




Not every set needs to be viable in every part of the game. And this isn't the first time a set has been specific to either pvp or pve content, like Bahsei only works in PVE, and Imperial Physique only works in Imperial City.
Rallying Cry is also literally a set that is obtained in rewards of the worthy. It usefulness in PVE zones is irrelevant. You can use one of the 100s of other sets that work in PVE.
That all said, Rallying Cry is a pretty strong set for solo and small group play. It has very definite drawbacks to prevent it from being run by every large group in cyrodil, and really strong bonuses for the 5 piece that makes it almost a must run back bar set for smaller scale players. It really doesn't need any adjustments, and is shockingly one of the more balanced PVP sets in quite some time.
BXR_Lonestar wrote: »Not every set needs to be viable in every part of the game. And this isn't the first time a set has been specific to either pvp or pve content, like Bahsei only works in PVE, and Imperial Physique only works in Imperial City.
Rallying Cry is also literally a set that is obtained in rewards of the worthy. It usefulness in PVE zones is irrelevant. You can use one of the 100s of other sets that work in PVE.
That all said, Rallying Cry is a pretty strong set for solo and small group play. It has very definite drawbacks to prevent it from being run by every large group in cyrodil, and really strong bonuses for the 5 piece that makes it almost a must run back bar set for smaller scale players. It really doesn't need any adjustments, and is shockingly one of the more balanced PVP sets in quite some time.
But unless they go back to where you can't cross-heal people outside of your own group, I don't see how the set is going to be completely useless. It'll be great to run with 2-3 other players to cap resources and outposts, but as soon as a few random players start following you, it's basically going to become worthless. And you can't control who/when people are following you so I can see most people opting to just not run it. The upside isn't nearly great enough to outweigh running SPC, and the downside is really out of your control.
BXR_Lonestar wrote: »Not every set needs to be viable in every part of the game. And this isn't the first time a set has been specific to either pvp or pve content, like Bahsei only works in PVE, and Imperial Physique only works in Imperial City.
Rallying Cry is also literally a set that is obtained in rewards of the worthy. It usefulness in PVE zones is irrelevant. You can use one of the 100s of other sets that work in PVE.
That all said, Rallying Cry is a pretty strong set for solo and small group play. It has very definite drawbacks to prevent it from being run by every large group in cyrodil, and really strong bonuses for the 5 piece that makes it almost a must run back bar set for smaller scale players. It really doesn't need any adjustments, and is shockingly one of the more balanced PVP sets in quite some time.
But unless they go back to where you can't cross-heal people outside of your own group, I don't see how the set is going to be completely useless. It'll be great to run with 2-3 other players to cap resources and outposts, but as soon as a few random players start following you, it's basically going to become worthless. And you can't control who/when people are following you so I can see most people opting to just not run it. The upside isn't nearly great enough to outweigh running SPC, and the downside is really out of your control.
BlackArgonian wrote: »Another thing to keep in mind is the 12m range of Rallying Cry, that is pretty small.
Agreed, even with the diminishing returns this is still a set that most likely finds its way into ballgroup builds as is. When you've got 24 slots for five piece bonuses that cross buff in a 12 person group a set that gives everyone an unnamed buff of 120 spell damage and 650 crit resist is still very worthwhile to use.What do you mean, at least make it viable in all content? How many sets are there that specifically increase damage to trial/dungeon monsters?
I personally love the concept of rallying cry, but I think they need to drastically increase the diminishing returns on the set and slightly reduce the CR.. It should be stat dense for groups of 1-2, but anything after that it should lose it's effectiveness entirely. Reward people for being willing to put themselves at a group size disadvantage.
My proposal; Reduce the impen to 1200. Increase the diminishing returns to -33% per group member. Solo = 1200 CR + 300 WD, duo = 800 CR 200 WD, trio = 400 CR 100WD, 4+ = 0 CR 0 WD