Hey everyone,
After reading many articles about how frustrating is for most of the people ,including myself, regarding the extra space needed for the houses I came up with the idea to be able to buy extra space with crowns ,for ex 50 or 100 more room for the objects for 1k ,2k crowns more or less ,u name it Zos ,it s your decision .I think this way is a win to win solution ,rather than increasing for free to everyone where such a procedure would flood the server and create lag as you so mentioned in one of the articles I ve seen here. Besides that ,it s not like everyone would spend crowns for extra slots ,but only a part of your community ,which are housing fans such as me. I m playing this game mostly for this feature, and so many others. I truly believe housing is one unique feature added to an online game because let s face it ,trials and dungeons all games have ,pvp also, questing once again you have it everywhere. Please try to focus more on this segment ,because many new players might start playing just because of this ,otherwise they can pick easily other mmos out there where yes ,u have trials ,dungeons and pvp.Not to mention pvp in this game is a joke.
Let me know what you all think about this and hopefully Zos will have something to think about for this games housing future.
Lazarus_Rising wrote: »Also i just wanna say that i do not understand the argument with performance since dungeons have way more items in place and it doesnt impact performance
JohnBlacksad wrote: »Lazarus_Rising wrote: »Also i just wanna say that i do not understand the argument with performance since dungeons have way more items in place and it doesnt impact performance
Because housing and dungeons are two very different things. One dungeon will be the same for everybody, no matter how many people are entering it, it's the same ONE dungeon, and all the furnishing are locked and part of the place in a way that it won't kill the servers when people go in, using devs zone building tools we obviously don't have.
Now, take a Daggerfall Overlook. Every player can buy one, so that makes it a few millions, meaning there potentially are a few millions different instances/versions of a Daggerfall Overlook... And that's just one house among many.
Put it simple, we are given a very "primitive" and limited version of a tool that they use to make stuff around. Every furnishing we place are technically not permanently locked and part of the background, they are a physical object that costs a performance budget to allow to exist within this place, a slot. Zone wise, Take Fargrave for example, the super crowded markets ? With tons of objects in stables ? That's because the whole thing is one entity, permanently locked in place as part of the background, which is why you don't have Blue Screen of Death when walking in zones.