ShawnLaRock wrote: »It is essential to know what your second 5pc set is - because usually you would slot the set you want to keep all bonuses up at all times, on your body - and the other set is usually one where you proc an effect, switch bars for the duration of that effect, and then switch back to re-proc.
Depending on what your second set is, why not move Spinners to all body pieces?
S.
Oreyn_Bearclaw wrote: »Still very unclear how your sorc is setup. Sounds a little unorthodox, but nothing wrong with that in theory. For purposes of discussion, Back bar means where you spend the least time, front bar should be were you spend the most time and should be where your spam skill (Frags) is located.
I dont know what you mean by you use wall of elements "a lot". Like any DOT, it should be cast on cooldown, no more, no less. Unstable wall, can be spammed in AOE situations, but I wouldn't really suggest planning your main build around that notion.
It's important to know why we use the VMA staff. First as pointed out, you always want some sort of weapon ground DOT on your back bar, because they will continue to proc your back bar enchant. With a destro staff that is blockade (with a bow, it's hail, etc.). That means that the most classic way to setup a magic DPS character is with an infused destro staff on your back bar, with blockade/unstable wall. That way as long as your blockade is under an opponent, your back bar glyph will have 100% uptime. Most commonly this is a weapon/spell damage enchant. In other words, setting up like this gives you a lot of spell damage that is always there assuming your blockade is on the ground.
Next, virtually every high end parse will have LA damage at or near the top of it. Single target damage, is typically more important than AOE (if really min/maxing, you will build completely differently for pure AOE fights and swap between pulls). If you dont plan to switch all the time, build for single target. Because VMA staff buff light attack damage, and this buff will carry over to your front bar, so its an obvious choice to use.
Lastly, think about the gear you are using and how this all ties together. A set like spinners ideally is on your body. It is a flat stat bonus and will not carry between bars. Some sets, like Burning Spell weave, Siroria, Tzogvin, etc, will carry over to your back bar, so often people will use weapons and jewelry for these. Some items, like the VMA staff, will carry over to your front bar as well.
Therefore, the most classic way to build is to have your body 5 piece be a flat bonus that doesnt carry over, your front bar to be a proc type bonus that will go to your back bar, and a VMA staff on your back bar with blockade so that you are both buffing your LAs on both bars, and buffing your spell damage with the enchant. That leaves two pieces which is typicall either a one piece monster and mythic or a 2 piece monster set.
I am not saying you have to build that way. But if you arent, ask yourself why. If you deviate from that general approach, a VMA staff may or may not be worth it.
Very curious what your bar setup looks like on a mag sorc. Meta for single target looks something like this:
Front: Familiar, Tormentor, Frags, Wrath/bound armaments, Daedric Prey, Dawnbreaker.
Back: Familiar, Tormentor, Unstable Wall, Orbs, Trap, Storm Attro.
Absolutely you can make adjustments and nobody says you have to play meta, but you should know what it is and if you are making changes, why you are doing so.
Oh and Fire is more DPS than shock for your VMA staff, even on a sorc.
Oreyn_Bearclaw wrote: »Still very unclear how your sorc is setup. Sounds a little unorthodox, but nothing wrong with that in theory. For purposes of discussion, Back bar means where you spend the least time, front bar should be were you spend the most time and should be where your spam skill (Frags) is located.
I dont know what you mean by you use wall of elements "a lot". Like any DOT, it should be cast on cooldown, no more, no less. Unstable wall, can be spammed in AOE situations, but I wouldn't really suggest planning your main build around that notion.
It's important to know why we use the VMA staff. First as pointed out, you always want some sort of weapon ground DOT on your back bar, because they will continue to proc your back bar enchant. With a destro staff that is blockade (with a bow, it's hail, etc.). That means that the most classic way to setup a magic DPS character is with an infused destro staff on your back bar, with blockade/unstable wall. That way as long as your blockade is under an opponent, your back bar glyph will have 100% uptime. Most commonly this is a weapon/spell damage enchant. In other words, setting up like this gives you a lot of spell damage that is always there assuming your blockade is on the ground.
Next, virtually every high end parse will have LA damage at or near the top of it. Single target damage, is typically more important than AOE (if really min/maxing, you will build completely differently for pure AOE fights and swap between pulls). If you dont plan to switch all the time, build for single target. Because VMA staff buff light attack damage, and this buff will carry over to your front bar, so its an obvious choice to use.
Lastly, think about the gear you are using and how this all ties together. A set like spinners ideally is on your body. It is a flat stat bonus and will not carry between bars. Some sets, like Burning Spell weave, Siroria, Tzogvin, etc, will carry over to your back bar, so often people will use weapons and jewelry for these. Some items, like the VMA staff, will carry over to your front bar as well.
Therefore, the most classic way to build is to have your body 5 piece be a flat bonus that doesnt carry over, your front bar to be a proc type bonus that will go to your back bar, and a VMA staff on your back bar with blockade so that you are both buffing your LAs on both bars, and buffing your spell damage with the enchant. That leaves two pieces which is typicall either a one piece monster and mythic or a 2 piece monster set.
I am not saying you have to build that way. But if you arent, ask yourself why. If you deviate from that general approach, a VMA staff may or may not be worth it.
Very curious what your bar setup looks like on a mag sorc. Meta for single target looks something like this:
Front: Familiar, Tormentor, Frags, Wrath/bound armaments, Daedric Prey, Dawnbreaker.
Back: Familiar, Tormentor, Unstable Wall, Orbs, Trap, Storm Attro.
Absolutely you can make adjustments and nobody says you have to play meta, but you should know what it is and if you are making changes, why you are doing so.
Oh and Fire is more DPS than shock for your VMA staff, even on a sorc.
Wow OK 👍🏻
Thats a lot to consider , thanks
To give you an idea why i am a lot on my backbar aoe … is because its a lightning staff.
Hat i then do is hit 3 ground aoe s (wall/ orb/ ⚡️ Area)
And then i hit HEAVY ATTACK with my shock stave , which takes them all down.
Thats why i stay on my back bar because the shock stave is working well in public dungeons and so forth.
Is that a mistake ?
What would be a good option IF i want to use a shock staff?
If i use inferno staff for my wall … and 2 other aoe abilities …. Wont i then lose 8% free damage that i would have if using a shock staff (passive)
If using aoe skills on backbar on a shock staff and then switching to front bar …. Do i then keep the 8% free damage ? Or does that change the moment i go to inferno staff?
Thaaaaaaanks !!!
Ok thanks
If i have inferno on back bar and cast all my 3 aoe skills … and then go to frontbar which is lightning
Do i then have the 8% of the shock staff passive for aoe abilities?
Or is it only considering where the skill was casted from ? So the inferno in this case
Thanks!!!!!!
WrathOfInnos wrote: »Yes, if you cast AoE DoTs with an Inferno Staff then swap to Lightning they will start ticking 10% higher. This is actually the best way to use Wall of Elements for area damage. Cast Fire Wall for 20% bonus vs burning enemies, then swap to Lightning front bar for another 10%. In group content it also gets an additional 10% from Engulfing Flames debuff and 5% from Encratis'. All of these effects combined end up much better than just casting Wall of Storms for 10% more AoE damage while holding the lightning staff.
The only reason players don't do this all the time is because Lightning Staff has weaker Light Attacks and you lose the Inferno's 10% damage boost to you single target DoTs and spammables on the main bar.
Hi 👋
Sooo , guess what happened.
I finally have the inferno Maelstrom Staff that dropped ! (Not veteran , but still ;-))
Why exactly is fire better than lightning in terms of damage from the wall ? Is that because burning enemies take more damage if in the wall ? Or is there another reason where fire just is higher than shock (despite the status effects)?
Anyway i changed my set up now and very curious to see how that works out!
Only frontbarring NMA is a good idea by the way ! That way i indeed dont lose the 5%penalty for skills magicka.
Thank you !!
For pve i was wondering. (Magsorc)
I have mother sorrow + new moon acolyte
Would it be better to use spinner garment ?
For pvp i have spinner garment + crafty alfiq
Should i use another set to increase dmg ?
My ideal set up would be for pvp
- monster set (maw or mighty chudan)
- Malacath band
- 5pieces front bar crafty
- 4 pieces icy conjurer FBar (so no 5set bonus)
- Blessing of potentates resto staff BB
Is this a good set up (the thing of icy conjurer?)
I think it might be perfect but want your advice on it
Are you playing on PC EU perhaps?
@Oreyn_Bearclaw
What is your penetration & spell damage and magicka and health regenaration?
Thanks for the build info by the way!