You are right. Nightblade is lacking in basically every way against Templar and DK and probably most other classes as well. Their offensive skills just don't do nearly as much damage and their healing is subpar as well. Even if you go all offensive you'll struggle to kill other classes with their huge heals and/or shields. And you'll die quickly and easily. If you go defensive you won't have a chance to kill anyone even if you do last a little bit longer in a fight. You may be able to kill some new/bad players but that's the case with any build.
At least in no CP there really is no way to do a ganker build. You'll need a few moves to kill anyone and by then they've rolled, healed, shielded-up, etc. Cloak doesn't last for long and there are too many counters like potion or skill that make it worthless. Combine it not lasting long with your very limited magic pool (for stamblade) and you can't be invisible much. As soon as others can see you you're dead really quickly.
I suppose you could make a brawler type and use 1H or 2H skills and do ok but the damage on NB class skills is just a joke compared to other classes' skills. And your healing without a back-bar resto staff is still really low. Class balance is really bad right now in no CP at least. Anyone who disagrees doesn't play a lot of classes like I do.
Speaking for CP, yes, I have been hit with multiple crits in a row. If not, the nightblade can go around for another attempt, albeit against a better prepared enemy. Yes, I have been hit with a 21K Incap, followed by something like a 15K Surprise Attack on my stamsorc, this patch, who was wearing Gaze of Sithis and had around 40K health. I was neither super tanky nor squishy, no Impen other than base, but resistances in the upper 20s.That is CP and I'm guessing the target has no mitigation at all based on those numbers. That and you're showing 2 crits which almost never happens. With most NB builds in no CP now you're lucky if you have 25% crit chance. So those numbers right off the bat are not even close to reality. At least be honest. The real numbers in no CP is you would not crit on either attack and even with fully gold gear and 2 damage sets and maybe even a mythic like Markyn you'd be lucky to hit for more than 6-7k from the Surprise Attack for any target that is even a half-decent player and knows the basics of damage mitigation. You have things like Vamp 3, sets like Pariah, and mythics like Gaze. I'm guessing the target above had none of those. The heavy attack maybe 5-6k if you're lucky against most targets. There is no deadland's assasin proc. in no CP either. So you're facing a DK or Templar with probably 32K health and 30K resists and hit for maybe 35% of their health with the attacks you state. And they recover all that health in a split second with 1 of their heals which are all way better than anything a stamblade can do. Reality is not even close to the picture you're painting. I think you're playing a different game. For a stamblade to kill a half-tanky DK or Templar these days they'd need to stand still, not heal at all, not block, and let you use 4-6 skills in a row depending on if you're using an ult etc. This is reality in no CP. I can't speak to the CP experience as I have no interest in using gimmicky proc sets.
That is CP and I'm guessing the target has no mitigation at all based on those numbers. That and you're showing 2 crits which almost never happens. With most NB builds in no CP now you're lucky if you have 25% crit chance. So those numbers right off the bat are not even close to reality. At least be honest. The real numbers in no CP is you would not crit on either attack and even with fully gold gear and 2 damage sets and maybe even a mythic like Markyn you'd be lucky to hit for more than 6-7k from the Surprise Attack for any target that is even a half-decent player and knows the basics of damage mitigation. You have things like Vamp 3, sets like Pariah, and mythics like Gaze. I'm guessing the target above had none of those. The heavy attack maybe 5-6k if you're lucky against most targets. There is no deadland's assasin proc. in no CP either. So you're facing a DK or Templar with probably 32K health and 30K resists and hit for maybe 35% of their health with the attacks you state. And they recover all that health in a split second with 1 of their heals which are all way better than anything a stamblade can do. Reality is not even close to the picture you're painting. I think you're playing a different game. For a stamblade to kill a half-tanky DK or Templar these days they'd need to stand still, not heal at all, not block, and let you use 4-6 skills in a row depending on if you're using an ult etc. This is reality in no CP. I can't speak to the CP experience as I have no interest in using gimmicky proc sets.
This actually puts what you're saying in perspective. I can find and gank people like that all day, but that means they're noobs. You're casting NB damage in an unfavorable light, if that's what it takes.Most of people you gank open world ... aren't ready to block,dodge heal or even have a pot available. So if a NB has adequate damage they can burst most people down, lots of people might not even have their armor buffs up when you go to gank them.
Very interesting proposal. I use an addon on PC, but it's not as intuitive as that.Tommy_The_Gun wrote: »As for the shades - this imho the big culprit why NB has steepest learning curve. Because this is a very good skill but extremely unintuitive to use. If this skill received some qol improvements (aoe markers, arrows on the ground below your character pointing to the shade) then it would be way more user friendly and without any buffs, class would be way easier to play.
I personally highly disagree NB lacks in compared to most classes, I think they're one of the top classes, but I do agree they are lacking to DK and templar but that's because those classes just have a better class toolkit, but by NO means is this class underperforming.DK and templar have better class kit but NB has better innate damage from their passives. Players just need to learn that if you stack in one specific stat, you're going to lose in most cases. Cloak is never a cop-out for NB, especially since tons of people have some sort of detection effect running now.
Yeah, but what's your point? That makes you a natural templar and BG player. I would not particularly take my nightblades into BGs nor play them in a 4-man group. It's the natural open world solo class. Take your templar into Cyrodiil or, better yet, IC solo and tell me whether you'd rather play it over your nightblade in that environment. I know I don't. Not if I want to bring my Tel Var home anyway.milesrodneymcneely2_ESO wrote: »I get that most Nightblade players are casual or new, and that in the right hands the class can be frightening.
However, the reality is that the Nightblade's class kit just DOES NOT synergize well with itself. I mained a Nightblade for YEARS, and I never really could make it drive worth a flip in PvP. Granted, I'm almost 50, slow, and not that bright.
But, I swapped to a Templar main and the difference was night and day. I didn't get any better, but I went from the bottom of the pack to CURBSTOMPING people in BGs. Werewolves still give me a fit, and I blow up when I get ganged up on. But when I go toe-to-toe with most players, I have little worry of going down.
And that's not because of anything special about me. It's just that the melee MagPlar skill lines work so seamlessly together that even a mediocre grunt like me can make it work fairly well.
I main a magblade, btw.I don't know about the skills as I wasn't playing one then.
Jabs or, more to the point, Sweeps is a bit overtuned, but I'm not sure by how much. The damage of that skill in PvP has fluctuated across patches. Like NB hinges on Cloak and burst, templar - especially stamplar - hinges on Jabs in many ways. If that skill is strong, templar does well. When it's not quite strong enough, templar viability plummets. Same as nightblade, really. A "traditional" nightblade's viability hinges on the strength of it's burst, how aggressively it can be played, and how much that aggressive play mitigates the chance of counterattack, because the target is purely busy with defending. This is a feature that templar and nightblade share. Both are pressure classes. In the strictest sense, nightblade does not have burst. They have a 6 second pressure window after Incap.Damage on class skills like among the worst of all classes. There is no skill like jabs that can do 8-20k damage and heal you for 40% of that.
You must be thinking of the templar Sweeps tooltip and the Burning Light proc. No other class has that kind of damage from a spammable. However, no class has a tooltip like Assassin's Will / Scourge, outside of an ultimate either. I would need to examine stuff like a fully buffed Molten Whip, I suppose, but historically Will / Scourge has always been top outside of an ultimate. Yes, magblade has felt extremely lacklustre next to stamblade for a very long time, but you have to take into account how nightblade operates. It's always been about stacking buffs, such as the +20% damage from Incap / Soul Harvest, and about stacking damage at the expense of being squishy in a way that other classes simply can't afford to do, because they don't have the escape tools that nightblade has. If you can't or don't want to handle the learning curve that comes with that playstyle, the solution is simple, is it not? Play another class or build a tanky, non-cloaking brawler blade.Most nightblade class skills damage would need to be buffed about 40-80% to be comparable with the damage that other classes can do with their class skills.
This is, quite simply, out of date. Try Healthy / Shrewd Offering on a magblade. For my playstyle this beats the crap out of Vigor / Rally and feels exactly like Honor the Dead.And the healing on NB is about the worst of any class.