SilverBride wrote: »What arm joint are you referring to? The shoulder or the elbow? I can't figure out what is different in these.
Never mind, I think I see it now. It has a deeper notch at the elbow joint in the first 2 pictures.
LesserCircle wrote: »SilverBride wrote: »What arm joint are you referring to? The shoulder or the elbow? I can't figure out what is different in these.
Never mind, I think I see it now. It has a deeper notch at the elbow joint in the first 2 pictures.
Yeah it's that part, English isn't my native language sorry for the confusion.
NotaDaedraWorshipper wrote: »I think this is the smallest issue when it comes to fashion in ESO. Far below the issues of hip and crotch flaps, floating belt buckles, shoulderpads that aren't even close to sit on the shoulders, weird leg morphing, weird chest morphing, un-dyeable parts etc.
I mean, the character models are low polygon anyways , I'm surprised that's the only thing that gets on your nerves. How bout the hair? How it looks like a solid blocky mess? And none of the clothing fabrics flow in the wind at all. Feels like a bunch of plastic toys running around.
This is definitely on the very low low priority list. I'm personally waiting for the news of a graphic engine update. The tools they used for the character models is from 2010 I think. Very old
SammyKhajit wrote: »Loss of bone density??!
And yes, it is disturbing looking with the hollowed out bit. On top of the compulsory hip flap, strange makeup (eg the natural makeup is not natural) it’s almost as though ZOS wants us to look as unattractive as possible
SammyKhajit wrote: »Loss of bone density??!
And yes, it is disturbing looking with the hollowed out bit. On top of the compulsory hip flap, strange makeup (eg the natural makeup is not natural) it’s almost as though ZOS wants us to look as unattractive as possible