I freely and openly admit that I'm not a good PVPer. I simply don't have the twitch skills they do nor do I think I will ever get them. I only PVP during the Mayhem event and I do it poorly. I exclusively play stamblades so my PVP characters are just differently geared versions of them...albeit relying heavily on stealth. From that vantage point, I get to observe, in relative safety, a lot of PVP action.
Good PVPers are amazing and I've witnessed some really remarkable things.
In the first day of the Mayhem event, I watched a single player in IC solo a district boss, get jumped by two other players, get jumped by me, and kill all three of us AND the boss without his health ever going below 50%. No cheating, no exploits, no manipulating LOS...just a solid build and honed skills.
I watched a group of 6 players take a lumber mill outside a keep while fending off at least 30 people from another alliance. 6v30 and they wiped the other alliance, capped the resource, and I don't recall seeing any of their health bars drop below 90%. Solid builds and perfect coordination.
I watched two alliances effectively team up on the third alliance and basically wipe them off the map. This "green" team had the discipline and communication to a) not attack each other intentionally and b) keep just separate enough that AOE skills didn't affect the allied group. It was like watching a freight train just plowing through keeps.
I was killed by a good PVPer before I even knew they were there. I was in stealth, at speed (CPs and Wild Hunt ring) and then I was dead. Never saw the other player. A three-hit, 2h combo killed me before I could even press a key. I've tried all sorts of combos on training dummies and dueling and I can't come close to dishing out that amount of damage in that short of time on a stationary target, let alone an active player.
There are some damn good PVPers in this game and I have loads of respect for what they can do.
drsalvation wrote: »uch is too much DPS or too little...
And that said, the fact that even as a tank with over 50k hp a single player would still manage to one-shot me is really something. I won't pretend it's something I admire considering how much I dislike dying that easily and seeing that my hardcore tank char got one-shot just like that wasn't something that sits right with me, but it still fills me with intrigue on how the hell do players manage to output that much damage in so little time..
drsalvation wrote: »uch is too much DPS or too little...
And that said, the fact that even as a tank with over 50k hp a single player would still manage to one-shot me is really something. I won't pretend it's something I admire considering how much I dislike dying that easily and seeing that my hardcore tank char got one-shot just like that wasn't something that sits right with me, but it still fills me with intrigue on how the hell do players manage to output that much damage in so little time..
Here's the thing though...another good PVPer will be able to withstand that amazing onslaught of damage and fight back. Two great PVPers will slog it it out back and forth forever while the rest of us would die to the initial burst.
THAT is the part I can't comprehend. How they simultaneously insta-kill a low skill player but survive the same attack from another skilled player?
drsalvation wrote: »uch is too much DPS or too little...
And that said, the fact that even as a tank with over 50k hp a single player would still manage to one-shot me is really something. I won't pretend it's something I admire considering how much I dislike dying that easily and seeing that my hardcore tank char got one-shot just like that wasn't something that sits right with me, but it still fills me with intrigue on how the hell do players manage to output that much damage in so little time..
Here's the thing though...another good PVPer will be able to withstand that amazing onslaught of damage and fight back. Two great PVPers will slog it it out back and forth forever while the rest of us would die to the initial burst.
THAT is the part I can't comprehend. How they simultaneously insta-kill a low skill player but survive the same attack from another skilled player?
RDMyers65b14_ESO wrote: »As a PVPer, I just wanted to point out the real combat in Cyrodiil: PvG...player versus game. Lag, skills not working, screen shuddering, desynchs, load screens, disconnects, crashes. They happen to all of the players no matter what faction. It is frustrating riding to try to rescue your keep under attack and you crash only to be placed in queue again. Only to hear it was a large d tick that you would have gotten if you hadn't crashed. 8 years of the same problems even without mayhem.
RDMyers65b14_ESO wrote: »As a PVPer, I just wanted to point out the real combat in Cyrodiil: PvG...player versus game. Lag, skills not working, screen shuddering, desynchs, load screens, disconnects, crashes. They happen to all of the players no matter what faction. It is frustrating riding to try to rescue your keep under attack and you crash only to be placed in queue again. Only to hear it was a large d tick that you would have gotten if you hadn't crashed. 8 years of the same problems even without mayhem.
RDMyers65b14_ESO wrote: »As a PVPer, I just wanted to point out the real combat in Cyrodiil: PvG...player versus game. Lag, skills not working, screen shuddering, desynchs, load screens, disconnects, crashes. They happen to all of the players no matter what faction. It is frustrating riding to try to rescue your keep under attack and you crash only to be placed in queue again. Only to hear it was a large d tick that you would have gotten if you hadn't crashed. 8 years of the same problems even without mayhem.
This is one of the many reasons why I'm surprised people even PVP in ESO at all. ESO has a lot to offer, but if PVP is the only thing someone TRULY enjoys, there are games out there with far better PVP performance.
drsalvation wrote: »"A three-hit, 2h combo killed me before I could even press a key"
It's exactly why I despise PvP, it's not really fair combat. Red dead online isn't fair either. Anything that can practically insta-kill you without giving you a chance to do anything to prevent it, let alone react to it, simply put, is not fair. That's why this game doesn't punish you for dying,
But that said, it will always intrigue me how players manage to get those high numbers.
A player blasted me dealing like 15k dmg with a single attack (recap showed other attacks around 6k and 7k
It was over 30k in less than a second, meanwhile my strongest build is around 20k dps.
To be fair, I've always been a tank, ever since the game released on consoles, only when armory released I changed to DPS, it feels wrong that I'm not a tank anymore, it doesn't suit me at all, but this game simply has no love for tanks so I had to switch to damage in order to enjoy the rest of the game's content, so I dunno how much is too much DPS or too little...
And that said, the fact that even as a tank with over 50k hp a single player would still manage to one-shot me is really something. I won't pretend it's something I admire considering how much I dislike dying that easily and seeing that my hardcore tank char got one-shot just like that wasn't something that sits right with me, but it still fills me with intrigue on how the hell do players manage to output that much damage in so little time.
They clearly did the math.
I hate that lol.
But it's still commendable.
Some PvP'er - just amazing! I love watching them on Twitch or YouTube. When playing I get kill so fast, I never really get to see how I died.
Recently had a good time with someone else who sucked we actually went at it for over 5 minutes (then someone killed the dood) and it was fun. I learned some stuff! Hats to the other Dood. (for anyone experienced it would have been a face palming experience)
Stacking...looking for help here.
Running a Templar in Cyrodiil. 2H and Resto staff. So it seems front bar offense, back bar defense?
I keep a heal on my front bar, because I need it FAST. Is this wrong?
Any help for what i should stack?
The 3 cases
1) for decent damage
2) sustain
3) defense
Or am I thinking about this wrong?
Tanks,
Z
RDMyers65b14_ESO wrote: »As a PVPer, I just wanted to point out the real combat in Cyrodiil: PvG...player versus game. Lag, skills not working, screen shuddering, desynchs, load screens, disconnects, crashes. They happen to all of the players no matter what faction. It is frustrating riding to try to rescue your keep under attack and you crash only to be placed in queue again. Only to hear it was a large d tick that you would have gotten if you hadn't crashed. 8 years of the same problems even without mayhem.
This is one of the many reasons why I'm surprised people even PVP in ESO at all. ESO has a lot to offer, but if PVP is the only thing someone TRULY enjoys, there are games out there with far better PVP performance.
Because when the planets align/performance is good, & grouped with friends there's nothing like it.
If ZOS suddenly separated all of pvp into a new "stand alone" game, and a system to transfer toon & unlock all of PvE needed to PvP through PvP....it would be a huge success.
Add it to PlayStation f2p+battle pass Cyrodiil, IC, BG, & some non pvp hub city like GW2 heart of the mists. I would probably never visit ESO PvE game again.