yolnah is really good for the group and yourself. not running it seems like bad..
HonestFarmer wrote: »It wouldn't be bad though you would need to adjust your playstyle towards more roll-dodging instead of blocking
1-3 pieces of medium armor should be fine, but I wouldn't recommend a full medium armor tank build. You'll lose a lot of health, and most importantly, block mitigation.
yolnah is really good for the group and yourself. not running it seems like bad..
I think Yolnah is only good for Veteran Trials. In a 4-group content, I don't think it's good enough overall compare to a 100% up time on two damage buffs I get from Gourmet. That extra 215 damage is nice and all, but it feels very weak compare to 40% more damage on weaving and 10% more critical damage. Yes, the latter is only applied to me and one other player but that is 50% of the group getting a good damage increase in a dungeon environment but that is a different story when there are 12 players in a trial entirely.
As for Vateshran. I did try that out before. It's a good set, don't get me wrong but requires using an ability that is normally just useless, and it has a cooldown. I rather use Silver Leash to pull in enemies. Yes, I have to do it one at a time but there's no cooldown to worry about, and I get FG passives for having it slotted. I think The Master's is better too since you get a heal and armor buff from your taunt that you will always have slotted anyways because you need a taunt, so I rather buff up the main ability that I will have than buff an ability that I normally will never use otherwise and can replace said ability with Silver Shards.
assuming it's you and 3 dps that's a total of 860 damage. it really comes down to whether you think you're "carrying" the group with your solo tank build or not.
your build gives nothing apart from taunt to the rest of the group.
and you've gimped yourself as a dps by a lot
compared to a dps setup you've got very low damage
assuming it's you and 3 dps that's a total of 860 damage. it really comes down to whether you think you're "carrying" the group with your solo tank build or not.
I don't think a split up 860 damage buff for a normal comp doesn't do enough. Also, why assume 3 dps? It should 2 dps, tank, and healer. It has nothing to do with carrying, I just think Empower & Major Force for two players in a four player group will do more than a small 215 weapon damage buff all across the board. Now, it is different in a trial due to being way much more player, but not in a small group... I disagree.your build gives nothing apart from taunt to the rest of the group.
Except I do give multiple different buffs, both aggressive and defensive, to the other players in the group. Just because I am NOT using your specific set doesn't mean I ain't providing stuff to the rest of the group via abilities or other means. Plus, again, one set I am using is providing two decent buffs to myself and one groupmate anyways which as I said before I do think providing a better overall group dps than the 215 weapon damage across the board.and you've gimped yourself as a dps by a lot
compared to a dps setup you've got very low damage
Yes, my front bar that I use for dps does around 30k max dps (usually around 21k to 24k normally. Depends on a fear factors). I know it isn't a dedicated dps set-up and I know I will not reach a normal dps numbers, I get that but I am not gimping myself as much as you think I am since you have no idea what I am using on my dps bar. I also know that I can easily move a lot of my stamina recovery into my weapon damage and get it up much higher, but I choose not to do so to keep a high stamina sustain instead.
lets be clear, if you have to spend a lot of the fight blocking
As for my thoughts on why I am doing medium armor over heavy armor... Well, it is a solo build mindset so I needed to sacrifice heavy armor in favor of being able to do some damage
yolnah is really good for the group and yourself. not running it seems like bad..
I think Yolnah is only good for Veteran Trials. In a 4-group content, I don't think it's good enough overall compare to a 100% up time on two damage buffs I get from Gourmet. That extra 215 damage is nice and all, but it feels very weak compare to 40% more damage on weaving and 10% more critical damage. Yes, the latter is only applied to me and one other player but that is 50% of the group getting a good damage increase in a dungeon environment but that is a different story when there are 12 players in a trial entirely.
As for Vateshran. I did try that out before. It's a good set, don't get me wrong but requires using an ability that is normally just useless, and it has a cooldown. I rather use Silver Leash to pull in enemies. Yes, I have to do it one at a time but there's no cooldown to worry about, and I get FG passives for having it slotted. I think The Master's is better too since you get a heal and armor buff from your taunt that you will always have slotted anyways because you need a taunt, so I rather buff up the main ability that I will have than buff an ability that I normally will never use otherwise and can replace said ability with Silver Shards.HonestFarmer wrote: »It wouldn't be bad though you would need to adjust your playstyle towards more roll-dodging instead of blocking
1-3 pieces of medium armor should be fine, but I wouldn't recommend a full medium armor tank build. You'll lose a lot of health, and most importantly, block mitigation.
Health & Armor is already covered. I am missing out on 7% block mitigation though, yes. That is true. Also, I really don't need to roll-dodge that much, though I'll still do it sometimes because why not?
WrathOfInnos wrote: »I think Medium Armor is fine for survivability in most 4 man content, but the question is whether you are adding more DPS individually than you are subtracting from the others by not providing typical tank buffs/debuffs.
IMO Crimson Oath is the most important tank set, increasing group damage by 7% to 11%. You can wear this one set, and it's effectively like the whole group gaining a Spriggan or Spinner's set 5pc bonus. Although if you want a medium alternative that also deals some damage Alkosh could be a great choice, assuming allies are giving you synergies. You should also use Pierce Armor for the massive 9k armor reduction. Only Templars can get away with using a different taunt because they have PotL for Minor Breach.
Yolnahkriin is nice, and you could wear it on jewelry to keep 5-7 pieces medium. I don't think this one is absolutely necessary though. If you are using Vigor for self healing then Powerful Assault may be better, and is a medium armor set. There's also the option of War Machine as a damage/support set for 4 man content, especially for Necromancers.
BXR_Lonestar wrote: »Is gourmet better than Powerful Assault for 4 man content? I run Yolo + PA + Encrantis on my DK tank.
How much damage though?