Hello,
i was just browsing through Alcast's ESO-Hub.com website and was looking what to expect with the next High Isles chapter.
When looking at the sets, I felt quite surprised at first but the surprise because of seeing some unique ideas was quickly washed away by the fact that those sets will probably never see competitive play.
Take a brief look on them:
- Glacial Guardian: Trigger condition not really doable on purpose in multi-enemy fights and only 2/3 uptime. Also the damage is disgustingly low even with full-health tank.
- Gryphons Reprisal: Probably the best of the batch because the damage is ok'ish on paper. But the synergy itself can be stolen from you by an ally. The AoE is also triggered around the synergizing person and with 5 meter radius the damage is often missing in random groups.
- Spriggan's Vigor: At max stack you get 2,2k max stamina and restore 100 stamina per crit, but that is on a set with only one critical bonus. And due to the fact that stamina gives more buffs to pure weapon/spell damage the crit trigger feels bad.
- Maligalig's Maelstrom: The set that encouraged me to write this post. The idea behind this set is nice. If you are overhealing allies you can cause more damage onto enemies. But the 10seconds global cooldown causes it to be a 3,3k per second DoT in a small area only.
To complete the list Turning Tide and Storm-Cursed's Revenge look still promising because of a fact i am later pointing out.
What determines if a set is good or not?
The most played sets in ESO either have an easy to trigger condition, have high percentual uptime and benefit the group with unique or relevant buffs.
Kinras is easy to enable due to light attacks and has no cooldown, Relequen is the same and deals almost unconditional damage per second. Yolnakriin has an uptime even longer than its cooldown, causing its percentual uptime to be 100% . However most of the sets have too little of those benefits to be worn effectively.
Maligalig's Maelstrom would be nice because 6/10 seconds is a decent but not perfect up-time percentage and the damage per target is okay. However the nail in the coffin is the global cooldown. If the set were to be changed to a 10s per target, the set could be worn by an healer to give a weak-dps group some additional dps.
Ice Furnace is a set from base game (Direfrost Keep) that deals fire damage if an enemy is damaged by ice damage. It has weak dps, medium area size but the weakest factor is the global 1 second cooldown. A set that can only give you around 2k dps if playing on the weakest element dps-wise (ice damage) is not worth using.
My suggestion?
Redo most of the sets with global cooldowns to trigger cooldowns per target to make them more effective in groups or in mass fights. Because I personally do not want to play the same 1% of the sets all over again. If 99% of the sets is useless the whole sticker book collection theme would loose its purpose.