Guys it is not OP. Remember, we don't get any health Regen, which is very important in PVP. And we take 13% extra flame damage, which means we are only 17% stronger against flame damage than normal players. That is a huge Achilles heal!
Think this went over everyone's head haha
The undeath passive is very fun, but I think it's not quite strong enough. Only 30% damage reduction means I still take damage even though I'm a vampire. Vampires are technically immortal, so I think it would be better if as your health approached zero it also reduced damage to zero. That would make 1vx much more viable also, improving both the lore friendliness as well as gameplay experience for vampires.
Sighs
Fine, I'll bite.
Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!
Sighs
Fine, I'll bite.
Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!
Could even be a new animation so that the vampire begins to sparkle brightly, and on top of being in an unbreakable stun it should blind them for the duration as well so you can't see anything.
Sighs
Fine, I'll bite.
Clearly when we cast Mesmerize every target that has our character rendered on their screen should be stunned and unable to break free for the full 5 second duration!
Could even be a new animation so that the vampire begins to sparkle brightly, and on top of being in an unbreakable stun it should blind them for the duration as well so you can't see anything.
Ragnaroek93 wrote: »Agree with the post. Being able to die in a PVP environment is 100% unintended and needs to be addressed as fast as possible.