redspecter23 wrote: »I'm still not a fan of sourcing event specific items on IC bosses, as there is a hard cap to how many people can earn loot from any given boss. I really dislike the feeling of competing with my own faction for drops in a zone where I'm already competing with opposing factions. It doesn't feel like I should be encouraged to try to stay away from my own faction or deny them spots in my group in order to keep my chances high of earning loot from any given boss.
Make this a true PVP event. Only tie earning tickets to explicit PVP activities. Town and Imperial City quests are not that. Force players to do BG quests, Kill Player and/or capture/recon activities in Cyrodil.
Truly make this a PVP event rather than a hybrid event.
3. Add previous rewards part of the drop pool or at least some sort of coffer that would let you earn these.
the1andonlyskwex wrote: »1) The BG random queue popping 99% deathmatch is awful, and the event should have been delayed until after that was fixed/reverted.
the1andonlyskwex wrote: »8) Why is the Scroll of Pelinal's Ferocity an actual item and not a memento like all of the other event boosters? It seems like an unnecessary waste of an inventory slot.
the1andonlyskwex wrote: »1) The BG random queue popping 99% deathmatch is awful, and the event should have been delayed until after that was fixed/reverted.
how can you have 1% non deathmatch since DM is the only gametype zenimax authorized ?
the1andonlyskwex wrote: »8) Why is the Scroll of Pelinal's Ferocity an actual item and not a memento like all of the other event boosters? It seems like an unnecessary waste of an inventory slot.
This. But if not - fine by me also.Make this a true PVP event. Only tie earning tickets to explicit PVP activities. Town and Imperial City quests are not that. Force players to do BG quests, Kill Player and/or capture/recon activities in Cyrodil.
redspecter23 wrote: »