@MashmalloMan
Little aside, im not sure why/how i have 37k magicka, could be the bloody mara or eyebowl ive been using, but still seems a bit high now that you mention it. Definitely running bloodthirsty though.
Ive only comeback to the game in the last couple months. Stopped playing before greymoore dropped. When i came back ALL my resources were higher and i havent fully understood where those changes came from yet.
Reach and unstable wall is a given. Im thinking barbed trap is a necessity, however twisting and shade, while hard hitting dont have any fringe benefits, entropy on the other hand gives me 4 seconds of empower from mages guild passives and im wondering if that is enough to justify it in execute.
MashmalloMan wrote: »Reach and unstable wall is a given. Im thinking barbed trap is a necessity, however twisting and shade, while hard hitting dont have any fringe benefits, entropy on the other hand gives me 4 seconds of empower from mages guild passives and im wondering if that is enough to justify it in execute.
The only questions you need to ask for what to cast in execute is:
- Does 1 cast of a skill output more total damage than 1 cast of Impale.
- Will a cast of said skill last the full duration to output that total damage or will I kill the enemy before it completes. At what point does that skill not become worth using?
- Unstable Wall is a given.
- Barbed Trap is close to a given, I'd say the way you handled it in the parse is what not to do. At 2% boss HP you casted it again. If you're only going to get 5-6 seconds of Barbed Trap it just isn't worth it and it's best to let it fall off.
- Shade is practically double the amount of damage of Impale, so yes it's worth the cast, but only if you're going to get at least 60% of the duration.
- Path is also much more damage than Impale, even if you're casting it early at 10s to line up with Wall. Again, not worth it if you're only going to get like 50% of it.
- Degen is not worth it imo. The damage doesn't outpace Impale even at 12s duration, but you're casting it at 10s. You're also casting it on your back bar where you have less damage stats. Empower is strong, but it's not enough to cover the difference.
- Reach, probably worth it for your build, but definitely not worth it when you can finally swap it out and use another set. When you do, using something like Debilitate as mentioned from the other commenter will allow you to choose another spammable that does more damage.
edit:
Think I was right. If you watch some high parses from SkinnyCheeks, Wall, Trap, Shade, and Path are still casted in execute, but Degen is dropped. Reach isn't used, but if it was used without the set, it'd be dropped too. Also, Incap/Soul Harvest is casted pretty much instantly, the parser never bothered setting up dots first besides maybe a barbed trap or wall cast. It's definitely best to fire off as soon as you can.
https://www.youtube.com/watch?v=vb7GqFntCXs&ab_channel=SkinnyCheeks
Also, i as a rule, only parse on settups i actually use in content.
Siroria is nice, but not always practical. Masters staff allows me full rotation while staying in motion
Since i dont run a sheild and need range alot, i tend to stick with swaow soul and staff.
If it was a significant increase i could be convinced to melee, but honestly the improvement is within my own margin of error in a parse so i wont go that route until im hitting in the 90s already, and at that point ill already be hitting harder than most nightblades ive run into.
So its not likely to change until i can go full meta
If that helps you wrap your head around my drsign decisions