Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Improve undeath passive

worrallj
worrallj
✭✭✭✭✭
The undeath passive is very fun, but I think it's not quite strong enough. Only 30% damage reduction means I still take damage even though I'm a vampire. Vampires are technically immortal, so I think it would be better if as your health approached zero it also reduced damage to zero. That would make 1vx much more viable also, improving both the lore friendliness as well as gameplay experience for vampires.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it's just fine. It used to be far weaker and this is the strongest it's ever been. We got people asking for Undeath to get nerfed my man so a thread like this is going to draw a lot of ire from them.

    To understand why it's fine we have to look at it's competition, Major and Minor Protection. These two buffs got well... Nerfed. Quite heavily in fact with Major Protection going from 30% mitigation to just a mere 10%. Undeath is currently the single strongest source of damage mitigation outside resistances and Battle Spirit.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    30% is awesome, man.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank47
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank39
    Xàrc - breton necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA rank16
    kàli - redguard templar - DC - AvA rank32
    - in game since April 2014
    - on the forum since December 2014
  • worrallj
    worrallj
    ✭✭✭✭✭
    Xarc wrote: »
    30% is awesome, man.

    If 30% is awesome 100% is perfect.

    I mean I think there are still a few noobs running around as mortals maybe if we buff it all the way they will finally switch.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    worrallj wrote: »
    Xarc wrote: »
    30% is awesome, man.

    If 30% is awesome 100% is perfect.

    I mean I think there are still a few noobs running around as mortals maybe if we buff it all the way they will finally switch.

    I can stay alive block casting stuff around less than 10% health and not die in all light armor in PvP. Giving me that much mitigation makes me quite literally unkillable. That's not balanced and it's so outrageous either you are trolling or not aware how this game is balanced.

    The highest resistance to normal damage ever got for vampires in the single player games was 50% for comparison. If you want buffs to be in line with lore and stuff ask for a buff making it up to 50% mitigation. Up to 100% insanely broken.
    Edited by Vevvev on February 22, 2022 4:45PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • worrallj
    worrallj
    ✭✭✭✭✭
    Guys it is not OP. Remember, we don't get any health Regen, which is very important in PVP. And we take 13% extra flame damage, which means we are only 17% stronger against flame damage than normal players. That is a huge Achilles heal!
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    worrallj wrote: »
    Guys it is not OP. Remember, we don't get any health Regen, which is very important in PVP. And we take 13% extra flame damage, which means we are only 17% stronger against flame damage than normal players. That is a huge Achilles heal!

    Stage 3 vampire is meta because health regeneration got gutted! What's 60% less HP regeneration when everyone loses 50% thanks to Battle Spirit?!? It goes from 50% less for a normal person to 80% less at stage 3 vampire. Only 30%, not 60% because HP regeneration debuff stacking suffers, or benefits, from diminishing returns.

    Health recovery builds are a thing of the past. It's all about mitigation stacking now and healing.
    Edited by Vevvev on February 22, 2022 5:28PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Think this went over everyone's head haha
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Brrrofski wrote: »
    Think this went over everyone's head haha

    Maybe, but still doesn't change how bad of an idea it is lol.

    Like for example a vampire at 25% HP with a 75% damage reduction on Undeath would have far more mitigation than that. Add in base 10% all players get from CP 2.0, 55% from Battle Spirit, and assume a good 20% armor resistance (basic average for most people). Well that's only 8.1% incoming damage. 91.9% damage reduction and we haven't even thrown in additional buffs from CP and sets... Or max resistances.

    Yeah, that's insanely nutty lol. That's mistform levels of mitigation... Literally.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    worrallj wrote: »
    The undeath passive is very fun, but I think it's not quite strong enough. Only 30% damage reduction means I still take damage even though I'm a vampire. Vampires are technically immortal, so I think it would be better if as your health approached zero it also reduced damage to zero. That would make 1vx much more viable also, improving both the lore friendliness as well as gameplay experience for vampires.

    That's not how they think when approaching problems like this. That 30% from Undeath is just a brick in the wall. Your build should literally build on the strengths and weaknesses you want in your build. I say weakness because some builds don't need to worry about being strong against everything.
    Edited by Vulkunne on February 22, 2022 6:46PM
    Today Victory is mine. Long Live the Empire.
  • Aardappelboom
    Aardappelboom
    ✭✭✭✭✭
    😃 Hmm, the only thing I came here to say is that It's a shame that there's no alternative to undeath.

    I miss health regen, it might have been over the top but now it's useless. Everyone is running undeath in PVP, there's almost no trade-off.
  • mocap
    mocap
    ✭✭✭✭✭
    unless you are "tower hero" or "run around rocks hero", vampire stage 3 is not worth it
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    PC EU
    PvP only
  • worrallj
    worrallj
    ✭✭✭✭✭
    olsborg wrote: »
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    Yes people who play vampires sometimes run out of resources and that makes it a less fun play experience for us.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    worrallj wrote: »
    olsborg wrote: »
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    Yes people who play vampires sometimes run out of resources and that makes it a less fun play experience for us.

    Sighs

    Fine, I'll bite.

    Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Arcanasx
    Arcanasx
    ✭✭✭✭✭
    Vevvev wrote: »
    worrallj wrote: »
    olsborg wrote: »
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    Yes people who play vampires sometimes run out of resources and that makes it a less fun play experience for us.

    Sighs

    Fine, I'll bite.

    Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!

    Could even be a new animation so that the vampire begins to sparkle brightly, and on top of being in an unbreakable stun it should blind them for the duration as well so you can't see anything.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arcanasx wrote: »
    Vevvev wrote: »
    worrallj wrote: »
    olsborg wrote: »
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    Yes people who play vampires sometimes run out of resources and that makes it a less fun play experience for us.

    Sighs

    Fine, I'll bite.

    Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!

    Could even be a new animation so that the vampire begins to sparkle brightly, and on top of being in an unbreakable stun it should blind them for the duration as well so you can't see anything.

    Have the vampire maybe even do a blow kiss with an animated glowing heart appear much like how the ability currently has pretty flower petals flying around!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Vampires do not really need that many changes, they do need some just not full on overhauls, here are my ideas for what ZOS could do and it would be pretty simple, if this were TES: Skyrim I could make these changes in the Creation Kit in 5 minutes.

    Blood Frenzy needs to be turned into something completely different, maybe an AOE spell where you conjure a swarm of Bats that drain the life from foes in the targeted area.

    The reasoning does not really need an explanation.

    Vampire Passive 2 and 4 should swap positions.

    The reasoning is it would be more consistent, Stage 1 and 2 would be your weakest and be about hiding and stealth where as Stage 3 and 4 would be your strong stages that you would use for combat, it would also make stage 4 more alluring as the current iteration of the stage grants no combat benefits, most people in combat stop at stage 3.

    Strike from Shadows should provide a buff of 300 weapon and spell power at all times and possibly be renamed to something more appropriate given you would no longer be striking from the shadows, perhaps call it Supernatural Strength of in the absence of the Blood Frenzy ability, call it Blood Frenzy which actually seems appropriate given you need to be stage 4 to use this passive.

    The reasoning is since it would be the Stage 4 passive the previous iteration of the ability would not be good enough as it would require you to either leave stealth or mist form to proc, stealth is something some builds don't do and Mist form is not worth using just for a temporary buff, being in effect at all times it would instead make it worth using Stage 4 over Stage 3 and it would essentially take the place of the Blood Frenzy ability but without the downside which I believe would be fair for a Stage 4 passive.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Agree with the post. Being able to die in a PVP environment is 100% unintended and needs to be addressed as fast as possible.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    30% damage reduction is to much. Should have been nerfed same as when major protection took and arrow to knee and went down to 10%.

    Stay safe and Happy Hunting :)
    Edited by Hotdog_23 on February 23, 2022 10:33AM
  • Jierdanit
    Jierdanit
    ✭✭✭✭✭
    Arcanasx wrote: »
    Vevvev wrote: »
    worrallj wrote: »
    olsborg wrote: »
    I think we should also buff vampire passive so skills become free to cast if you have taken atleast 1 dmg.

    Yes people who play vampires sometimes run out of resources and that makes it a less fun play experience for us.

    Sighs

    Fine, I'll bite.

    Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!

    Could even be a new animation so that the vampire begins to sparkle brightly, and on top of being in an unbreakable stun it should blind them for the duration as well so you can't see anything.

    I would say the light should be so bright that it actually blinds the Person you are playing against and not just their character, because it makes for a way more fun experience if the one youre fighting doesnt know whats going on, because they cant see anything anymore.
    PC/EU, StamSorc Main
  • worrallj
    worrallj
    ✭✭✭✭✭
    In all seriousness my opinion is that it should work kinda like the pirate skeleton set and the reduced damage should be accompanied by some level of reduced healing. As it is it's just a massive amount of free tankiness. It's a single passive that is supposed to be on a "character choice/flavor" skill line which is more effective than mark of the pariah which is regarded as the best mitigation set in the game.

    Oh and guess what? Maybe you don't want to play a tank and get forced into being a vampire? Don't worry zos has got you covered you can also play a sneaky ganker and get forced into being a vampire.
  • RisenEclipse
    RisenEclipse
    ✭✭✭✭✭
    Agree with the post. Being able to die in a PVP environment is 100% unintended and needs to be addressed as fast as possible.

    Been asking for a fix for this for years! About time this madness ends! :D
Sign In or Register to comment.