This has been on my mind alot since it has its ups and downs.
This would require alot of balancing but would also provide players more Roleplay expereince like a Nightblade/Dragonknight or a Sorcerer/Necromancer.
We will most likely never get a new class so a good option would allow a mechanic that allows players to pick a 2nd class once reaching a certain level. This could be unlocked instantly or revolve around a quest. The choice is final and you can't change it later. The reason is that once you pick a 2nd class, the dual-class will be automatically balanced so Devs would only be concerned about balancing dual classes and not 1 character that has a spell from each class.
I can see this be a better option than spell crafting because there are only 36 combos which is alot but it would be better than trying to balance all the spells so they will all work together.
This would also prevent a person using all the best class spells and just being the most OP player in the game.
I will reply if anyone has any questions about it
Should Dual class be ingame and would it be better then Spell Crafting? 55 votes