Was there a reason why this was never implemented? I feel like it would be quicker to repair siege from inventory rather than having to have it out. I mean, I know it would be quicker but the more I think about it I don't think it would be too detrimental and would probably promote more siege usage.
The biggest downfall I can think of is if in the future there are new siege devices that are super powerful and those devices would make people think twice about sieging, like the lancers. But because the lancers require scying, it already makes people hesitant about using them.
Until then, people who respawn back to their alliance base can set out the siege there and repair it if they are worried about safety of the device. But from what I've experienced, having a repair in quickslot is more inconvenient than actually beneficial to either side because people can just quickly buy a new siege device in their keep if it is not getting attacked and people usually have an inventory full of siege devices already.
Another thing I'm wondering about is if this cannot be implemented for a reason, if it were possible to just have a merchant at the alliance base repair our siege weapons like we do armor.
Thoughts? Thank you