To ensure that ESO’s performance can keep up and grow with the game’s new experiences, most achievements will become account-wide with Update 33. This means that an achievement that you’ve earned on any one of your characters may also be considered completed across all your characters. By consolidating achievements, we can retain and improve the way the game handles this type of data and the overall experience. With the database’s overall footprint reduced, it will more performant across the board, which may manifest itself in faster load screens and improved performance on other database-heavy operations. Most importantly, this change helps keep the game performant as we continue to add new content and achievements in the future.
This change also creates a whole new world of opportunities for your account and characters. For example, Titles rewarded via achievements will become account-wide, allowing you to use them on any character regardless of which one first earned it.
Quest progress, zone guide, skill level, crafting levels, undaunted/mages guild/fighters guild levels, skill points, etc.
Tons of ways to track progress. 90% of the achievements weren't useful for tracking progress or were just an annoying grind to get on multiple characters.
I really don't want to get Nature Slayer on every character for example.
Quest progress, zone guide, skill level, crafting levels, undaunted/mages guild/fighters guild levels, skill points, etc.
Tons of ways to track progress.
I very rarely look at the achievements list and I don't use it to track progress. As the thing I'm concerned about doing on all my characters is open-world PvE quests and exploration I use the quest log to remind me what they're currently doing and the map to see how far they've gotten through the zone they're in - if there's empty spaces I know I haven't been around that area yet. (No I don't mean the zone guide, although I'm hoping the problems with that will be fixed before the update goes live, I mean looking at the map itself.)
I do also have the Quest Map addon installed, which adds map markers for quests you haven't yet discovered/completed, but I only turn it on briefly when I think I've finished a zone so I can double-check I haven't missed anything.
The only thing I think I might have trouble keeping track of is which characters have done which group dungeons, but until there's a way to either do them all solo or consistently find groups who are willing to actually do the quest (not just check it off, I mean stand and listen to the NPCs each time they're speaking) I'm not worried about doing those on all my characters anyway.
SerafinaWaterstar wrote: »Zone guide will not work. (See pts thread)
On console so add ons not an option.
Excel spreadsheets make this like bloody work.
I very rarely look at the achievements list and I don't use it to track progress. As the thing I'm concerned about doing on all my characters is open-world PvE quests and exploration I use the quest log to remind me what they're currently doing and the map to see how far they've gotten through the zone they're in - if there's empty spaces I know I haven't been around that area yet. (No I don't mean the zone guide, although I'm hoping the problems with that will be fixed before the update goes live, I mean looking at the map itself.)
I do also have the Quest Map addon installed, which adds map markers for quests you haven't yet discovered/completed, but I only turn it on briefly when I think I've finished a zone so I can double-check I haven't missed anything.
The only thing I think I might have trouble keeping track of is which characters have done which group dungeons, but until there's a way to either do them all solo or consistently find groups who are willing to actually do the quest (not just check it off, I mean stand and listen to the NPCs each time they're speaking) I'm not worried about doing those on all my characters anyway.
The Zone guide should work still.
I very rarely look at the achievements list and I don't use it to track progress. As the thing I'm concerned about doing on all my characters is open-world PvE quests and exploration I use the quest log to remind me what they're currently doing and the map to see how far they've gotten through the zone they're in - if there's empty spaces I know I haven't been around that area yet. (No I don't mean the zone guide, although I'm hoping the problems with that will be fixed before the update goes live, I mean looking at the map itself.)
I do also have the Quest Map addon installed, which adds map markers for quests you haven't yet discovered/completed, but I only turn it on briefly when I think I've finished a zone so I can double-check I haven't missed anything.
The only thing I think I might have trouble keeping track of is which characters have done which group dungeons, but until there's a way to either do them all solo or consistently find groups who are willing to actually do the quest (not just check it off, I mean stand and listen to the NPCs each time they're speaking) I'm not worried about doing those on all my characters anyway.
Bear in mind that not all quests work properly under this system as implemented at present, so that some quests don't appear after being completed once, others are offered and immediately auto-completed, while conflicts arise such as two Queens on the throne simultaneously and NPC dialogues being compromised e.g. by characters who haven't participated at all in a zone story being hailed as a hero for saving the zone etc.. Some quest ending options are missing after the quests have been done once, and some rewards will be missing when completing the quests more than once. Similarly, the zone maps are mixed up in that some things show correctly to a character entering the zone for the first time while other things will be auto-completed on first arrival. These things are all detailed on the PTS forum with only one such case having been given a temporary fix while ZOS try to work out a proper solution.
It's also far from straightforward for those who do take an interest in achievements, including those who want them to be account-wide, because a lot of the "grindy" achievements remain character-based while achievements like say "Kill 100 crabs" are structured so that if your main character who does all achievements kills 99 but then you inadvertently let an alt kill one more then it is the alt that has hit the target and who therefore gets credited with the achievement which your main will never be able to get.
katanagirl1 wrote: »So there are almost 70 pages of comments on the official thread. I don’t think I have time to even speed read those.
I am on console so I cannot use the PTS myself to see how it works.
So what happens with skyshards and delve clears and such. Do alts get the skyshards automatically if my main has them? That would be helpful to have those skill points automatically.
The only thing that concerns me is with leveling up new toons, you get xp for discovering new places. Will they get the discovery but not the xp boost? I would assume that the game would not automatically add that xp so I assume it will essentially be lost.
katanagirl1 wrote: »So there are almost 70 pages of comments on the official thread. I don’t think I have time to even speed read those.
I am on console so I cannot use the PTS myself to see how it works.
So what happens with skyshards and delve clears and such. Do alts get the skyshards automatically if my main has them? That would be helpful to have those skill points automatically.
The only thing that concerns me is with leveling up new toons, you get xp for discovering new places. Will they get the discovery but not the xp boost? I would assume that the game would not automatically add that xp so I assume it will essentially be lost.
MasterSpatula wrote: »Personally, I think the "performance" explanation is a face-saving excuse.
MasterSpatula wrote: »Personally, I think the "performance" explanation is a face-saving excuse.
They failed to consult the community at all before barreling ahead on this, and thus they failed to anticipate a large percentage of the community seeing the entire idea as a QOL deterioration rather than improvement. They failed to anticipate the ways in which certain details of this would inarguably be a QOL deterioration regardless of your feeling on the concept itself. They failed to anticipate all the many, many bugs this would create. They just went ahead without doing the diligence.
Now, it's too late, too close to release to fix the many, many bugs or address the community's concerns. Their choices are to admit they made a mistake and delay AWA until they can get it right or push it through.
Thus, the original reason they said they were doing this, a feature requested by players, gets subsumed by "performance." Because doing their job right is to admit the mistake and correct it before pushing it to live. That's not who ZOS is. "You want better performance, don't you? Everyone wants better performance. Why are you against better performance?" Hey, I like better performance, but you have to do it in ways that don't make the game a worse experience--like the 12-person group limit or the many QOL losses and staggering amount of bugs AWA as it currently stands will cause.
katanagirl1 wrote: »So there are almost 70 pages of comments on the official thread. I don’t think I have time to even speed read those.
I am on console so I cannot use the PTS myself to see how it works.
So what happens with skyshards and delve clears and such. Do alts get the skyshards automatically if my main has them? That would be helpful to have those skill points automatically.
The only thing that concerns me is with leveling up new toons, you get xp for discovering new places. Will they get the discovery but not the xp boost? I would assume that the game would not automatically add that xp so I assume it will essentially be lost.
[If that was the main reason it wouldn't make sense to rush it like this.
MasterSpatula wrote: »Thus, the original reason they said they were doing this, a feature requested by players... .