SkaraMinoc wrote: »Even if penetration is mathematically superior, it's still easier to find sources of spell damage.
For example, Master's Staff gives 600 spell damage for 4 seconds and the duration aligns perfectly with Haunting Curse.
You can find +4000 spell damage for your Mag Sorc burst combo. That's the equivalent of ~30000 penetration.
gariondavey wrote: »[snip]
bsw clever and master inferno?
SkaraMinoc wrote: »gariondavey wrote: »[snip]
bsw clever and master inferno?
Magio build + Frenzy (which is nerfed next patch)
He charges 21k crowns for his build unless you theorycraft math and spreadsheets for him like I do
SkaraMinoc wrote: »Here's the item stat density:
1487 penetration > 129 damage > 1096 magicka
1 spell damage = 10.5 magicka (this is an official value and not an estimate)
129 spell damage = 1355 magicka
It depends on several variables but the ballpark % damage is as follows,
1487 penetration = 2.25% damage
129 spell damage = 1.5% damage
1096 magicka = 1.2% damage
Extrapolate and you'll get,
1487 penetration equals129 spell damage equals
- 194 spell damage
- 2055 magicka
1096 magicka equals
- 989 penetration
- 1355 magicka
- 793 penetration
- 104 spell damage
Again these are rough estimates meant to compare the 3 stats and not exact values.
660 per 1% and 33000 soft cap for PvPTwo quick questions though - First, Im assuming that's for pvp ie 660 mitigation per 1%. I suck at math but I'm, guessing thats going to push pen in pve over 33%? I knew it was better dmg, but that's quite a margin over raw spell dmg. Bigger than I thought tbh.
Short answer is yes, offensive penetration is wasted on heavily armored players because any resistance over 33k reduces the effective strength of that penetration.But... second (going back to pvp) we all know with pen you obv run the risk of overpenning a light armored enemy, at which point extra pen is a waste. One thing I've wondered though is how it works out vs a very heavily armored enemy. Take somone with 40k resists say. Not beyond the bounds of possibility nowadays. Say I have 14870k pen, half of that - well, 7k - is sort of wasted. I'd only be getting say an extra 11, 12% dmg. Wouldn't I get more dmg just saying sod it and stacking spell dmg in that scenario? Taking your equivalancies, that wd be roughly 1290 spell dmg, giving me 15%...?
@SkaraMinoc
What do you mean with soft cap 33.000
What does soft cap exactly mean?
Does that mean that no player can go OVER 33 K resistances?
Or does that mean that everyone somehow has the effect of having 33k resistance and all additional resistances adds up to +33k?
Block mitigation starts at 50%?
So if i block i can half down the offensive strikes by 50%?! Always?
Is it the same for blocking in pve ?
I basically never block ….
Wow … then i should go for another mythic item!
Thanks for clarifying though!
Hi 👋!
Thanks for all the information. That actually was interesting to read about the block and the stamina cost. So i guess my gaze of sithis isnt yhat bad at all 😉.
I have an idea for a better build which i wanted to check with you guys.
Would below be a good option for a magsorc ?
- mighty chdan monster set (one heavy/one medium)
- All other gear light and crafty alfiq
- malacath ring
- 2 trainee rings
- Weapon FB : inferno willpower staff (shock enchant/sharpened)
- Weapon BB : resto blessing of potentates (defending / dmg enchant)
Rings - probably all mag recovery
Would that be strong build ?
Why shoulders heavy& head medium?
Wouldnt it be wiser to use the biggest gear in heavy … whicj is head and nlt shoulder ?
That way you get more armor , not ?
Or am i missing something here ?
Oh i did not know that !
I thought head and chest were the heavy ones.
Thanks for clarifying.
It helped me to optimise my build.
How does heavy armor relate to stats in general ?
I notice that the armor adds to physical resistance.
However i also see some increases in health , magicka and stamina …
And i think its more than the passives related to it such as undaunted mettle
MEBengalsFan2001 wrote: »Hi 👋!
Thanks for all the information. That actually was interesting to read about the block and the stamina cost. So i guess my gaze of sithis isnt yhat bad at all 😉.
I have an idea for a better build which i wanted to check with you guys.
Would below be a good option for a magsorc ?
- mighty chdan monster set (one heavy/one medium)
- All other gear light and crafty alfiq
- malacath ring
- 2 trainee rings
- Weapon FB : inferno willpower staff (shock enchant/sharpened)
- Weapon BB : resto blessing of potentates (defending / dmg enchant)
Rings - probably all mag recovery
Would that be strong build ?
Crafty is only magika and it limits your survivability especially if you are all light on your major armor pieces. I provided a mixture of light and craftable alternative gear you can try below. If you stick with using trainee pieces and crafty swap the trainee neck/ring for crafty neck/ring and put the trainee pieces on your character chest and legs with reinforced. This will provide you a nice boost to your resistance and health. I would even go heavy on the shoulders with reinforced and medium head for the monster set. This would give you a nice 3-3-1 setup for heavy-light-medium. Heavy pieces all reinforced and the rest well fitted.
As for your rings I would go with 2 spell damage and 1 recovery all infused.
As for crafty set vs. others possible sets to use.
Bright Throat
Necropotence
Spinner's
Unleashed Ritualist
Wisdom of Vanus
Armor of the Seducer
Dauntless Combatant
Kagrenac's Hope
Shacklebreaker
Vampire's Kiss
Way of the Arena
Wretched Vitality
If you plan on using will power as your damaging weapon staff I would go with a crafted set so you can have the 3-3-1 setup and than I would go with trainee neck, will power ring and the malacath ring. This way when you are on your destruction staff bar you would get the 3 piece will power set which provides spell damage bonus. Even if you don't use crafted set you could still do this but make sure to swap out your chest piece for the trainee for the added resistance it provides you and health.
Ok ill do that. Thanks !
I have all tristat glypMEBengalsFan2001 wrote: »Hi 👋!
Thanks for all the information. That actually was interesting to read about the block and the stamina cost. So i guess my gaze of sithis isnt yhat bad at all 😉.
I have an idea for a better build which i wanted to check with you guys.
Would below be a good option for a magsorc ?
- mighty chdan monster set (one heavy/one medium)
- All other gear light and crafty alfiq
- malacath ring
- 2 trainee rings
- Weapon FB : inferno willpower staff (shock enchant/sharpened)
- Weapon BB : resto blessing of potentates (defending / dmg enchant)
Rings - probably all mag recovery
Would that be strong build ?
Crafty is only magika and it limits your survivability especially if you are all light on your major armor pieces. I provided a mixture of light and craftable alternative gear you can try below. If you stick with using trainee pieces and crafty swap the trainee neck/ring for crafty neck/ring and put the trainee pieces on your character chest and legs with reinforced. This will provide you a nice boost to your resistance and health. I would even go heavy on the shoulders with reinforced and medium head for the monster set. This would give you a nice 3-3-1 setup for heavy-light-medium. Heavy pieces all reinforced and the rest well fitted.
As for your rings I would go with 2 spell damage and 1 recovery all infused.
As for crafty set vs. others possible sets to use.
Bright Throat
Necropotence
Spinner's
Unleashed Ritualist
Wisdom of Vanus
Armor of the Seducer
Dauntless Combatant
Kagrenac's Hope
Shacklebreaker
Vampire's Kiss
Way of the Arena
Wretched Vitality
If you plan on using will power as your damaging weapon staff I would go with a crafted set so you can have the 3-3-1 setup and than I would go with trainee neck, will power ring and the malacath ring. This way when you are on your destruction staff bar you would get the 3 piece will power set which provides spell damage bonus. Even if you don't use crafted set you could still do this but make sure to swap out your chest piece for the trainee for the added resistance it provides you and health.
Hi @MEBengalsFan2001
About this post a while back.
I am considering the 3-3-1 set up with 3 heavies
However i was wondering. If i do chest/head/legs heavy …. Is it then best to have them all reinforced ? Or better to do prismatic defense and infused ?
Your thoughts ?
Thanks !
@Dagoth_Rac @WrathOfInnos
Maybe you have any ideas what would be best ?
Thanks !
SkaraMinoc wrote: »Just did a quick test and 129 spell damage looks closer to 2% damage (give or take 0.2%)
Stats
1487 penetration = 2.25% damage
129 spell damage = ~2% damage
1096 magicka = ~1.618% damage
1487 penetration equals129 spell damage equals
- 145 spell damage
- 1527 magicka
1096 magicka equals
- 1320 penetration
- 1355 magicka
- 1067 penetration
- 104 spell damage
+4000 spell damage from enchants, buffs, passives is equivalent to 62% damage (40930 penetration)
+20000 magicka is equivalent to 29.5% damage (19470 penetration)
Now you see why stacking spell damage hits way harder than max magicka builds.
This is also why Stam builds w/ 8k+ weapon damage hit like a truck.