata carved panel or the Ten Ancestors statues.
Personally though i'd love a version of the eight star chandelier antiquity with Varla or Malondo stones because the lighting would blend better with most homes.
katanagirl1 wrote: »We got an Ayleid Brazier at the Luxury Vendor today, nice but one new item a year (roughly) is too slow.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Agree as well. Problem is the devs have kinda run the gamut on most things Ayleid already. Oh sure theres some structural stuff they could do like arches and walls, but not much else from I can think of in ESO besides the Ayleid urns/casks. Oblivion? Slightly different story though. They could add the metal window grates and other elements the devs did away with in ESO or even add some Oblivion throwbacks like the Malata carved panel or the Ten Ancestors statues.
Personally though i'd love a version of the eight star chandelier antiquity with Varla or Malondo stones because the lighting would blend better with most homes.
That would be freaking cool. The 10 ancestors stuff is pretty obscure, I had to look it up. Now I'll probably need to fire up Oblivion again next maintenance lol. It feels like something the antiquities system could handle. But yeah, there's definitely more inspiration to be had.
Regarding the Malondo stones thing, I agree that would be cool. They could probably do a whole bunch of yellow variants and I would end up using them. Although I feel like the culanda/malondo thing was a hand-waivy thing they did to justify having ayleid do double-time all old elf stuff, and was largely done away with once they did Summerset, I don't see any reason they shouldn't have kept the yellow stones thing going. I actually put some in ayleid braziers and used them in my Colossal Aldmeri Grotto and it looks convincing and unique.
As for the basic ayleid structures, yeah- there's not heaps but I could still use them! Even with just platforms, stairs, butresses/columns sort of thing you could go a long way with replicating some convincing ayleid ruins in the open-space type homes people seem to like. But with those awesome signature arches and such, you could do something really epic.
I guess with each chapter they want to do foundations and stuff that fit with their theme, but maybe its something that could be utilised via the Lux vendor. I'd personally love to see more stuff each week anyway- cause you'll often get stuck with multiple weeks there's nothing you want in them anyway.
I like that Ayleid stuff is rare, perhaps one or two structural items that can be crafted and used for walls/floors, but otherwise, it is fitting that there isn't too much. Makes the style much more valuable. As someone said, Summerset/Alinor/psijic furnishing can fill the gaps.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Agree as well. Problem is the devs have kinda run the gamut on most things Ayleid already. Oh sure theres some structural stuff they could do like arches and walls, but not much else from I can think of in ESO besides the Ayleid urns/casks. Oblivion? Slightly different story though. They could add the metal window grates and other elements the devs did away with in ESO or even add some Oblivion throwbacks like the Malata carved panel or the Ten Ancestors statues.
Personally though i'd love a version of the eight star chandelier antiquity with Varla or Malondo stones because the lighting would blend better with most homes.
That would be freaking cool. The 10 ancestors stuff is pretty obscure, I had to look it up. Now I'll probably need to fire up Oblivion again next maintenance lol. It feels like something the antiquities system could handle. But yeah, there's definitely more inspiration to be had.
Regarding the Malondo stones thing, I agree that would be cool. They could probably do a whole bunch of yellow variants and I would end up using them. Although I feel like the culanda/malondo thing was a hand-waivy thing they did to justify having ayleid do double-time all old elf stuff, and was largely done away with once they did Summerset, I don't see any reason they shouldn't have kept the yellow stones thing going. I actually put some in ayleid braziers and used them in my Colossal Aldmeri Grotto and it looks convincing and unique.
As for the basic ayleid structures, yeah- there's not heaps but I could still use them! Even with just platforms, stairs, butresses/columns sort of thing you could go a long way with replicating some convincing ayleid ruins in the open-space type homes people seem to like. But with those awesome signature arches and such, you could do something really epic.
I guess with each chapter they want to do foundations and stuff that fit with their theme, but maybe its something that could be utilised via the Lux vendor. I'd personally love to see more stuff each week anyway- cause you'll often get stuck with multiple weeks there's nothing you want in them anyway.
Oblivion was my first Elder Scrolls so it has a special place in my heart; Ayleid ruins we're my favorite delves. And the Ten Ancestors is far from obscure, if anything the questline ties directly in with ESO lore considering you go to Lalorian Dynar's old city of Nelalata and obtain its crown.
But perhaps things could be expanded upon, Colovian Skingrad has yet to be done so maybe they could add some new Ayleid furnishings there. IIRC one of the biggest Aylied ruins was just northeast of Skingrad. I think it was Nornalhorst? Anyways point is ZOS could use it as a place that has preserved Ayleid wood and cloth furnishings since all that remains normally is the stone and metal structures.
katanagirl1 wrote: »I like that Ayleid stuff is rare, perhaps one or two structural items that can be crafted and used for walls/floors, but otherwise, it is fitting that there isn't too much. Makes the style much more valuable. As someone said, Summerset/Alinor/psijic furnishing can fill the gaps.
I disagree. I have the Ayleid house and wish to furnish it as an Ayleid ruin, not with a conglomeration of various styles that happen to have stone pieces.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Agree as well. Problem is the devs have kinda run the gamut on most things Ayleid already. Oh sure theres some structural stuff they could do like arches and walls, but not much else from I can think of in ESO besides the Ayleid urns/casks. Oblivion? Slightly different story though. They could add the metal window grates and other elements the devs did away with in ESO or even add some Oblivion throwbacks like the Malata carved panel or the Ten Ancestors statues.
Personally though i'd love a version of the eight star chandelier antiquity with Varla or Malondo stones because the lighting would blend better with most homes.
That would be freaking cool. The 10 ancestors stuff is pretty obscure, I had to look it up. Now I'll probably need to fire up Oblivion again next maintenance lol. It feels like something the antiquities system could handle. But yeah, there's definitely more inspiration to be had.
Regarding the Malondo stones thing, I agree that would be cool. They could probably do a whole bunch of yellow variants and I would end up using them. Although I feel like the culanda/malondo thing was a hand-waivy thing they did to justify having ayleid do double-time all old elf stuff, and was largely done away with once they did Summerset, I don't see any reason they shouldn't have kept the yellow stones thing going. I actually put some in ayleid braziers and used them in my Colossal Aldmeri Grotto and it looks convincing and unique.
As for the basic ayleid structures, yeah- there's not heaps but I could still use them! Even with just platforms, stairs, butresses/columns sort of thing you could go a long way with replicating some convincing ayleid ruins in the open-space type homes people seem to like. But with those awesome signature arches and such, you could do something really epic.
I guess with each chapter they want to do foundations and stuff that fit with their theme, but maybe its something that could be utilised via the Lux vendor. I'd personally love to see more stuff each week anyway- cause you'll often get stuck with multiple weeks there's nothing you want in them anyway.
Oblivion was my first Elder Scrolls so it has a special place in my heart; Ayleid ruins we're my favorite delves. And the Ten Ancestors is far from obscure, if anything the questline ties directly in with ESO lore considering you go to Lalorian Dynar's old city of Nelalata and obtain its crown.
But perhaps things could be expanded upon, Colovian Skingrad has yet to be done so maybe they could add some new Ayleid furnishings there. IIRC one of the biggest Aylied ruins was just northeast of Skingrad. I think it was Nornalhorst? Anyways point is ZOS could use it as a place that has preserved Ayleid wood and cloth furnishings since all that remains normally is the stone and metal structures.
Fair, its probably just obscure to me because I overlooked it or something.
I'm really looking forward to Skingrad and seeing more of Colovia. Nornalhost will be awesome to explore.katanagirl1 wrote: »I like that Ayleid stuff is rare, perhaps one or two structural items that can be crafted and used for walls/floors, but otherwise, it is fitting that there isn't too much. Makes the style much more valuable. As someone said, Summerset/Alinor/psijic furnishing can fill the gaps.
I disagree. I have the Ayleid house and wish to furnish it as an Ayleid ruin, not with a conglomeration of various styles that happen to have stone pieces.
Yeah, agree. The predictable response would be how about we choose someone else's favourite styles to remain rare? I think @BahometZ 's solution could work for some people, for some stuff, but if you're trying to make something that feels authentic and you have an eye for detail, mismatched stonework can be really grating and unsatisfying.
katanagirl1 wrote: »They don’t need to create new assets, I mentioned several items above that exist already in the game that are not available to us in any form yet.
Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Supreme_Atromancer wrote: »Yeah, the Ayleid architecture is so evocative and cool. Its not surprise that people are going to want these. Since they've started doing structural stuff, its about time they took a look at some of the base game stuff that's been missed. I'd personally still love to see the Coldharbour stuff too, but the Ayleid stuff would be amazing, of course!
Agree as well. Problem is the devs have kinda run the gamut on most things Ayleid already. Oh sure theres some structural stuff they could do like arches and walls, but not much else from I can think of in ESO besides the Ayleid urns/casks. Oblivion? Slightly different story though. They could add the metal window grates and other elements the devs did away with in ESO or even add some Oblivion throwbacks like the Malata carved panel or the Ten Ancestors statues.
Personally though i'd love a version of the eight star chandelier antiquity with Varla or Malondo stones because the lighting would blend better with most homes.
That would be freaking cool. The 10 ancestors stuff is pretty obscure, I had to look it up. Now I'll probably need to fire up Oblivion again next maintenance lol. It feels like something the antiquities system could handle. But yeah, there's definitely more inspiration to be had.
Regarding the Malondo stones thing, I agree that would be cool. They could probably do a whole bunch of yellow variants and I would end up using them. Although I feel like the culanda/malondo thing was a hand-waivy thing they did to justify having ayleid do double-time all old elf stuff, and was largely done away with once they did Summerset, I don't see any reason they shouldn't have kept the yellow stones thing going. I actually put some in ayleid braziers and used them in my Colossal Aldmeri Grotto and it looks convincing and unique.
As for the basic ayleid structures, yeah- there's not heaps but I could still use them! Even with just platforms, stairs, butresses/columns sort of thing you could go a long way with replicating some convincing ayleid ruins in the open-space type homes people seem to like. But with those awesome signature arches and such, you could do something really epic.
I guess with each chapter they want to do foundations and stuff that fit with their theme, but maybe its something that could be utilised via the Lux vendor. I'd personally love to see more stuff each week anyway- cause you'll often get stuck with multiple weeks there's nothing you want in them anyway.
Oblivion was my first Elder Scrolls so it has a special place in my heart; Ayleid ruins we're my favorite delves. And the Ten Ancestors is far from obscure, if anything the questline ties directly in with ESO lore considering you go to Lalorian Dynar's old city of Nelalata and obtain its crown.
But perhaps things could be expanded upon, Colovian Skingrad has yet to be done so maybe they could add some new Ayleid furnishings there. IIRC one of the biggest Aylied ruins was just northeast of Skingrad. I think it was Nornalhorst? Anyways point is ZOS could use it as a place that has preserved Ayleid wood and cloth furnishings since all that remains normally is the stone and metal structures.
Fair, its probably just obscure to me because I overlooked it or something.
I'm really looking forward to Skingrad and seeing more of Colovia. Nornalhost will be awesome to explore.katanagirl1 wrote: »I like that Ayleid stuff is rare, perhaps one or two structural items that can be crafted and used for walls/floors, but otherwise, it is fitting that there isn't too much. Makes the style much more valuable. As someone said, Summerset/Alinor/psijic furnishing can fill the gaps.
I disagree. I have the Ayleid house and wish to furnish it as an Ayleid ruin, not with a conglomeration of various styles that happen to have stone pieces.
Yeah, agree. The predictable response would be how about we choose someone else's favourite styles to remain rare? I think @BahometZ 's solution could work for some people, for some stuff, but if you're trying to make something that feels authentic and you have an eye for detail, mismatched stonework can be really grating and unsatisfying.
Well therein lies the question and the truth that leads to another question: Do you want an Ayleid ruin because its all we've ever known; or if we got a proper expansion of furnishings, would you want to make an Ayleid house?
Basically our desire for more Ayleid furnishings is not only a technical issue of the devs making them, but a logistical issue within the lore as well; let me explain. When the Alessian slave revolt succeeded and founded the First Empire, the Ayleids were largely killed or exiled from Cyrodiil. Much like ancient Egypt or Greece, their citatdels were presumably picked clean by scavengers and the ravages of time alike leaving behind nothing but stone and metal after centuries.
So in short to get what we want with Ayleid furnishings ZoS would have to create the Tamrielic equivalent of King Tut's Tomb or Pompeii; a pristine and untouched Ayleid settlement seemingly frozen in time (or literally if they want to use magic). Said furnishings they create for that could also be sprinkled throughout the rest of the game as part of an update for Ayleid ruins along with an upgraded version of the Ancient Elf motif similar to the Ancestral styles other racial motifs have been getting lately.
katanagirl1 wrote: »They don’t need to create new assets, I mentioned several items above that exist already in the game that are not available to us in any form yet.
Yes there are existing Ayleid assets they could implement for player housing, but as I stated above the vast majority above already have been while only a handful remain unimplemented. Unless we see the creation of new assets, we will most likely be subject to a slow drip via the Luxury furnisher with 2-3 new items once a year.
My hope is that ZoS could do what they did for Dwemer furnishings in the Reach expansion with Ayleid furnishings in an upcoming one given the current expansion theme The Legacy of the Bretons presents an ample opportunity to do so.
Supreme_Atromancer wrote: »katanagirl1 wrote: »They don’t need to create new assets, I mentioned several items above that exist already in the game that are not available to us in any form yet.
Yes there are existing Ayleid assets they could implement for player housing, but as I stated above the vast majority above already have been while only a handful remain unimplemented. Unless we see the creation of new assets, we will most likely be subject to a slow drip via the Luxury furnisher with 2-3 new items once a year.
My hope is that ZoS could do what they did for Dwemer furnishings in the Reach expansion with Ayleid furnishings in an upcoming one given the current expansion theme The Legacy of the Bretons presents an ample opportunity to do so.
To demonstrate that there's more than a handful remaining unimplemented, go and have a look at one of either the above-ground like Silaseli, or underground ones like Root Sunder or Rulanyiel's, and, using only the furnishings we have available, try to emulate them. Even just like a little part of them. You'll quickly find that there's a bunch of signature pieces we can't get. Those characteristic arches you see everywhere, for instance? Nup. The broken columns? No. Foundations such as platforms, staircases, walls, butressing or other structural flourishing? None.
That's the stuff we can already get for other styles, and they're wildly popular. That's the stuff we want for our own Ayleid creations.
I get what you're saying, too. I'm definitely not against a broader delve into the sort of Ayleid furnishing stuff we've never ever seen in a game. That would be something really cool for the devs to explore. I remember that in Skyrim, they had had plans to make a player house that was, at its exterior just a typical stone Dragon Mound structure, but once you entered it, it transported you back to the Merethic, and you were essentially living at the time of the Dragon Priests. Epic idea that sadly never got implemented, but a good example of something really cool you could do if you wanted to overcome the logistics and explore Ayleid living at its height.
But yeah. Even just what they have already would be really really useful.